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DUAL Universe - devblog

DUAL Universe – devblog. Dual Universe (Part 3). A week after my first awakening, a crane removed me from my nest and set my hibernacle on the bare floor of the immense hibernatory. I don’t know how I got out of it. How long did it take? Continue reading →. Posted in Non classé. Dual Universe (Part 2). 8220;Defrosting the ocular region”. Continue reading →. Posted in Non classé. Dual Universe (Part 1). Sohan Decker, /’ ; :. If you understand the meaning of my words, respond ‘Yes.’”. Posted in Non classé.

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DUAL Universe - devblog | devblog.dualthegame.com Reviews
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DUAL Universe – devblog. Dual Universe (Part 3). A week after my first awakening, a crane removed me from my nest and set my hibernacle on the bare floor of the immense hibernatory. I don’t know how I got out of it. How long did it take? Continue reading →. Posted in Non classé. Dual Universe (Part 2). 8220;Defrosting the ocular region”. Continue reading →. Posted in Non classé. Dual Universe (Part 1). Sohan Decker, /’ ; :. If you understand the meaning of my words, respond ‘Yes.’”. Posted in Non classé.
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DUAL Universe - devblog | devblog.dualthegame.com Reviews

https://devblog.dualthegame.com

DUAL Universe – devblog. Dual Universe (Part 3). A week after my first awakening, a crane removed me from my nest and set my hibernacle on the bare floor of the immense hibernatory. I don’t know how I got out of it. How long did it take? Continue reading →. Posted in Non classé. Dual Universe (Part 2). 8220;Defrosting the ocular region”. Continue reading →. Posted in Non classé. Dual Universe (Part 1). Sohan Decker, /’ ; :. If you understand the meaning of my words, respond ‘Yes.’”. Posted in Non classé.

INTERNAL PAGES

devblog.dualthegame.com devblog.dualthegame.com
1

Mining | DUAL Universe - devblog

http://devblog.dualthegame.com/tag/mining

DUAL Universe – devblog. Territories are perhaps the single most important feature of a successful emergent geopolitics in the game. While the notion of a construct (a building, a ship, a space station, etc) properly conveys the idea of private property, it fails to extend to the level of a territory, which you can picture as a collective public property. How can players declare certains areas as their territory? What does it mean exactly? Do we need territories in space? Continue reading →.

2

Management | DUAL Universe - devblog

http://devblog.dualthegame.com/tag/management

DUAL Universe – devblog. Territories are perhaps the single most important feature of a successful emergent geopolitics in the game. While the notion of a construct (a building, a ship, a space station, etc) properly conveys the idea of private property, it fails to extend to the level of a territory, which you can picture as a collective public property. How can players declare certains areas as their territory? What does it mean exactly? Do we need territories in space? Continue reading →.

3

Backstory | DUAL Universe - devblog

http://devblog.dualthegame.com/2014/06/14/backstory

DUAL Universe – devblog. Anyway, in our game, this catastrophic event is what we call the Grand Exodus. You can read about it on the main game website here. The arkship will play also a very central role in the game, providing shelter and defining a security zone around it for beginner players to start. No aggression will be tolerated in this zone, weapons will simply be ineffective and outlawed activities banned. We will come back to the role of the arkship in some other post. Emergent gameplay →. Post ...

4

Project’s Origin | DUAL Universe - devblog

http://devblog.dualthegame.com/2014/06/14/projects-origin

DUAL Universe – devblog. The idea of the project originated about 7 years ago, but actually has its source in a much older gamers dream: create a virtual world that would be so realistic and unbound that you could do anything, build anything, go anywhere and become anybody you wanted. There are countless references to this dream in SF literature or movies (by the way, I just finished “ Ready Player One. 8220;, and I highly recommend it! This entry was posted in Background. Community Portal goes live!

5

Emergent gameplay | DUAL Universe - devblog

http://devblog.dualthegame.com/2014/06/14/emerging-gameplay

DUAL Universe – devblog. All this simply starting out of a dream, looking at the sky. This is the essence of emergent gameplay. This entry was posted in Background. And tagged design principle. Quantum Immortality →. 2 thoughts on “ Emergent gameplay. On 29/01/2015 at 5:46 PM. What system is this game going to be on Xbox one or ps4 or just PC? On 30/01/2015 at 3:31 PM. We plan to publish the game on PC. Mac may be a possibility as a stretch goal for a crowdfunding campaign in the future.

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thescruffypirate.com thescruffypirate.com

Dual Universe – Like, whoa dude – THE SCRUFFY PIRATE

https://thescruffypirate.com/2015/08/13/dual-universe-like-whoa-dude

Stories, Gaming, Spaceships, and Beer. Dual Universe – Like, whoa dude. Dual Universe – Like, whoa dude. I want to talk about an upcoming game called Dual Universe. But before I get in to that, I must first discuss a game that did (for the most part) exactly what the company behind Dual Universe is attempting to accomplish. 8211; an MMORPG – and boy, let me tell you about. It was developed by a small company by the name of Castlethorn Software. No really, check it out. The picture above shows every conso...

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/accounts/profile

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organization/galactic-fleet-systems

6 members / 1 legates. Credit goes to Atlas5 for the marvelous GFS logo he has designed for us. New Year, New Positions. 2017 brings with it new positions within Galactic Fleet Systems and for you to answer all those yearning desires about building the best and most equipped starships and other constructs around! Subordinate and acting-director positions available to all applicants! Quality Designs, Cost-effective Products, Outstanding Performance. Build with the Best! GFS has starships for all purposes!

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organizations

Create your own organization. Or join an existing one:.

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organization/terran-union

425 members / 12 legates. In the Terran Union we are all about the sovereignty of the individual, but we avoid harming the sovereignty of others. We are striving to make a better learning from our failures and growing from them. If you wish to live your virtual life in peace, and want to contribute to a better universe, then this is the right place for you. We sincerely hope to see you among our stars! Our Discord server: https:/ discord.gg/4ZyUnE6. 400 members awwww yis! 399 to be exact. The Economy of ...

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organization/frogswarm

95 members / 2 legates. EvE-Online vétérans de 2006, communauté solide créé en 2010 ayant sa propre culture et évoluant dans le monde du MMO sandbox. Star Citizen, Star Conflict, Elite Dangerous et bien dautres. Nous avons décidé de soutenir le projet de ce petit studio français car lambition de celui-ci est très impressionnant (ne faites pas un No Mans Sky bis par pitié). FrogSwarm - Friday Synthwave. Don't miss our new music rendez-vous. Friday nights starting at 11:30 (PST). CLICK HERE FRIDAY TO LISTEN.

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organization/clear-vision-corporation

6 members / 1 legates. CVC - Advantage Through Innovation. Clear Vision Corp. is an engineering organization for military needs. While primarily focusing on combat, support and exploration vessels, CVC also builds armed defense systems or installations and carries out maintenance, improvement as well as development tasks within a military framework. About CVCs partnership with Objective Driveyards. CVC will herefore be disbanded as sovereign company, but continue to exist within ODY. CVC's spirit for...

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organization/silverlight-industries

160 members / 6 legates. SilverLight Industries is an independent research and industrial corporation free from the constraints that would traditionally hamper technological advancement. We recruit all personnel interested in joining SilverLight Industries with any skill level, as there is always a job we can find for you to do. SilverLight Industries - Security Coordinator. We have selected the Security Coordinator for SilverLight Industries! SilverLight Industries is now entering Alpha-Preparation!

community.dualthegame.com community.dualthegame.com

Dual Universe Community

https://community.dualthegame.com/organization/objective-driveyards

47 members / 4 legates. Objective Driveyards aims to be the premier corporation in the security and industry sector; pushing the cutting edge in spacecraft design, manufacturing, autonomous systems, strike, and logistics. Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger. Cement your role in the future of ODY, and submit an application on our website today. Http:/ www.objectivedriveyards.com/. ODY - Ship Concepting. What program do you use to make your blueprints?

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DUAL Universe - devblog

DUAL Universe – devblog. Dual Universe (Part 3). A week after my first awakening, a crane removed me from my nest and set my hibernacle on the bare floor of the immense hibernatory. I don’t know how I got out of it. How long did it take? Continue reading →. Posted in Non classé. Dual Universe (Part 2). 8220;Defrosting the ocular region”. Continue reading →. Posted in Non classé. Dual Universe (Part 1). Sohan Decker, /’ ; :. If you understand the meaning of my words, respond ‘Yes.’”. Posted in Non classé.

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