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Siveran Develops Things

I'm the developer of Farm of Souls and eventually maybe the developer of Swords of Souls! Development updates on games I'm making will be posted here sporadically.

http://blog.siveran.com/

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Siveran Develops Things | blog.siveran.com Reviews
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I'm the developer of Farm of Souls and eventually maybe the developer of Swords of Souls! Development updates on games I'm making will be posted here sporadically.
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4 hey guys
5 long version
6 bye little project
7 major features
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Siveran Develops Things | blog.siveran.com Reviews

https://blog.siveran.com

I'm the developer of Farm of Souls and eventually maybe the developer of Swords of Souls! Development updates on games I'm making will be posted here sporadically.

INTERNAL PAGES

blog.siveran.com blog.siveran.com
1

Siveran Develops Things, About a Swords of Souls Alpha/Beta...

http://blog.siveran.com/post/70572965372/about-a-swords-of-souls-alphabeta

About a Swords of Souls Alpha/Beta…. There won’t be an open alpha or beta. First, I want to prioritize making the core be able to handle implementing all your awesome suggestions. Second, I do actually want to make a game that feels complete. Even with a successful feature completion of the game, it would take longer to get there while also fulfilling wishes along the way. Have a screenshot of the terribly unpolished and empty (but fully functional) interface and terrain for now. Back to animation :D.

2

Siveran Develops Things, Notes: Hack Slash Crawl

http://blog.siveran.com/post/3552738399/notes-hack-slash-crawl

Notes: Hack Slash Crawl. Here’s an example of a notes post. Is a Flash roguelike RPG. It features 12 races, 12 classes, and 36 “titles” which are modifiers for your character. You start with all races and classes, but have to unlock titles. Before even starting the gameplay, this game gets a lot of things right. There are a lot of races and classes: this is meant to be replayed. The randomly generated names are awesome. No gender. Why? Because it’s not really relevant. The new items notice blinks over th...

3

Siveran Develops Things, About a Swords of Souls Alpha/Beta...

http://blog.siveran.com/random

About a Swords of Souls Alpha/Beta…. There won’t be an open alpha or beta. First, I want to prioritize making the core be able to handle implementing all your awesome suggestions. Second, I do actually want to make a game that feels complete. Even with a successful feature completion of the game, it would take longer to get there while also fulfilling wishes along the way. Have a screenshot of the terribly unpolished and empty (but fully functional) interface and terrain for now. Back to animation :D.

4

Siveran Develops Things, Dev Update: Swords of Souls

http://blog.siveran.com/post/28072941489/dev-update-swords-of-souls

Dev Update: Swords of Souls. Hey Tumblr, long time no post! Sorry for disappearing for… about a year. I do that sometimes. Tl;dr version: Yes, I’m still working on Swords of Souls. It will probably release either in a month or in six months. So, what happened for the last year? Well, I had a summer job that took up most of my time and energy. Then I had a semester of college that took up most of my time and energy. Then I had winter break, and I played games and drew a lot! I know I’ve previously s...

5

Siveran Develops Things, What's This For?

http://blog.siveran.com/post/3551069580/whats-this-for

What’s This For? There will be two main types of posts here: notes and development status updates. That was a blind blunder into design. However, I’ve learned a lot from making that and from playing other games, and I want to share what little wisdom I’ve gathered. Development status updates are just where I shamelessly plug my own games and the progress I’ve made on making them. I’ll be looking for feedback on my ideas and people to nag me constantly to work harder. Posted 5 years ago.

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About a Swords of Souls Alpha/Beta…. There won’t be an open alpha or beta. First, I want to prioritize making the core be able to handle implementing all your awesome suggestions. Second, I do actually want to make a game that feels complete. Even with a successful feature completion of the game, it would take longer to get there while also fulfilling wishes along the way. Have a screenshot of the terribly unpolished and empty (but fully functional) interface and terrain for now. Back to animation :D.

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