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blog.movingblocks.net

Moving Blocks! | Voxels breaking their regular grid.

Voxels breaking their regular grid.

http://blog.movingblocks.net/

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Moving Blocks! | Voxels breaking their regular grid. | blog.movingblocks.net Reviews

https://blog.movingblocks.net

Voxels breaking their regular grid.

INTERNAL PAGES

blog.movingblocks.net blog.movingblocks.net
1

Video: Rendering update #2 | Moving Blocks!

http://blog.movingblocks.net/2013/07/02/video-rendering-update-2

Voxels breaking their regular grid. Video: Rendering update #2. Video: Rendering update #2. On Jul 2, 2013 in Terasology. Here’s a collection of the most recent features I’ve contributed to Terasology. As you might have guessed… Those are mostly rendering related. The video cannot be shown at the moment. Please try again later. November 5, 2014. I hope you have success. Your email address will not be published. Required fields are marked *. You may use these. Follow us on Twitter.

2

Blog | Moving Blocks!

http://blog.movingblocks.net/blog

Voxels breaking their regular grid. Video: Rendering update #2. On Jul 2, 2013 in Terasology. Here’s a collection of the most recent features I’ve contributed to Terasology. As you might have guessed… Those are mostly rendering related. One of the most important additions is the support for deferred shading in addition to the forward shading path. This allows us to render a large amount of different light sources with varying properties (like range, attenuation, color and type). Video: Leap Motion preview.

3

Gallery | Moving Blocks!

http://blog.movingblocks.net/gallery

Voxels breaking their regular grid. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. And YourKit .NET Profiler. Video: Rendering update #2. Video: Oculus Rift live demo. Video: Leap Motion preview. Video: Advanced water rendering. Designed by Elegant WordPress Themes.

4

Terasology | Moving Blocks!

http://blog.movingblocks.net/blockmania

Voxels breaking their regular grid. This blog is rarely checked / updated for Terasology as most activity has moved to the terasology.org pages such as http:/ forum.terasology.org. Terasology is a game that pays ample tribute to Minecraft. In initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress. While striving for added depth and sophistication. Our blog Moving Blocks! And our Facebook Page. Download the latest released build.

5

Video: Oculus Rift live demo | Moving Blocks!

http://blog.movingblocks.net/2013/07/02/video-oculus-rift-live-demo

Voxels breaking their regular grid. Video: Oculus Rift live demo. Video: Oculus Rift live demo. On Jul 2, 2013 in Terasology. This weekend I’ve been working on adding support for the Oculus VR device to Terasology. The results are quite stunning (if you ask me)! The game now features full stereoscopic rendering (including lens correction) as well as tracking of the head movement using the sensors of the Oculus. The video cannot be shown at the moment. Please try again later. You may use these.

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gavanw.com gavanw.com

Voxel-Based Text - Gavan Woolery

http://www.gavanw.com/news/voxel-based-text

First, obligatory screenshot:. This is a quick rundown on the text rendering and layout of my engine. The above demo is running on an Intel 4000 chip (a relatively weak, nondiscrete GPU) and never drops below 60 fps after initial startup / loading lag. Why voxels, why not polygons? From a technical standpoint, this is how the engine works:. Normal and distance information is calculated for the bitmap font on a gpu and stored. Normals and distance are both used for the font beveling, and the font edges.

gavanw.com gavanw.com

Water - Gavan Woolery

http://www.gavanw.com/news/water

Sorry for annoying question, but can you explain your rendering technique in some details. In the past I`ve experimented with 3d perlin noise raymarching. My application was running fully on GPU in real-time, but performance was rather poor. http:/ goo.gl/mUciy. Thanks for your reply. Technical details are the best accompaniment to wonderful screens. This is all kinds of awesome. Well done. I'm really interested to see how waves would look. I was wondering, how do you plan to support refraction? Or do yo...

gavanw.com gavanw.com

Finally... - Gavan Woolery

http://www.gavanw.com/news/finally

As of (roughly) today, I am now working fulltime on VoxelQuest (prior, I had almost no time due to a job that often required 80/hours a week). Expect updates more than once a year now! Get to it Gavan! Have a blast too! Does that also mean more blog posts? Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

I am still alive! - Gavan Woolery

http://www.gavanw.com/news/i-am-still-alive

I am still alive! Just a quick update, I know I have not posted for a while - I have been pretty hammered at my "day job" but I am continuing to work on the engine as I get time - right now it is a lot of "non-visual" progress, as in backend, resource management, saving/loading data, and UI layout. We are waiting for :). Interesting Games, Sites, and Projects. The Humble Indie Bundle(s). Insult Me: (sorry, no link).

gavanw.com gavanw.com

博客帖子 - Gavan Woolery

http://www.gavanw.com/news/previous/2

GUI, Optimizations, etc. Just a quick update.mostly have been busy with work but in the free hours I've managed to get a lot done, even though visually it may not seem like it. Over 100 times faster, although there is still much room for improvement (particularly in terms of choosing visible chunks to render). But for now, I am very happy with performance and probably won't optimize it much more for the time being. Real Men Write Their Own Game Engines. Some videos (As Requested! So here is a screenshot:...

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Moving Blocks! | Voxels breaking their regular grid.

Voxels breaking their regular grid. NOTE: This blog is rarely checked / updated for Terasology as most activity has moved to the terasology.org pages such as http:/ forum.terasology.org Terasology is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting. Clouds are not spheres, mountains are not cones, coastlines are not circles, and bark is not smooth, nor does lightning travel in a straight line.". And YourKit .NET Profiler.

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Relocation Service - Moving for Love | Follow your heart - we'll pave the way

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