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gskinner blog - News and views on the world of interactive media from the gskinner team

News and views on the world of interactive media from the gskinner team

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gskinner blog - News and views on the world of interactive media from the gskinner team | blog.gskinner.com Reviews

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News and views on the world of interactive media from the gskinner team

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1

Announcements - gskinner blog

http://blog.gskinner.com/archives/category/announcements

News and views on the world of interactive media from the gskinner team. Great Pumpkin Showdown 2016. Explaining Patterns and Matches in RegExr. 10 Reasons to Work at gskinner. Job Posting: Visual Designer. The Lab: Experiments From the gskinner Team. As the dev mgr, Lanny oversees the technical day-to-day details of production and makes sure things get out the door. November 2, 2016. November 2, 2016. Great Pumpkin Showdown 2016. Please jump in and vote for best pumpkin! Continue reading →. April 8, 2016.

2

bioware - gskinner blog

http://blog.gskinner.com/archives/tag/bioware

News and views on the world of interactive media from the gskinner team. Great Pumpkin Showdown 2016. Explaining Patterns and Matches in RegExr. 10 Reasons to Work at gskinner. Job Posting: Visual Designer. The Lab: Experiments From the gskinner Team. As the dev mgr, Lanny oversees the technical day-to-day details of production and makes sure things get out the door. August 4, 2015. March 9, 2016. The Dragon Age ISS. In 2014, we worked with BioWare. Continue reading →.

3

Thoughts on Responsive "Art Direction" • gskinner blog

http://blog.gskinner.com/archives/2015/05/thoughts-on-responsive-art-direction.html

News and views on the world of interactive media from the gskinner team. Great Pumpkin Showdown 2016. Explaining Patterns and Matches in RegExr. 10 Reasons to Work at gskinner. Job Posting: Visual Designer. The Lab: Experiments From the gskinner Team. May 14, 2015. May 15, 2015. Thoughts on Responsive “Art Direction”. For example, according to the Google Developer’s documentation. Another article discussing Art-Directed Adaptive Images. Followed with an example of art direction :. Image by Dudley Storey,...

4

Keeping It Grounded: Why we Avoid the Cloud (Sometimes)

http://blog.gskinner.com/archives/2015/06/keeping-it-grounded-why-we-avoid-the-cloud-sometimes.html

News and views on the world of interactive media from the gskinner team. Great Pumpkin Showdown 2016. Explaining Patterns and Matches in RegExr. 10 Reasons to Work at gskinner. Job Posting: Visual Designer. The Lab: Experiments From the gskinner Team. June 16, 2015. June 23, 2015. Keeping it Grounded: Why We Avoid the Cloud (Sometimes). And we’re storing sensitive Microsoft information with Google? By today’s standards it wasn’t pretty, but it worked, and having a team of 5 we didn’t need a powerful serv...

5

The Dragon Age ISS - gskinner blog

http://blog.gskinner.com/archives/2015/08/the-dragon-age-iss.html

News and views on the world of interactive media from the gskinner team. Explaining Patterns and Matches in RegExr. 10 Reasons to Work at gskinner. Job Posting: Visual Designer. The Lab: Experiments From the gskinner Team. The Dragon Age ISS. August 4, 2015. March 9, 2016. The Dragon Age ISS. In 2014, we worked with BioWare. To create the ISS: an interactive, animated cinematic of a player’s history in the first two games of the Dragon Age series, narrated by one of the characters, Varric. Immediately pr...

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experimentalized.blogspot.com experimentalized.blogspot.com

Experimentalized: Recursive Random Triangular Subdivision

http://experimentalized.blogspot.com/2012/01/recursive-random-triangular-subdivision.html

The home of experimental flash on the web! Thursday, 12 January 2012. Recursive Random Triangular Subdivision. I've started getting into writing my blog on my lunch hour so I've had to come up with some quick and easy 30 minute experiments - I need the other 30 minutes to eat. Here is today's result (it follows along the lines of my circle packing experiment. Posted by Samuel Halliday. 24 August 2015 at 00:41. I hope you post again soon. I like play game jogos click. Online free and play game juegos pou.

experimentalized.blogspot.com experimentalized.blogspot.com

Experimentalized: July 2011

http://experimentalized.blogspot.com/2011_07_01_archive.html

The home of experimental flash on the web! Saturday, 16 July 2011. I've always thought neural networks and the idea of computational learning was pretty cool but until now I'd never actually tried to program one. I decided to start out with something simple so I went for the single layer perceptron with the hope of building it up to something a bit smarter. And sample source code is provided below. It is a simple solution to the NAND problem using two inputs. Training 100 times using training set. Enjoy ...

experimentalized.blogspot.com experimentalized.blogspot.com

Experimentalized: July 2010

http://experimentalized.blogspot.com/2010_07_01_archive.html

The home of experimental flash on the web! Tuesday, 27 July 2010. Computational Textual Analysis: Is it literature? Is there a definitive definition for literature? I'll start by explaining briefly some of the characteristics that I decided to use in order to measure the level of literature in a piece of text:. Vocabulary Score (unique words / total words). Finally two very important measures of "literaryness" are the entropy of words and characters. During initial experiments I found that these tend...

nitin-sinha.blogspot.com nitin-sinha.blogspot.com

Nitin Sinha: June 2009

http://nitin-sinha.blogspot.com/2009_06_01_archive.html

Actionscript 2.0, Actionscript 3.0, Javascript and Flash Commmunication, E4X Samples, Basic OOPs, Object-Oriented Programming Samples, Flash and PHP Integration, XML, HTML, APIs, AS3.0 Generic Components and Classes. Friday, June 19, 2009. Build Flash Online - AS3.0 online compiler. This is very interesting stuff that you can explore. If you don't have programming resources for coding in AS3.0 then don't worry. You just need to go to. Http:/ wonderfl.kayac.com. MysNode.x = 100. MysNode.y = 200. StageaddE...

nitin-sinha.blogspot.com nitin-sinha.blogspot.com

Nitin Sinha: February 2010

http://nitin-sinha.blogspot.com/2010_02_01_archive.html

Actionscript 2.0, Actionscript 3.0, Javascript and Flash Commmunication, E4X Samples, Basic OOPs, Object-Oriented Programming Samples, Flash and PHP Integration, XML, HTML, APIs, AS3.0 Generic Components and Classes. Wednesday, February 3, 2010. Using Value Objects(Data Transfer Objects) and Model Objects, Fill in the blank template in AS 3.0. All the associated files can be downloaded from this link : Click Here. This post covers the fundamental of Value Objects. We Use Value Object. Public var qId:int;.

nitin-sinha.blogspot.com nitin-sinha.blogspot.com

Nitin Sinha: April 2012

http://nitin-sinha.blogspot.com/2012_04_01_archive.html

Actionscript 2.0, Actionscript 3.0, Javascript and Flash Commmunication, E4X Samples, Basic OOPs, Object-Oriented Programming Samples, Flash and PHP Integration, XML, HTML, APIs, AS3.0 Generic Components and Classes. Sunday, April 29, 2012. AS20 and AS3.0 Communication without local connection. There are two ways you can load and connect between as2.0 and as3.0 files. Loading as2.0 file by converting it to new AVM. Lets create our AS3.0 file which will be used to load and control the AS2.0 file. FrameWor...

nitin-sinha.blogspot.com nitin-sinha.blogspot.com

Nitin Sinha: December 2008

http://nitin-sinha.blogspot.com/2008_12_01_archive.html

Actionscript 2.0, Actionscript 3.0, Javascript and Flash Commmunication, E4X Samples, Basic OOPs, Object-Oriented Programming Samples, Flash and PHP Integration, XML, HTML, APIs, AS3.0 Generic Components and Classes. Tuesday, December 30, 2008. Flash and PHP Communication - Reading Writing Text Files. Flash and PHP - Reading Writting Text Files. Import flash.display.MovieClip;. Import flash.events.MouseEvent;. Import flash.text.TextField;. Import flash.net.URLRequest;. Import flash.net.sendToURL;. Var va...

smilehari.blogspot.com smilehari.blogspot.com

My life, Path, views: Comma sutra

http://smilehari.blogspot.com/2011/11/comma-sutra.html

My life, Path, views. Sunday, 6 November 2011. Subscribe to: Post Comments (Atom). Easy 2 mingle, difficult to miss n mess. sometimes cool. sometimes short tempered. trustworthy. emotional. strong memory. spiritual. Flash Programmer by proffesion and learning flute as its my passion. View my complete profile. Im riding to the west. Coffee,chocolates,sleep,business,cooking,scrabble,. Flash,AS and Me. Links for 2016-08-30 [del.icio.us]. Explaining Patterns and Matches in RegExr. Flash Rich Experience Blog.

smilehari.blogspot.com smilehari.blogspot.com

My life, Path, views: A Mystery

http://smilehari.blogspot.com/2010/05/mystery.html

My life, Path, views. Friday, 7 May 2010. Do you like to read a good murder mystery? Even "Law and Order" would attempt to capture this mess. This is an. Unbelievable twist of fate! It's a true story. At the 1994 annual awards dinner given for. Forensic Science, AAFS President Dr Don Harper Mills astounded his. Audience with the legal complications of a bizarre death. Story: - - - -. On March 23, 1994. The medical examiner. Viewed the body of Ronald Opus, and concluded that he died from a. Was occupied b...

smilehari.blogspot.com smilehari.blogspot.com

My life, Path, views: Why do we shout in Anger!!

http://smilehari.blogspot.com/2010/04/why-do-we-shout-in-anger.html

My life, Path, views. Tuesday, 27 April 2010. Why do we shout in Anger! A saint asked his disciples, ' Why do we shout in anger? Shout at each other when they are upset? Disciples thought for a while, one of them said, 'Because we lose our. Calm,we shout for that.'. But, why to shout when the other person is just next to you? Saint 'Isn't it possible to speak to him or her with a soft voice? Doyou shout at a person when you're angry? Disciples gave some other answers but none satisfied the saint. Subscri...

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gskinner blog - News and views on the world of interactive media from the gskinner team

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Gea-Suan Lin's BLOG for Work

Gea-Suan Lin's BLOG for Work. Gea-Suan Lin's BLOG for Work. 星期三, 1月 16, 2013. 之後工作的事情都會丟 blog.gslin.org. 如標題 這邊會看看有沒有其他用途,沒有的話就荒廢掉. XD. 張貼者: Gea-Suan Lin. 星期一, 12月 31, 2012. FreeBSD 與 Linux 下強制重開. 遇到 process 用 kill -9. 重開,這會導致 reboot 卡死。如果機器很遠的話就很苦了. 下,要遠端重開,要用 reboot -n -q. 65292;強迫系統跳過某些 sync procedure。在 Linux. 下) 則是用 reboot -n -f. 張貼者: Gea-Suan Lin. 星期六, 12月 22, 2012. 舊機房搬了一批機器後「總算」降到這個溫度了:. 張貼者: Gea-Suan Lin. 星期日, 12月 16, 2012. FreeBSD 下 lagg 在 /etc/rc.conf 的設定方式. Lagg) 的設定,主要是這幾條:. 星期日, 11月 25, 2012.

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Gea-Suan Lin's BLOG for ACG & Others...

Gea-Suan Lins BLOG for ACG and Others. Gea-Suan Lins BLOG for ACG and Others. 星期六, 11月 15, 2014. FictionJunction Club (FJC) 入會方式. 全文出自「 [閒聊] FictionJunction Club (FJC) 入會方式. 12301;,我雖然是 gslin 但我也是 DarkKiller,這篇文章的作者是我自己,所以就不要黑什麼盜文盜圖了. 前置作業:. 有一個日本的地址與電話,我是用 TENSO。 有一張信用卡,我是用國泰的 JCB,如果有人用 VISA 也可以過的話喊一下? 在 http:/ www.spacecraft.co.jp/fjc/news.html. 然後搜索「FictionJunction」,應該會出現這樣的搜尋結果:. 選擇新規那個就可以了,然後該同意的條款按一按,重點在填資料:. 12300;お名前」要輸入漢字。 12300;お名前(カタカナ)」要輸入片假名。 12300;マンション名・号室」要全部都用全形。 張貼者: Gea-Suan Lin. 其實場地讓...

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Gea-Suan Lin's BLOG for Networking

Gea-Suan Lin's BLOG for Networking. Gea-Suan Lin's BLOG for Networking. Wednesday, January 30, 2013. CDNetworks 的 DNS 服務 PoP. Cloud DNS 的服務上看到的,純粹是想貼圖而已:. 65292;不過這是 Cloud DNS 服務而已 (Anycast),CDN 的部份要另外看買到的等級. Posted by Gea-Suan Lin. Wednesday, October 03, 2012. 有些 CDN 看起來就怪怪的,列一下好了. 65292;亞洲的 PoP 偶而會消失. 65292;沒有 network topology 的概念,最誇張的時候會走地表最近路線. (於是從美國到歐洲再到中東的 PoP). 上面。同公司的 CloudCache.com. 都是放在 Linode 上。 反倒是期待 Linode 出 CDN 業務,不知道有沒有機會. Posted by Gea-Suan Lin. Monday, June 25, 2012. 反正這 CDN 還蠻有趣的就是了 XD.

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