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I should have been a pair of ragged claws

I should have been a pair of ragged claws. A Brave New World (in more ways than one). The next expansion for Civilization 5. Has been wrapped up and is ready to go. I've was able to fulfill a development dream and design a trade system to be added to the game. Something about caravans and trade ships moving around the screen delights me to no end and I hope other people enjoy it as well. My seven years (! Kid Icarus: Uprising thoughts. I chatted with Todd about Kid Icarus: Uprising and I thought that the...

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I should have been a pair of ragged claws | allgetout.blogspot.com Reviews
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I should have been a pair of ragged claws. A Brave New World (in more ways than one). The next expansion for Civilization 5. Has been wrapped up and is ready to go. I've was able to fulfill a development dream and design a trade system to be added to the game. Something about caravans and trade ships moving around the screen delights me to no end and I hope other people enjoy it as well. My seven years (! Kid Icarus: Uprising thoughts. I chatted with Todd about Kid Icarus: Uprising and I thought that the...
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1 where to start
2 brave new world
3 posted by deathmonkey
4 no comments
5 labels firaxis
6 game development
7 gopherwood studios
8 personal
9 work
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where to start,brave new world,posted by deathmonkey,no comments,labels firaxis,game development,gopherwood studios,personal,work,or complete,todd gotcha,like 2 movement,todd yeah,gotcha,todd,todd yeay,yeah,todd what can,scott yeah,intriguing thoughts
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I should have been a pair of ragged claws | allgetout.blogspot.com Reviews

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I should have been a pair of ragged claws. A Brave New World (in more ways than one). The next expansion for Civilization 5. Has been wrapped up and is ready to go. I've was able to fulfill a development dream and design a trade system to be added to the game. Something about caravans and trade ships moving around the screen delights me to no end and I hope other people enjoy it as well. My seven years (! Kid Icarus: Uprising thoughts. I chatted with Todd about Kid Icarus: Uprising and I thought that the...

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1

I should have been a pair of ragged claws: 03.2012

http://www.allgetout.blogspot.com/2012_03_01_archive.html

I should have been a pair of ragged claws. Kid Icarus: Uprising thoughts. I chatted with Todd about Kid Icarus: Uprising and I thought that the conversation expressed a lot about what I think about the game and game design in general. I'm sorry that this is not in a more easily readable form, but I don't have the time or the inclination to polish it up. Todd: So Icarus still as good as you said? Scott: All of Sakurai's games are good. Or at least well-made. I don't think I'd recommend it at this point.

2

I should have been a pair of ragged claws: Kid Icarus: Uprising thoughts

http://www.allgetout.blogspot.com/2012/03/kid-icarus-uprising-thoughts.html

I should have been a pair of ragged claws. Kid Icarus: Uprising thoughts. I chatted with Todd about Kid Icarus: Uprising and I thought that the conversation expressed a lot about what I think about the game and game design in general. I'm sorry that this is not in a more easily readable form, but I don't have the time or the inclination to polish it up. Todd: So Icarus still as good as you said? Scott: All of Sakurai's games are good. Or at least well-made. I don't think I'd recommend it at this point.

3

I should have been a pair of ragged claws: Intriguing thoughts

http://www.allgetout.blogspot.com/2009/06/intriguing-thoughts.html

I should have been a pair of ragged claws. Donald Vaccarino's fantastic game from last year and have been playing almost constantly since I got it. The expansion ( Intrigue. Is out in Europe but not in the states; my pre-order hasn't arrived, but I've been able to play 5 cards from the new set for free on BrettspielWelt. Look for games that are set "random intrigue".). Here are the cards that are included and my pithy insights into each of them:. Type: Action - Victory. Type: Action - Attack. Not the bes...

4

I should have been a pair of ragged claws: 03.2007

http://www.allgetout.blogspot.com/2007_03_01_archive.html

I should have been a pair of ragged claws. Feeling more at home on a Planet. Sony's Game Developers Conference keynote had two memorable components: the introduction of Home. Their Second Life-styled real world, and Little Big Planet. A game about users creating their own game levels and sharing it with others. Second Life conjures up a similar question, but the level of flexibility and sharing is miles beyond anything Home offers. Labels: Game Developers Conference. Subscribe to: Posts (Atom).

5

I should have been a pair of ragged claws: 07.2008

http://www.allgetout.blogspot.com/2008_07_01_archive.html

I should have been a pair of ragged claws. Response makes me feel like we helped expand what people think of games by a little bit. The success of the entire game can be credited to Sid Meier, who, among his many skills, can imbue all of his games with his unique charm and friendliness that makes them somehow more intimate and engaging than other designers. I particularly appreciate his patience with me; I'm sure he wanted to throttle me more than a few times during the project. Subscribe to: Posts (Atom).

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Monkey Pirate Plunders New York: August 2006

http://cellphoneadventures.blogspot.com/2006_08_01_archive.html

Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Sunday, August 06, 2006. Anyway, here's an attempt at some pixel art I made. (you'll want to open it in paint or something like that to see the detail) Pixel art is common where I work because it's all we use in the games we make, so I see a lot of it. And I'm always like, "I wanna do that! Now I gotta figure out animation. Posted by Todd @ 8:13 PM. View my complete profile. Back of the Bus.

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Monkey Pirate Plunders New York: April 2006

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Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Saturday, April 29, 2006. Syntax is a little rusty. A x, Person(x), E y, Person(y) and Beatiful(x, y). Person(z): z is a person. Beautiful(w, z): w is beautiful to z. Love's one of them weird things. Posted by Todd @ 10:01 PM. Dere's Somethun En Me Wall! I've heard it before, but previously it's been up around the top of the wall. Today it's been moving around next to my power outlet. It kinda freaks me out.

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Monkey Pirate Plunders New York: July 2006

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Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Monday, July 17, 2006. There's a small cafe near where I work. I go there everyday to get a drink for lunch. Always a diet strawberry kiwi Snapple (because they're good). Always $1.50 (because that's how much it costs). Posted by Todd @ 8:56 PM. Posted by Todd @ 8:41 PM. View my complete profile. Back of the Bus. Syntax is a little rusty. Deres Somethun En Me Wall!

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Monkey Pirate Plunders New York: May 2006

http://cellphoneadventures.blogspot.com/2006_05_01_archive.html

Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Saturday, May 13, 2006. Messing around with GameMaker again. I stole someone's engine and have been tweaking it, making it better. It amazes me at the awful code I've seen made for GameMaker. I've also made some changes to the way I'm doing things to make it easier to code in GameMaker. All these poor kids using the program have no idea what a real development environment is like. Least exciting post ever!

cellphoneadventures.blogspot.com cellphoneadventures.blogspot.com

Monkey Pirate Plunders New York: March 2006

http://cellphoneadventures.blogspot.com/2006_03_01_archive.html

Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Thursday, March 30, 2006. I've been messing around with a little program called Game Maker. Eventually it'll be a game about being a bumble bee, but for now a red arrow whizzing around the screen will have to do. :). The controls are: Left to rotate counter-clockwise, right to rotate clockwise, tap the space bar to boost, and 'r' to reset the character. Posted by Todd @ 11:07 PM. Wednesday, March 29, 2006.

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Monkey Pirate Plunders New York: February 2006

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Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Wednesday, February 22, 2006. I'm leaving tomorrow morning so I won't be posting for a few days. I'm sure I'll have plenty to say when I do though. Posted by Todd @ 10:55 PM. Monday, February 20, 2006. When I was younger I spent a good deal of my time at my neighbor’s house playing Commodore 64 games. My neighbor had a box full of Commodore 64 disks containing a wide assortment of games. I still love the simpli...

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Monkey Pirate Plunders New York: June 2006

http://cellphoneadventures.blogspot.com/2006_06_01_archive.html

Monkey Pirate Plunders New York. A blog about my collision with the big city and little games. Tuesday, June 13, 2006. Back of the Bus. And then there's me. A little tired, but ok. Posted by Todd @ 11:19 PM. View my complete profile. Back of the Bus. Syntax is a little rusty. Deres Somethun En Me Wall!

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I should have been a pair of ragged claws

I should have been a pair of ragged claws. A Brave New World (in more ways than one). The next expansion for Civilization 5. Has been wrapped up and is ready to go. I've was able to fulfill a development dream and design a trade system to be added to the game. Something about caravans and trade ships moving around the screen delights me to no end and I hope other people enjoy it as well. My seven years (! Kid Icarus: Uprising thoughts. I chatted with Todd about Kid Icarus: Uprising and I thought that the...

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