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Blenderyard | A collection of rendering results with Blender/FreestyleA collection of rendering results with Blender/Freestyle
http://blenderyard.wordpress.com/
A collection of rendering results with Blender/Freestyle
http://blenderyard.wordpress.com/
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Blenderyard | A collection of rendering results with Blender/Freestyle | blenderyard.wordpress.com Reviews
https://blenderyard.wordpress.com
A collection of rendering results with Blender/Freestyle
Pixelating Freestyle lines | Blenderyard
https://blenderyard.wordpress.com/2014/11/02/pixelating-freestyle-lines
November 2, 2014. 8212; blenderyard @ 3:41 PM. An easy way to address this limitation is just to implement a desirable aliased line drawing function within the framework of Freestyle line rendering. A couple of proof-of-concept renders based on this approach are shown below:. The left and center panels of the image above show color and line components, while the right panel shows the composite result. The image has been scaled 400% so as to show the pixelated lines clearly. Y2: by = ysign if p 0: p = con...
Contour lines as in maps | Blenderyard
https://blenderyard.wordpress.com/2014/10/17/contour-lines-as-in-maps
October 17, 2014. Contour lines as in maps. 8212; blenderyard @ 4:40 PM. This is a quick proof-of-concept render of contour lines (as in geographical maps) drawn by Freestyle in Blender. The contour lines are genuine edges in mesh data annotated by Freestyle edge marks. These edges were auto-generated by a script based on the Intersect mesh-editing command (new in 2.72) to identify contour lines, i.e., cross-section lines with a plane at different heights at a regular interval. 7 Comments ». After the fi...
Freestyle renders of a 3D scanned ram skull | Blenderyard
https://blenderyard.wordpress.com/2014/07/04/freestyle-renders-of-a-3d-scanned-ram-skull
July 4, 2014. Freestyle renders of a 3D scanned ram skull. 8212; blenderyard @ 4:20 PM. The following images are Freestyle renders of a 3D scanned ram skull model (available at the Ten24 3D Scan Store. The rendering was done with Blender 2.71. Short hatching-like lines are suggestive contours smoothed by the Bezier Curve geometry modifier and tapered by the Along Stroke thickness modifier. 3 Comments ». Wonder full result. And made my think. Could be possible to have FS baking all those strokes?
Blenderyard | A collection of rendering results with Blender/Freestyle | Page 2
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February 17, 2014. Yukicotan: A capability study of Freestyle (Blender 2.69). 8212; blenderyard @ 2:57 PM. A capability study of Freestyle (Blender 2.69) was done using a 3D model recently released at http:/ www.yukicocp.com/. February 4, 2014. Anisotropic line thickness in Freestyle. 8212; blenderyard @ 11:31 AM. The full listing of the style module used for the test renders is as follows:. The script was tested with Blender 2.69 (may require code updates for Blender 2.70 and later). September 7, 2011.
Stereographic projection of line art | Blenderyard
https://blenderyard.wordpress.com/2014/11/05/stereographic-projection-of-line-art
November 5, 2014. Stereographic projection of line art. 8212; blenderyard @ 2:54 PM. I came across an interesting blog post. Describing how to create lampshades using backward stereographic projection from 2D input images. Following the detailed instructions given by the blog author, I had a few hours of fun math programming exercise in Matlab to reproduce the same visual result. As an input 2D image I chose a variation of a Japanese traditional line art pattern called. 3 Comments ». Create a free websit...
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たまに更新されるblenderとかの記録: 9月 2011
http://tamable.blogspot.com/2011_09_01_archive.html
Camera distortion.pyなるものが。 Mesh deform with non-uniform perspective projection". あります。例えば、キャラクターが腕を前につきだした時などです。そのときの腕の. グラフの横軸はカメラと頂点間の距離、縦軸は焦点距離です。それぞれの最大値、最小値、. 図2 変形のサンプル(左から焦点距離50mm、変形を適用、焦点距離80mm)]. BlenderとLuxRenderに関する試行錯誤の記録です。 関連リンクの紹介や設定解説などもやってます。 まとめや公式ドキュメントの日本語翻訳は こちらのサイト. で公開中です。 twitterは tksg8086. My homepage about blender and LuxRender is here. Camera distortion.pyなるものが。
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Blenderyard | A collection of rendering results with Blender/Freestyle
July 4, 2015. A study of secondary feature lines in Freestyle. 8212; blenderyard @ 4:29 PM. Highly detailed 3D scans of live humans and other objects have been increasingly available in the computer graphics market these days, providing an interesting venue for cost-effective generation of non-photorealistic (NPR) illustrations with a variety of artistic styles. A follow-up of the previous case study. The input mesh consists of 100K triangular faces. May 12, 2015. Fixing undesired gaps in Freestyle lines.
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