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Daikon Forge | Powerful middleware for Unity3D game developers | daikonforge.com Reviews
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Search Results for: ‘’. Search results for ". Posted May 3 2014. The previous bbPress forums have been deprecated. You should be redirected to the new forums at http:/ www.daikonforge.com/forums/. Posted Jan 17 2014. You should be redirected to the Resources page. Posted Dec 15 2013. The following example demonstrates one way to make a simple radial menu. This example will be found under Assets/Daikon Forge/Examples/Radial Menu. In the next release. To be installed in your browser. Posted Dec 1 2013.
Using TrueType Fonts
http://www.daikonforge.com/dfgui/tutorials/using-truetype-fonts
Use Dynamic Fonts for maximum flexibility and visual fidelity. This short video demonstrates the basic steps needed to create a Dynamic Font from a TrueType font file, and how it can be used with Daikon Forge GUI controls. 51 queries, 0.694 seconds.
ActionBars Example
http://www.daikonforge.com/dfgui/examples/actionbar
Action Bars" are a common theme in games, and can be deceptively complex at first glance. This example shows how to create them with ease. Inspired by the realization that a lot of forum questions involve how to accomplish a common set of tasks, this example demonstrates how to use drag and drop, how to create spell cool-down effects, how to respond to user events, and more. The source for this example can be found in your DF-GUI installation under Assets/Daikon Forge/Examples/ActionBar.
Color Picker
http://www.daikonforge.com/dfgui/examples/color-picker
Combine multiple controls together to create a custom user interface component to allow the user to select a specific color. This example demonstrates how the built-in controls can be combine together to create a complex multi-part control for letting the user select a specific color value. Custom shaders were used to render the color field and hue slider, demonstrating how the dfTextureSprite control makes use of custom materials. Please NOTE: This example requires the Unity Web Player Plugin.
Tutorial – Getting Started
http://www.daikonforge.com/dfgui/tutorials/tutorial-getting-started
Tutorial – Getting Started. This basic tutorial will walk you through the steps needed to get started using the Daikon Forge user interface toolkit. Tutorial – Getting Started. In this tutorial, we’ll be covering how to use the UI Wizard to create a new GUI in your scene. The following steps assume that you are starting from scratch with a new empty scene. The first thing that needs to be done is to set up a layer just for your user interface. Open up the TagManager panel ( Edit Project Settings Tags.
Tutorials
http://www.daikonforge.com/dfgui/tutorials
Video tutorials to help you get started. New tutorials are being added frequently, please feel free to suggest new tutorial topics on our forum. In this video Masaaki goes over how to get started with creating your user interface and covers basic controls like Sprites, Buttons, and Labels. Tutorial - Getting Started. This short video demonstrates the basic steps needed to create a Dynamic Font from a TrueType font file, and how it can be used with Daikon Forge GUI controls. Importing a Texture Atlas.
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Andreas Grech's Blog: Embedding sprites in a dfLabel with DFGUI
http://blog.dreasgrech.com/2013/12/embedding-sprites-in-dflabel-with-dfgui.html
Friday, December 20, 2013. Embedding sprites in a dfLabel with DFGUI. S cool features is the ability to inline-embed images in a dfLabel. To avoid having separate sprites layered on top of the dfLabel. To embed sprites in a dfLabel. You must first make sure that the Process Markup. Checkbox (Label Properties- Formatting) is ticked. Then, embedding sprites is done using the sprite tag: Press [sprite "xbox a"] to Select. Posted by Andreas Grech. Embedding sprites in a dfLabel with DFGUI. Some blogs I read.
Andreas Grech's Blog: December 2013
http://blog.dreasgrech.com/2013_12_01_archive.html
Friday, December 20, 2013. Embedding sprites in a dfLabel with DFGUI. S cool features is the ability to inline-embed images in a dfLabel. To avoid having separate sprites layered on top of the dfLabel. To embed sprites in a dfLabel. You must first make sure that the Process Markup. Checkbox (Label Properties- Formatting) is ticked. Then, embedding sprites is done using the sprite tag: Press [sprite "xbox a"] to Select. Posted by Andreas Grech. Embedding sprites in a dfLabel with DFGUI. Links to this post.
SANADA GO SIM |
https://sanadaclan.wordpress.com/sanada-go-sim
Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Sanada Clan Blog back up! Sanada Blog Posts Calendar. Shachihoko on Castle Roof.
Eyana Yohkoh's Blog: August 2009
http://eyanayohkoh.blogspot.com/2009_08_01_archive.html
Wednesday, August 5, 2009. Simple and quick project that I did for my home:. Links to this post. Subscribe to: Posts (Atom). This blog is basically to talk about moments in Second Life mainly involving my Second Life creations and the C:SI and SCS katana fighting systems that I spend an inordinate amount of time practicing. Blah blah blah. Temporary description blah blah. Simple Jet Flame Tutorial. Some Basic Script Examples. Double Tap Detection Example Script. Lightning Effect Tutorial: Part One.
Eyana Yohkoh's Blog: July 2008
http://eyanayohkoh.blogspot.com/2008_07_01_archive.html
Saturday, July 12, 2008. The galaxy generator is released. There are quite a number of things I would like to add to it eventually, but I suppose I'm happy with the basic setup for now. On a side note, I've turned off comment moderation but turned on the word completion box to prevent spamming. Links to this post. Sunday, July 6, 2008. Galaxy Generator Example Movie. Anyway, here's an embedded version of the example movie, and links to alternate sites follow:. Links to this post. Friday, July 4, 2008.
Eyana Yohkoh's Blog: Shop News
http://eyanayohkoh.blogspot.com/2010/08/hiatus.html
Saturday, August 7, 2010. There will be no new products or updates almost indefinitely. The shop will remain open, but there might be long delays in answering any questions from customers. Subscribe to: Post Comments (Atom). This blog is basically to talk about moments in Second Life mainly involving my Second Life creations and the C:SI and SCS katana fighting systems that I spend an inordinate amount of time practicing. Blah blah blah. Temporary description blah blah. Simple Jet Flame Tutorial.
Eyana Yohkoh's Blog: Thriller!
http://eyanayohkoh.blogspot.com/2009/07/thriller.html
Monday, July 20, 2009. Just posting this because it was fun. Subscribe to: Post Comments (Atom). This blog is basically to talk about moments in Second Life mainly involving my Second Life creations and the C:SI and SCS katana fighting systems that I spend an inordinate amount of time practicing. Blah blah blah. Temporary description blah blah. Simple Jet Flame Tutorial. Some Basic Script Examples. Double Tap Detection Example Script. Lightning Effect Tutorial: Part One. View my complete profile.
Eyana Yohkoh's Blog: May 2008
http://eyanayohkoh.blogspot.com/2008_05_01_archive.html
Thursday, May 1, 2008. I'm posting here to mention that I will be very busy packing and moving and then unpacking now through this weekend and possibly without internet access. If you are trying to get in touch with me then please send me a notecard in Second Life, or send an IM. I will respond as soon as I can. Links to this post. Subscribe to: Posts (Atom). Simple Jet Flame Tutorial. Some Basic Script Examples. Double Tap Detection Example Script. Lightning Effect Tutorial: Part One.
Eyana Yohkoh's Blog: Lightning Effects Tutorial Part One: Painting the Particle
http://eyanayohkoh.blogspot.com/2007/08/lightning-effects-tutorial-part-one.html
Friday, August 3, 2007. Lightning Effects Tutorial Part One: Painting the Particle. Recently I've been working on something that required some electricity/lightning type particle effects and I decided to make a tutorial on it. I thought it would be a quick and short tutorial, but it ended up being a lot of snapshots of the progress in Photoshop 7.0 for the step by step instructions. Anyway, on to the tutorial. Create a new image:. 512 by 512 pixels. Select the Gradient Tool:. The gradient tool is on the ...
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Daikon Forge | Powerful middleware for Unity3D game developers
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D A I K O NDaikon Lighting
Your Custom Text Here. Visually sensitive lighting solutions. This is example content. Double-click here and select a page to feature its content. Learn more. Jun 11, 2012. Jun 11, 2012. Jun 11, 2012. Jun 11, 2012. Jun 11, 2012. Jun 11, 2012.