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Welcome to Bejeweled - Bejeweled

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Dedicated to this game. This is also where I copied the gameplay rules from:. Level up when the player reaches certain score. Game over when no move can be performed. The level up bar starts in the middle, level up when the bar reaches the end. Page revision: 7, last edited: 31 May 2008 14:47. Powered by Wikidot.com. A Final Fantasy Wiki.

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An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Dedicated to this game. This is also where I copied the gameplay rules from:. Level up when the player reaches certain score. Game over when no move can be performed. The level up bar starts in the middle, level up when the bar reaches the end. Page revision: 7, last edited: 31 May 2008 14:47. Powered by Wikidot.com. A Final Fantasy Wiki.
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Welcome to Bejeweled - Bejeweled | bejeweled.wikidot.com Reviews

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An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Dedicated to this game. This is also where I copied the gameplay rules from:. Level up when the player reaches certain score. Game over when no move can be performed. The level up bar starts in the middle, level up when the bar reaches the end. Page revision: 7, last edited: 31 May 2008 14:47. Powered by Wikidot.com. A Final Fantasy Wiki.

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1

Day 1 - Preparation - Bejeweled

http://bejeweled.wikidot.com/tut:day1

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Day 1 - Preparation. Choose a development language and IDE. Choose a graphics library. Create a first project. Development language and IDE. Homepage: http:/ www.libsdl.org. C# Port: http:/ cs-sdl.sourceforge.net. Great tutorial: http:/ www.geocities.com/egon rath/sdl/sdlnet.html. Page revision: 14, last edited: 29 May 2008 10:13. Fun and f...

2

Day 2 - First Drawing - Bejeweled

http://bejeweled.wikidot.com/tut:day2

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Day 2 - First Drawing. Draw a simple board with colored Gems. Gems will be circles for now as that's easy to draw. For now I'm creating a surface of 320 pixels by 200 pixels, with a 32bit color depth and the following properties:. Resizable: False - We don't want our Window to be User resizable. SDL generates events for serveral purposes&#4...

3

Day 6 - Swapping Gems - Bejeweled

http://bejeweled.wikidot.com/tut:day6

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Day 6 - Swapping Gems. Page revision: 0, last edited: 01 Nov 2008 17:18. Powered by Wikidot.com. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. A Barrel Full of information for Oil Industry Professionals. Fifth Sanctum School for The Supernatural. Wikidot.com Term...

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Day 4 - Selecting Gems - Bejeweled

http://bejeweled.wikidot.com/tut:day4

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Day 4 - Selecting Gems. Selected Gems (by clicking them) have a white border. Only one Gem can be selected at one given time. To make Gems clickable, I created a general interface that has to be implemented by any object that is clickable:. As Gems should be clickable, we make the Gem class implement the IClickable interface:. To ge the ite...

5

Day 5 - States - Bejeweled

http://bejeweled.wikidot.com/tut:day5

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Day 5 - States. Adding states to the Game class using the "State" Design Pattern. Refactor using those states. This means nothing will change, only our code will be more ready for the future. That gives us a standard way of doing this. By default, nothing happens when clicking a Gem. The SelectingFirstGem class (our first real State! Finall...

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Your place on the web. Recent posts and comments. Flag user as abusive. 14 Mar 2008 10:04. Click here to edit contents of this page. Click here to toggle editing of individual sections of the page (if possible). Watch headings for an edit link when available. Append content without editing the whole page source. Check out how this page has evolved in the past. If you want to discuss contents of this page - this is the easiest way to do it. View and manage file attachments for this page.

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Welcome to Bejeweled - Bejeweled

An agile approach to game development. Day 1 - Preparation. Day 2 - First drawing. Day 3 - Refactoring. Day 4 - Selecting Gems. Day 5 - States. Day 6 - Swapping Gems. Dedicated to this game. This is also where I copied the gameplay rules from:. Level up when the player reaches certain score. Game over when no move can be performed. The level up bar starts in the middle, level up when the bar reaches the end. Page revision: 7, last edited: 31 May 2008 14:47. Powered by Wikidot.com. A Final Fantasy Wiki.

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