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Dominion Over Spiders

Monday, May 29, 2006. Well, after a few sidetracks (Cal3D-0.11rc1/rc2) and a busy week at work, I've completed the first working steps of integrating Morph Animations into Soya. It's not complete yet (and requires using both my Soya branch at gna.org and at least Cal3D SVN/trunk as of last night), but it is only lacking as regards "polish" and cleanup. The core guts are there, for sure. A Movie, huzzah! Posted by cubicool @ 9:31 PM. Tuesday, May 23, 2006. I Watched You Change. More on the morph targets:.

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Dominion Over Spiders | cubicool.blogspot.com Reviews
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Monday, May 29, 2006. Well, after a few sidetracks (Cal3D-0.11rc1/rc2) and a busy week at work, I've completed the first working steps of integrating Morph Animations into Soya. It's not complete yet (and requires using both my Soya branch at gna.org and at least Cal3D SVN/trunk as of last night), but it is only lacking as regards polish and cleanup. The core guts are there, for sure. A Movie, huzzah! Posted by cubicool @ 9:31 PM. Tuesday, May 23, 2006. I Watched You Change. More on the morph targets:.
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1 dominion over spiders
2 morphs working
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4 after morpht png
5 7 comments
6 0 comments
7 addasmorphtarget ftw
8 about me
9 name
10 cubicool
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Dominion Over Spiders | cubicool.blogspot.com Reviews

https://cubicool.blogspot.com

Monday, May 29, 2006. Well, after a few sidetracks (Cal3D-0.11rc1/rc2) and a busy week at work, I've completed the first working steps of integrating Morph Animations into Soya. It's not complete yet (and requires using both my Soya branch at gna.org and at least Cal3D SVN/trunk as of last night), but it is only lacking as regards "polish" and cleanup. The core guts are there, for sure. A Movie, huzzah! Posted by cubicool @ 9:31 PM. Tuesday, May 23, 2006. I Watched You Change. More on the morph targets:.

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cubicool.blogspot.com cubicool.blogspot.com
1

Dominion Over Spiders: May 2006

http://cubicool.blogspot.com/2006_05_01_archive.html

Monday, May 29, 2006. Well, after a few sidetracks (Cal3D-0.11rc1/rc2) and a busy week at work, I've completed the first working steps of integrating Morph Animations into Soya. It's not complete yet (and requires using both my Soya branch at gna.org and at least Cal3D SVN/trunk as of last night), but it is only lacking as regards "polish" and cleanup. The core guts are there, for sure. A Movie, huzzah! Posted by cubicool @ 9:31 PM. Tuesday, May 23, 2006. I Watched You Change. More on the morph targets:.

2

Dominion Over Spiders: yield self.__next()

http://cubicool.blogspot.com/2006/05/yield-selfnext.html

Saturday, May 20, 2006. Yield self. next(). First of all, thanks to Arc for cleaning up the photo and creating this sweet Dick Tracy mockup; mad skills. :) Secondly, I don't really know what to put here other than a few words of what I'm working on at the moment. Exporter, since a lot of poeople use it as a template for writing their own exporters (I did! Is that last sentence a run-on? Another thing I want to do this weekend is get some Cal3D morph target action going. As far as Cal3D's implementati...

3

Dominion Over Spiders: I Watched You Change

http://cubicool.blogspot.com/2006/05/i-watched-you-change.html

Tuesday, May 23, 2006. I Watched You Change. More on the morph targets:. I had to modify the submesh building function a bit so that only meshes as a part of the meshes dictionary are rendered. The old method was to use the Cal3D wrapper function to get the highest mesh value and simply render them all. However, Morph Targets introduce a new complication in that you add CoreMeshes (CoreMeshii? As usual, but shouldn't render or attach them in the "normal sense.". 1 In your model.cfg: morph=foo.xmf.

4

Dominion Over Spiders: addAsMorphTarget FTW!!1!11

http://cubicool.blogspot.com/2006/05/addasmorphtarget-ftw111.html

Saturday, May 20, 2006. Well, after about six hours of hacking around (and a slight nudge in the right direction from J. Walker. I've the basics of Morph Targets in Cal3D working. Now to work on integrating that with Soya. I probably could have done it faster, but I got distracted playing X2 again. Gross shots are cool- that is, if you want to be sober and throw up.". Posted by cubicool @ 9:39 PM. View my complete profile. Yield self. next().

5

Dominion Over Spiders: Morphs Working

http://cubicool.blogspot.com/2006/05/morphs-working.html

Monday, May 29, 2006. Well, after a few sidetracks (Cal3D-0.11rc1/rc2) and a busy week at work, I've completed the first working steps of integrating Morph Animations into Soya. It's not complete yet (and requires using both my Soya branch at gna.org and at least Cal3D SVN/trunk as of last night), but it is only lacking as regards "polish" and cleanup. The core guts are there, for sure. A Movie, huzzah! Posted by cubicool @ 9:31 PM. In the momentary silence which followed, the lipitor. Company with their...

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Zach's Spot: August 2006

http://betanull.blogspot.com/2006_08_01_archive.html

Thursday, August 31, 2006. Oh sanity, where did we loose thee? Three months later and after thousands of developer hours spent white-boarding instead of coding, we may have a working api blueprint for PySoy 3D. Our plan takes the whole model back for redesign, filling the gaps in Soya's haphazardly designed api model with the functions every game needs included in the core. Things such as:. You know, the things virtually every game has? It may have cost us Arc. Posted by beta/null at 10:58 PM.

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Zach's Spot: Oh sanity, where did we loose thee?

http://betanull.blogspot.com/2006/08/oh-sanity-where-did-we-loose-thee.html

Thursday, August 31, 2006. Oh sanity, where did we loose thee? Three months later and after thousands of developer hours spent white-boarding instead of coding, we may have a working api blueprint for PySoy 3D. Our plan takes the whole model back for redesign, filling the gaps in Soya's haphazardly designed api model with the functions every game needs included in the core. Things such as:. You know, the things virtually every game has? It may have cost us Arc. Posted by beta/null at 10:58 PM.

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Dominion Over Spiders

Monday, May 29, 2006. Well, after a few sidetracks (Cal3D-0.11rc1/rc2) and a busy week at work, I've completed the first working steps of integrating Morph Animations into Soya. It's not complete yet (and requires using both my Soya branch at gna.org and at least Cal3D SVN/trunk as of last night), but it is only lacking as regards "polish" and cleanup. The core guts are there, for sure. A Movie, huzzah! Posted by cubicool @ 9:31 PM. Tuesday, May 23, 2006. I Watched You Change. More on the morph targets:.

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