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Interactive Cowputer

Friday, November 24, 2006. Good bye to the only enjoyable module in this Sem. There are several technique that the programmer can apply to give a player a real-life experience like. In conclusion (for both this blog and this module J. Looking at most of the recent computer game, I realize the existence of PM has been shielded skillfully and that give. Players much more stipulated freedom. Posted by Interactive Cowputer @ 8:29 AM. Good bye to the only enjoyable module in this Sem. Sunday, November 12, 2006.

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Interactive Cowputer | cowputerinteractive.blogspot.com Reviews
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Friday, November 24, 2006. Good bye to the only enjoyable module in this Sem. There are several technique that the programmer can apply to give a player a real-life experience like. In conclusion (for both this blog and this module J. Looking at most of the recent computer game, I realize the existence of PM has been shielded skillfully and that give. Players much more stipulated freedom. Posted by Interactive Cowputer @ 8:29 AM. Good bye to the only enjoyable module in this Sem. Sunday, November 12, 2006.
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1 interactive cowputer
2 farewell game &
3 narrative
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5 why/why not
6 ie y
7 vice
8 city
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interactive cowputer,farewell game &,narrative,0 comments,why/why not,ie y,vice,city,who knows,1 comments,beyond hyper text,discuss,oxford,about me,name,my other blog,my frenz,a comical affair,achu’s blog,brain's playground,cows can fly,crikes,d3ject ed
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Interactive Cowputer | cowputerinteractive.blogspot.com Reviews

https://cowputerinteractive.blogspot.com

Friday, November 24, 2006. Good bye to the only enjoyable module in this Sem. There are several technique that the programmer can apply to give a player a real-life experience like. In conclusion (for both this blog and this module J. Looking at most of the recent computer game, I realize the existence of PM has been shielded skillfully and that give. Players much more stipulated freedom. Posted by Interactive Cowputer @ 8:29 AM. Good bye to the only enjoyable module in this Sem. Sunday, November 12, 2006.

INTERNAL PAGES

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1

Interactive Cowputer: Computer-less IF Games. Anyone want?

http://www.cowputerinteractive.blogspot.com/2006/11/computer-less-if-games-anyone-want.html

Wednesday, November 01, 2006. Computer-less IF Games. Anyone want? Firstly, I’m so sorry to make this post long L. But I really have so much fun attacking this statement. Being a more mathematics and computer science inclined person, my first instinct to dismiss a statement is to crack my brain for a counter-example. Why I’m spending so much time telling how this computer-based game can be implemented and how it can be improved without the computer aid? Hence, I just want to make sure that the game that ...

2

Interactive Cowputer

http://www.cowputerinteractive.blogspot.com/2006/09/blog-post.html

Wednesday, September 06, 2006. Posted by Interactive Cowputer @ 9:49 AM. View my complete profile.

3

Interactive Cowputer: Beyond hyper-text

http://www.cowputerinteractive.blogspot.com/2006/09/beyond-hyper-text.html

Thursday, September 21, 2006. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. There is nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. [] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does. Espen...

4

Interactive Cowputer: ... it makes games sound like a whorehouse ...

http://www.cowputerinteractive.blogspot.com/2006/10/it-makes-games-sound-like-whorehouse.html

Wednesday, October 18, 2006. It makes games sound like a whorehouse . 2 Consider the work you created for project 1. Is this work actually a game? We did not intend to create a game for our project 1, hence, it lacks of most of the crucial components that make a game. Our interactive Snow White is more like a piece of interactive play instead. Without a goal, a factor of struggle, puzzle, I can conclude that our project 1, Snow White, can’t be classified as game. Posted by Interactive Cowputer @ 6:57 AM.

5

Interactive Cowputer: August 2006

http://www.cowputerinteractive.blogspot.com/2006_08_01_archive.html

Wednesday, August 30, 2006. Super-tough reading and question :). Choose a narrative that has been expressed in both an interactive and a non-interactive medium, for example the game Tomb Raider and the movie Lara Croft: Tomb Raider. Discuss how the transposition to/from interactive media has changed the narrative. Has the structure of the narrative remained intact? The manga was first published in the mid 80s and the Nintendo game was introduced in mid 90s. The transposition from the manga to video game ...

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Cows CAN fly: October 15, 2006

http://killerc0w.blogspot.com/2006_10_15_archive.html

Thursday, October 19, 2006. Support your position with reference to specific works. Here, I reproduce Zimmerman and Costikyan's definitions of a game, which will prove useful in this discussion:. A game is a voluntary interactive activity, in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.". An interactive structure of endogenous meaning that requires players to struggle towards a goal.". Posted by aileen @ 1:01 PM.

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Cows CAN fly: October 22, 2006

http://killerc0w.blogspot.com/2006_10_22_archive.html

Tuesday, October 24, 2006. The most precious thing in the World. My name is Soh Ning Ge, Christopher. I was born on the 20th October, 2006 at 0849hrs to my happy and proud parents. Everyone thinks I'm adorable and have lots of hair. My eyes, lips and legs are probably from my Mum while I got my nose, fingers and hair from Daddy. I'm so lucky about 40 - 50 people came to visit me in hospital and showered me with gifts and love. Most importantly, I feel loved and at home. Posted by aileen @ 7:00 PM.

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Cows CAN fly: August 13, 2006

http://killerc0w.blogspot.com/2006_08_13_archive.html

Wednesday, August 16, 2006. So this is my blog for Narrative and Play in Interactive media. I've not done any film studies before despite being in Arts for the longest time, though I liked Hiroshima Mon Amour which we studied in Lit 101. This being my working blog, I thought long and hard about an appropriate blog title and voila! A bit about myself. Posted by aileen @ 9:30 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Back to the Future.

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: September 03, 2006

http://killerc0w.blogspot.com/2006_09_03_archive.html

Wednesday, September 06, 2006. Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Posted by aileen @ 9:40 PM. Tuesday, September 05, 2006. She could have been stunningly famous. But for sure, he was as irresistible as a box of chocolates. People were utterly convinced she was up to no good. The Wedding was charming. But the in-laws proved a challenge. I wanted my eggs easy! Questi...

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d3ject-ed: August 2006

http://d3jected.blogspot.com/2006_08_01_archive.html

Wednesday, August 30, 2006. What Chatman is saying, I believe is that a narrative is essentially an abstract concept such as Plato's idea of how the elephants we see are the replicas of the 'perfect elephant' existing on a different plane. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. What would be peculiar about Neverwinter Nights would proba...

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: September 10, 2006

http://killerc0w.blogspot.com/2006_09_10_archive.html

Wednesday, September 13, 2006. I do not mean to say the internet is good or bad. After all, I do have a lot of fun surfing on the internet and the storyspace interactivity is interesting. These are observations I have gathered so far, so forgive me if I’m do not make much sense. Posted by aileen @ 10:28 PM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Back to the Future. August 13, 2006.

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: August 27, 2006

http://killerc0w.blogspot.com/2006_08_27_archive.html

Wednesday, August 30, 2006. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. The fullness of that disgust for Golem. Another instance is how in movies the sound. Posted by aileen @ 9:58 PM. Tuesday, August 29, 2006. Interactive media allows for choice and control on the part of the reader/user. What problem does this raise for self-regulation?

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Cows CAN fly: August 20, 2006

http://killerc0w.blogspot.com/2006_08_20_archive.html

Monday, August 21, 2006. Narrative, interactivity and play how does Run Lola Run reflect these concerns? How does this relate to Manovich’s concept of transcoding? If I'm not wrong, the the basis of the module is to understand, basically, how Cultural layers (Narrative) are interpreted by Computer layers (Play) in Interactive media, how their relationship is intrically related and both elements influencing the each other. Our reality is affected (sometimes distorted! A) offering them money or. Our pseudo...

killerc0w.blogspot.com killerc0w.blogspot.com

Cows CAN fly: September 17, 2006

http://killerc0w.blogspot.com/2006_09_17_archive.html

Thursday, September 21, 2006. Questions 5.1, 5.2, 5.3. Posted by aileen @ 12:25 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Question 3.2 The following pictures were mostly ta. Question 3.1 Discuss how this approach (nteractiv. Question 2.3 Think of an example of the use of na. Question 2.2 Interactive media allows for choice a. Narrating in the New Media My my. what difficul.

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Interactive Cowputer

Friday, November 24, 2006. Good bye to the only enjoyable module in this Sem. There are several technique that the programmer can apply to give a player a real-life experience like. In conclusion (for both this blog and this module J. Looking at most of the recent computer game, I realize the existence of PM has been shielded skillfully and that give. Players much more stipulated freedom. Posted by Interactive Cowputer @ 8:29 AM. Good bye to the only enjoyable module in this Sem. Sunday, November 12, 2006.

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