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Dev Improvement

Thursday, March 7, 2013. Computer Graphics: Coding Experience - Done! I've been trying to complete this post for a while. Well, now that you are reading these lines it is clear that I finally found the time to do it. In my previous post I presented the Computer Graphics: Coding Experience. Event I am happy to say that it was a huge success. Big thanks to organizers, participants and everyone who lent a hand along the way. The goal of the event was to present 3D Rendering. In as layman terms. The idea was...

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Dev Improvement | devimprovement.blogspot.com Reviews
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Thursday, March 7, 2013. Computer Graphics: Coding Experience - Done! I've been trying to complete this post for a while. Well, now that you are reading these lines it is clear that I finally found the time to do it. In my previous post I presented the Computer Graphics: Coding Experience. Event I am happy to say that it was a huge success. Big thanks to organizers, participants and everyone who lent a hand along the way. The goal of the event was to present 3D Rendering. In as layman terms. The idea was...
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1 dev improvement
2 about the event
3 follow this link
4 concepts
5 the scene
6 the camera
7 vertexbuffer and indexbuffer
8 transformations with matrices
9 and javier fernández
10 for their unused
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dev improvement,about the event,follow this link,concepts,the scene,the camera,vertexbuffer and indexbuffer,transformations with matrices,and javier fernández,for their unused,collaboration,a skybox,the theme,at google code,of that game,that kinda stuff
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Dev Improvement | devimprovement.blogspot.com Reviews

https://devimprovement.blogspot.com

Thursday, March 7, 2013. Computer Graphics: Coding Experience - Done! I've been trying to complete this post for a while. Well, now that you are reading these lines it is clear that I finally found the time to do it. In my previous post I presented the Computer Graphics: Coding Experience. Event I am happy to say that it was a huge success. Big thanks to organizers, participants and everyone who lent a hand along the way. The goal of the event was to present 3D Rendering. In as layman terms. The idea was...

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1

Dev Improvement: November 2012

http://www.devimprovement.blogspot.com/2012_11_01_archive.html

Sunday, November 25, 2012. PSVita Adventures - Part 1. I've been messing around. With Sony's PSM SDK. For the past several months. Despite not having much work experience with C# and the DotNet platform, I have to say that it is a very comfortable development environment. My first real project was a 3d Card Matching game: Chemical Memory Challenge (CMC). Unfortunately, it is still a work in progress. Thanks to all the people that contributed to the project. You all know who you are :). This guy is awesome.

2

Dev Improvement: February 2013

http://www.devimprovement.blogspot.com/2013_02_01_archive.html

Sunday, February 17, 2013. Incoming Event: Computer Graphics Coding Experience. Just a quick post with an incoming event that I'll be hosting next Thursday February 21st. The event has been named Computer Graphics: Coding Experience. Fancy name, I like it. You can find more information right here. The event is sponsored by Globant. The company where I work. The event will be in Spanish. The coding will be done in C . We will be using Irrlicht Engine. Okay, enough of that. See ya'll. The Global Game Jam.

3

Dev Improvement: January 2013

http://www.devimprovement.blogspot.com/2013_01_01_archive.html

Thursday, January 24, 2013. Incoming event: Global Game Jam 2013. GGJ) is an event that happens in multiples locations all around the globe. The first edition was back in 2009 and it has been repeated yearly every since. Make a game in less than 48 hours. Here is an awesome trailer from last year's GGJ. You can get a pretty accurate picture on how the event goes. Plus, its super fun video to watch. You can access the Wikipedia page. For more information and details. My experience with GGJ. I think that t...

4

Dev Improvement: December 2012

http://www.devimprovement.blogspot.com/2012_12_01_archive.html

Saturday, December 29, 2012. AS3 Three hour "rant" project. Hello again. You might have realized that I am pretty fond of AS3 for my programming projects. Without getting into the never-ending debate of what programming language is the best, the reasons I like to code in AS3 are:. The results online easily (Dropbox public folder). On the negative side, I do have trouble getting my creations into all iDevices. I'll be looking into that eventually. Oh, those fun happy days. But then it suddenly happened.

5

Dev Improvement: Conway's Game of Life - AS3 Project

http://www.devimprovement.blogspot.com/2013/01/conways-game-of-life-as3-project.html

Saturday, January 19, 2013. Conway's Game of Life - AS3 Project. A few months back I had this idea: What would it take to program life. This question has been raised many times by lots of people all over the world. In my case, I got the idea on my way back home while listening to the audiobook A Short History of Nearly Everything. By Bill Bryson. As soon as I arrived, went online and raised this question to my good ol' friend Sebastián. I first read the Wikipedia article, then opened FlashDevelop. Maps w...

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Sebagames 's blog | Page 2

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Sebagames 's blog. Nuevo juego freeware: Para Para Paranoid. On January 30, 2012 by Seba. Hoy tengo el agrado de presentarles un juego que desarrollamos en el Global Game Jam. Con Giselle Ruiz, Erb Ordoñez. Federico Rivero, Gervasio Della Ratta y Hernán Gonzáles. Como ya mencioné antes, este juego lo desarrollamos en el Global Game Jam. 8230; y por supuesto, también diseñé el juego. Mi novia Giselle hizo los niveles, y luego yo los decoré. Erb Ordoñez. Diseño y pixeló al personaje principal, los ítems y ...

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Dev Improvement

Thursday, March 7, 2013. Computer Graphics: Coding Experience - Done! I've been trying to complete this post for a while. Well, now that you are reading these lines it is clear that I finally found the time to do it. In my previous post I presented the Computer Graphics: Coding Experience. Event I am happy to say that it was a huge success. Big thanks to organizers, participants and everyone who lent a hand along the way. The goal of the event was to present 3D Rendering. In as layman terms. The idea was...

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