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Christopher Tee Benv 2423-2011

Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Click on link below to download files. Google sketchup model download. Crysis Mod file download. I chose to explore the Expository and Observational modes of video documentation. The Pachube feed I chose to incorporate into the concept of my installation is a sound sensor installed in Brisbane, Queensland, Australia that measures the noise level in decibels in YS-Home . Here, I used this method to represent different noise levels to what we hear.

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Christopher Tee Benv 2423-2011 | christopherteebenv2423-2011.blogspot.com Reviews
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Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Click on link below to download files. Google sketchup model download. Crysis Mod file download. I chose to explore the Expository and Observational modes of video documentation. The Pachube feed I chose to incorporate into the concept of my installation is a sound sensor installed in Brisbane, Queensland, Australia that measures the noise level in decibels in YS-Home . Here, I used this method to represent different noise levels to what we hear.
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Christopher Tee Benv 2423-2011 | christopherteebenv2423-2011.blogspot.com Reviews

https://christopherteebenv2423-2011.blogspot.com

Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Click on link below to download files. Google sketchup model download. Crysis Mod file download. I chose to explore the Expository and Observational modes of video documentation. The Pachube feed I chose to incorporate into the concept of my installation is a sound sensor installed in Brisbane, Queensland, Australia that measures the noise level in decibels in YS-Home . Here, I used this method to represent different noise levels to what we hear.

INTERNAL PAGES

christopherteebenv2423-2011.blogspot.com christopherteebenv2423-2011.blogspot.com
1

Christopher Tee Benv 2423-2011: XML Bar Reading

http://www.christopherteebenv2423-2011.blogspot.com/2011/09/xml-bar-reading.html

Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Here, I used this method to represent different noise levels to what we hear. Intolerable, Background TV Studio, Bar in Nightclub, Live Rock Band, Office, Faint noise level, High hat cymbal strike, rustle of leaves. Subscribe to: Post Comments (Atom). Week 1: Glowing Object. Paul Virilios concept of Pure War! View my complete profile. Awesome Inc. template. Powered by Blogger.

2

Christopher Tee Benv 2423-2011: MediaFire

http://www.christopherteebenv2423-2011.blogspot.com/2011/09/mediafire.html

Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Click on link below to download files. Google sketchup model download. Crysis Mod file download. Subscribe to: Post Comments (Atom). Week 1: Glowing Object. Paul Virilios concept of Pure War! View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Christopher Tee Benv 2423-2011: Pachube.Com

http://www.christopherteebenv2423-2011.blogspot.com/2011/09/pachubecom.html

Christopher Tee Benv 2423-2011. Friday, 9 September 2011. Despite being frozen for some time, I chose this because its in Australia and very few had a sound sensor among most feeds. The feed has listed out 8 sensors but 5 registered sensors;. I'm focusing on the sound sensor and see this feed as an inspiration of communication source in Pure War. Subscribe to: Post Comments (Atom). Week 1: Glowing Object. Paul Virilios concept of Pure War! View my complete profile.

4

Christopher Tee Benv 2423-2011: Week 1: Glowing Object

http://www.christopherteebenv2423-2011.blogspot.com/2011/09/week-1-glowing-object.html

Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Week 1: Glowing Object. Subscribe to: Post Comments (Atom). Week 1: Glowing Object. Paul Virilios concept of Pure War! View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Christopher Tee Benv 2423-2011: Paul Virilio's concept of "Pure War!" and my SketchUp model

http://www.christopherteebenv2423-2011.blogspot.com/2011/09/paul-virilios-concept-of-pure-war-and.html

Christopher Tee Benv 2423-2011. Friday, 9 September 2011. Paul Virilio's concept of "Pure War! And my SketchUp model. 8220;A MUTATED FORM OF WAR THAT EXISTS IN A PURE STATE OF PERMANENT PREPARATION FOR AND ANTICIPATION OF ACTUAL WARFARE.”. 8220;INFORMATION PROCESSING” “DECISION MAKING” “PROBLEM SOLVING”. My sketchup model is a form of communication device on a stand named "Beliefs". This artistic structure represent speed, futurism, movement and idealism. Subscribe to: Post Comments (Atom).

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benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Spawn Archetype Entity and Dynamically Scale

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-and-dynamically.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity and Dynamically Scale. This Tutorial covers a few useful areas briefly. Spawning Archetype Entities at the position of the player dynamically. Creating your own custom Archetype Entity and moving it to your Mod folder. Scaling an Archetype Entity dynamically to reflect the amount of time a player has remained stationary. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: July 2011

http://benv2423-2011-jules.blogspot.com/2011_07_01_archive.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? This tutorial demonstrates how to add vegetation to a Crysis level. This tutorial shows how to add an AI character and how to get that character to follow a path using flowgraph. Monday, July 18, 2011.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: August 2011

http://benv2423-2011-jules.blogspot.com/2011_08_01_archive.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Flowgraph Plugin System

http://benv2423-2011-jules.blogspot.com/2011/07/flowgraph-plugin-system.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. The Flowgraph Plugin System for Crysis Wars can be found from the following link:. Http:/ www.mediafire.com/? Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: September 2011

http://benv2423-2011-jules.blogspot.com/2011_09_01_archive.html

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Subscribe to: Posts (Atom). Hurt Player at Night. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Changing Player Character Model

http://benv2423-2011-jules.blogspot.com/2011/08/changing-player-character-model.html

BENV2423 2011 - Jules. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The above link is a post from a previous tutorial class explaining how to change the character model from the wetsuit Crysis guy into something a bit more normal. The process is a bit involved and isn't required for the course but may be useful for those looking to take things further. September 6, 2011 at 4:57 AM. Subscribe to: Post Comments (Atom).

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: CG effects for HBO's Game of Thrones

http://benv2423-2011-jules.blogspot.com/2011/08/cg-effects-for-hbos-game-of-thrones.html

BENV2423 2011 - Jules. Monday, August 8, 2011. CG effects for HBO's Game of Thrones. Some cool visual effects for the new HBO series. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Pachube and Augmented Reality

http://benv2423-2011-jules.blogspot.com/2011/07/pachube-and-augmented-reality.html

BENV2423 2011 - Jules. Tuesday, July 19, 2011. Pachube and Augmented Reality. A video showing a pretty cool application of some relatively simple data from Pachube using augmented reality. Subscribe to: Post Comments (Atom). Pachube and Augmented Reality. Flowgraph Plugin System Tute. View my complete profile. Simple template. Powered by Blogger.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules: Spawn Archetype Entity with Maths Intro

http://benv2423-2011-jules.blogspot.com/2011/08/spawn-archetype-entity-with-maths-intro.html

BENV2423 2011 - Jules. Monday, August 8, 2011. Spawn Archetype Entity with Maths Intro. This video shows another technique for dynamically spawning entities using a bit more maths in the flowgraph. It uses quadrant trigonometry (which sounds harder than it is) to produce a spiral. Subscribe to: Post Comments (Atom). Changing Player Character Model. Spawn Archetype Entity with Maths Intro. Spawn Archetype Entity and Dynamically Scale. CG effects for HBOs Game of Thrones. View my complete profile.

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Christopher Tee Arch 1101. Friday, 22 June 2012. Exp3 - Crysis Final. Coca Cola Interior: Viewing outwards Facebook Inc. Cola Cola Interior: Elevator Lobby Between Spaces. Elevator Exit: Viewing Bridge and Facebook. Facebook Inc walk path: Viewing towards bridge. Facebook Inc Interior: Viewing Towards Coca Cola. Facebook Inc Elevator: Public Speaking Stand Bench. Coca Cola Elevator: Can of Glass. Thursday, 21 June 2012. Exp3 - Progress 3. Coca Cola Architecture Bridge in texture. Table Set in texture.

christopherteebenv2423-2011.blogspot.com christopherteebenv2423-2011.blogspot.com

Christopher Tee Benv 2423-2011

Christopher Tee Benv 2423-2011. Sunday, 11 September 2011. Click on link below to download files. Google sketchup model download. Crysis Mod file download. I chose to explore the Expository and Observational modes of video documentation. The Pachube feed I chose to incorporate into the concept of my installation is a sound sensor installed in Brisbane, Queensland, Australia that measures the noise level in decibels in YS-Home . Here, I used this method to represent different noise levels to what we hear.

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