digital-eel.com
Digital Eel - Baffling The Experts Since 2001
http://www.digital-eel.com/archive2006.htm
LATEST NEWS from DIGITAL EEL. December 23, 2006. Download .bmp format wallpaper here. December 4, 2006. Has been updated to version 1.21. It fixes a problem with the rare Primordius quest. Grab it here. November 30, 2006. Online audio goodness: iGame Radio. On November 27, iGame Radio. S Omaha Sternberg chatted with Tim Brooks, president of Shrapnel Games. And publisher of Weird Worlds: Return to Infinite Space. Note the "NOW PLAYING! November 29, 2006. Nebular News from the Purple Void! This patch has b...
videogametourism.at
The Games That Never Were | videogametourism.at
http://videogametourism.at/tags/games-never-were
The Games That Never Were. The Games That Never Were: Eine Komödie in mehreren Akten. Stagnation, Aufgewärmtes, Sequels: Wer sagt, dass es bei Games nicht noch Platz für revolutionär Neues, für Unerwartetes, Abwegiges oder schlicht: das Unmögliche geben darf? The Games That Never Were. Ist ein Gedankenexperiment: Spiele, wie es sie nie gegeben hat und so auch wohl nicht geben wird. Diesmal gibt uns Eugen Pfister. US 1940, D: George Cukor). The Games That Never Were: Game Dev Crunch Time. Ist ein Gedanken...
wilmccarthy.com
Wil McCarthy's Links to Other Sites
http://www.wilmccarthy.com/links.htm
Wil McCarthy's LINKS TO OTHER SITES. Want your own account on SFF Net? Check them out by clicking here. Mention Wil's name, and he gets a cash kickback! If you like Wil's writing, you may also enjoy Linda Nagata. Bestselling, multiple award-winning author of cutting edge SF. Get the latest news from Science Fiction Weekly. The #1 online SF magazine. (Now a wholly owned subsidiary of USA Networks.). Can't find what you need at Amazon.com? Specializes in both bestselling and obscure or out-of-print titles.
neko-rpg.blogspot.com
Distant Star Games Blog: August 2006
http://neko-rpg.blogspot.com/2006_08_01_archive.html
Distant Star Games Blog. Design notes and general musings from "Distant Star Games," which is really just Ewen Cluney (aka Neko Ewen). Stuff about whatever games I'm working on, games I'm reading or playing, and RPG-related stuff I'm thinking about. Monday, August 28, 2006. And a couple other things). Useful. I've started a thread in the Forge's Playtesting forum. About it. For this game I have a lot to think about and a lot to work on now. I've also put the current draft of the rules. Was the first RPG ...
hobbygamesrecce.blogspot.com
Hobby Games Recce: June 2015
http://hobbygamesrecce.blogspot.com/2015_06_01_archive.html
Features, News and Missives on Hobby Games. Tuesday, June 30, 2015. You Are What You Read: Gaming Inspiration. Where do we find our inspiration in creating new game material? To entice kids into wargaming). I’m examining both where I find inspiration and how to harness sudden enthusiasms that emerge from those same sources. Tuesday, June 23, 2015. Schweig’s Gaming Roadshow. Valley of the Ape set pieces. With the custom jungle terrain we bought and assembled. But these remain isolated if highly enjoya...
gonshaw.net
Gonshaw.net: Links
http://www.gonshaw.net/links.htm
Digital Media Theorist and Game Design Consultant. Here are some places on that there new fangled interwebnet that you may find interesting or useful. If you want a link to your site adding here,. Http:/ www.onlinereporter.com/index.html. Digital Media technology news. This will help you to time the roll-out and to plan the production capacity needed to get your big idea out there exactly when the consumers are ready for it. Http:/ www.techreview.com/. Http:/ www.gizmo.com.au/home/. Perhaps a step too fa...
games.commons.gc.cuny.edu
Websites | CUNY Games Network
http://games.commons.gc.cuny.edu/games-scholarship/websites
Our Blogs/Teaching with Games. A loosely organized and evolving list of websites related to our mission. Some are more game-oriented, some more pedagogy-oriented. We have tried to supply some guidance to what to expect, so you can zero in on sites that will be most useful to you. Blog of theorist and game designer Ian Bogost. Blog of theorist and game designer Jesper Juul. Blog of game designer Greg Costikyan. Confessions of an Aca-Fan. Blog of game theorist and media critic Henry Jenkins. Social network...
paranoia.allenvarney.com
ParanoiaLexicon
http://paranoia.allenvarney.com/ParanoiaLexicon.html
Paranoia: The Toothpaste Disaster. This is the home page of a Lexicon. Game in Alpha Complex, the setting of the classic PARANOIA. Paper-and-dice roleplaying game. In this satirical science-fiction game, a cross between Aldous Huxley and the Marx Brothers, Alpha Complex is an underground city of the future ruled by an insane Computer. Originally published by West End Games in 1984, PARANOIA. Returned to print in August 2004 from Mongoose Publishing. And many others, under the supervision of PARANOIA.