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Latest topics - Cocos2d-x Forum | discuss.cocos2d-x.org Reviews
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Latest topics - Cocos2d-x Forum | discuss.cocos2d-x.org Reviews

https://discuss.cocos2d-x.org

Official forum for cocos2d-x

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discuss.cocos2d-x.org discuss.cocos2d-x.org
1

How to make the Android Mobile vibrate in cocos 3.0 - Cocos2d-x Forum

http://discuss.cocos2d-x.org/t/how-to-make-the-android-mobile-vibrate-in-cocos-3-0/12175/3

How to make the Android Mobile vibrate in cocos 3.0. I want to make a game that run in Android. Now I could create a touch listener, but I want to make the mobile vibrate when I touch it. Is there any API to complete that? I've searched many times,but I couldn't solve it. Most of them complete it by using JNI, but I face many problem when I try to imitate them. Maybe it's due to the difference between 2.x and 3.0. There is not API for it now. I think it is nothing about using cocos2d-x or not.

2

opening URLs in external browser - Cocos2d-x Forum

http://discuss.cocos2d-x.org/t/opening-urls-in-external-browser/2642

Opening URLs in external browser. Does cocos2dx have a cross-platform solution to open a link in browser? Open the link in external browser on win32, use [ UIApplication sharedApplication] openURL:url]; on iOS etc.). Does cocos2dx have a cross-platform solution to open a link in browser? Open the link in external browser on win32, use [ UIApplication sharedApplication] openURL:url]; on iOS etc.). I’ve add some code, cross-platform like! And i hope they adopt this in next cocos2dx version. Import android&...

3

proj.android/build_native.sh -> 'to_string' is not a member of 'std' - Cocos2d-x Forum

http://discuss.cocos2d-x.org/t/proj-android-build-native-sh-to-string-is-not-a-member-of-std/10214

Projandroid/build native.sh - to string is not a member of std. Users/yy/Documents/cocos2d-x-3.0alpha0-pre/projects/xx/proj.android/build native.sh. The Selected NDK toolchain version was 4.8! NDK ROOT = /Users/yy/Documents/Android/android-ndk-r9. COCOS2DX ROOT = /Users/yy/Documents/cocos2d-x-3.0alpha0-pre/projects/xx/proj.android/././. APP ROOT = /Users/yy/Documents/cocos2d-x-3.0alpha0-pre/projects/xx/proj.android/. Compile* thumb : cocos2dcpp shared = GameRank.cpp. Std: string str = std: to string;.

4

How to use "Opengl Shader" in cocos2d-x3.0 - Cocos2d-x Forum

http://discuss.cocos2d-x.org/t/how-to-use-opengl-shader-in-cocos2d-x3-0/12430

How to use Opengl Shader in cocos2d-x3.0. We can use the shader like this way. Add 2 shader files to projects Resource. Bool HelloWorld: init() { if (! Awesome . thanks. What about a few screenshots of sprite before and sprite after? How to get a screenshot in cocos2dx-3.0 rc0. Http:/ www.cocos2d-x.org/forums/6/topics/49103. And you can referece the Testcpp RenderTexture.cpp. No, not how to take a screenshot. Sure your command it my pleasure! In fact I got same result. I am working on it too. U can searc...

5

Pixel Perfect Collision Detection cocos2d-x v3 - Cocos2d-x Forum

http://discuss.cocos2d-x.org/t/pixel-perfect-collision-detection-cocos2d-x-v3/16569/2

Pixel Perfect Collision Detection cocos2d-x v3. I've tried to follow tutorial http:/ vietgamedev.net/blog/1215/pixel-perfect-collision-detection-using-cocos2d-x/. But it based on cocos2dx v2 version. Unfortunately, this decision works incorrect in version v3. I found these topics:. Http:/ discuss.cocos2d-x.org/t/pixel-perfect-collision-detection/8770. Http:/ discuss.cocos2d-x.org/t/pixel-perfect-collision-detection-version-upgrade-need-help/15958. But both of them have not helped me. So basically there a...

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blog.cocos2d-x.org blog.cocos2d-x.org

Integrate IAP for Google Play with SDKBOX | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/2015/06/integrate-iap-for-google-play-with-sdkbox

Integrate IAP for Google Play with SDKBOX. Integrate IAP for Google Play with SDKBOX. June 24, 2015. No Comments ↓. Getting IAP working for google play basically involve the following major steps –. Setup store listing in Google Play Console. Integrate purchase logic with your code. Adding In-app items for your app. Adding your app into Alpha/Beta testing phase. Setup your IAP in Google Play. Make sure you have a Google Play Developer account, you can sign up here. 2 Create new application. For example i...

blog.cocos2d-x.org blog.cocos2d-x.org

slackmoehrle | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/author/slackmoehrle

View all posts by slackmoehrle. Interview with the developer of Laser Dreams. November 1, 2016. No Comments ↓. We are happy to interview Ales Kocjancic and Bostjan Markezic developers of Laser Dreams. 1. Tell us a bit about yourself and team. Hi! My name is Ales Kocjancic and together with Bostjan Markezic we are RedFragment, an indie game …. Read more ›. Interview with the developer of Level Maker. November 1, 2016. No Comments ↓. Read more ›. Cocos Creator v1.3.1 released! October 31, 2016. 0 Tell me a...

blog.cocos2d-x.org blog.cocos2d-x.org

Our First Dominican Republic Meetup | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/2015/07/our-first-dominican-republic-meetup

Our First Dominican Republic Meetup. Our First Dominican Republic Meetup. July 21, 2015. 1 Comment ↓. A big thank you to our Dominican Republic regional coordinator, Reydelto Hernandez ( @raydelto. Who had his first meetup last weekend. We are thrilled with the turnout and their interests ranging from 3D game development to intros for beginners using Cocos2d-x. Stay tuned for details on their August meetup. We are so appreciative of our community worldwide. Want to become a regional coordinator?

blog.cocos2d-x.org blog.cocos2d-x.org

Business | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/category/business

Interview with Prohit Pratik, developer of Paint Ball Jump! August 27, 2016. No Comments ↓. In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump! 0 Tell me a bit about yourself and team. My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes …. Read more ›. Interview with ET Bros. July 19, 2016. No Comments ↓. We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Interv...

blog.cocos2d-x.org blog.cocos2d-x.org

Uncategorized | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/category/uncategorized

Developer Profile: Jeff Tunnell of Spotkin. May 11, 2015. 3 Comments ↓. Contraption Maker Spotkin’s physics-based, endlessly creative sandbox makes players a different kind of trigger-happy Jeff Tunnell is something of a legend in the PC gaming world, having founded classic PC developer Dynamix in Eugene, Oregon back in 1984. He later went on to co-found successful …. Read more ›. 2016 Cocos2d-x Developer Blog.

cocos2d-x.org cocos2d-x.org

Developers Manual | Cocos2d-x

http://www.cocos2d-x.org/wiki

Getting Started with Cocos2d-x. How to Start A New Cocos2D-X Game. How to Build an Android Project with Eclipse. How to run cpp-tests on Android. How to run cpp-tests on iOS. How to run cpp-tests on Linux. How to run cpp-tests on Mac OS X. How to run cpp-tests on Windows. How to Run cpp-tests on WP8. How to run cpp-tests on Linux Netbeans. How to use CCache to speed up cocos2d-x android compilation. How to debug cocos2d-x games. How to debug games for ipad retina on low-resolution PC. How to use CCLOG.

cocos2d-x.org cocos2d-x.org

Castle Clash | Games | Cocos2d-x

http://cocos2d-x.org/games/1236

Since 2010, cocos2d-x has been used to build thousands of games, running on phones, tablets, desktop, and even TVs. Here are just a sample of the awesome games and apps made by cocos2d-x. Do you have an app you want to showcase? Tell us about it. Top 10 Game in US and many others! 1 Strategy Game on Android! Raving 4.9 Stars Rating! Build and battle your way to glory in Castle Clash! The heat is on in the most addictive combat strategy game ever! Build and upgrade your impenetrable fortress!

blog.cocos2d-x.org blog.cocos2d-x.org

Developing 3D for Cocos2d-x | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/2015/04/developing-3d-for-cocos2d-x

Developing 3D for Cocos2d-x. Developing 3D for Cocos2d-x. April 23, 2015. 4 Comments ↓. 23rd April 2015 – Written by Peter Respondek. The video above shows a scene from my next game “Food of the Gods” running in Cocos2d-x 3.3 and was captured from my iPhone. In this article I’m going to cover what I did to make it and how to get it into the engine. For those familiar with the “Fantasy Warrior”, the Cocos2d-x demo, the main difference here are:. Alpha Masks: Foliage are just plains with alpha texture.

blog.cocos2d-x.org blog.cocos2d-x.org

SDKBOX Success Story: Seven Tiles Studio | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/2015/07/sdk-box-success-story-seven-tiles-studio

SDKBOX Success Story: Seven Tiles Studio. SDKBOX Success Story: Seven Tiles Studio. July 9, 2015. 1 Comment ↓. Andrés Ruiz B., Co-Founder of Seven Tiles Studio in Alcoy, Spain tells us how his team discovered just how powerful and time-efficient SDKBOX integration really is. Seven Tiles was able to reduce their development time significantly as an early adopter of SDKBOX. Since their experience, a new installer has been released which cuts integration time down to just mere hours. At Seven Tiles Studio.

blog.cocos2d-x.org blog.cocos2d-x.org

MissVerde | Cocos2d-x Developer Blog

http://blog.cocos2d-x.org/author/missverde

View all posts by MissVerde. Join us for our next Cocos2d-x meetup – Dominican Republic. August 20, 2015. 1 Comment ↓. Date: Saturday, August 29 Time: 4:00pm 6:00pm (GMT-4) Location: Ave. 27 de Febrero #495 casi esq. Privada, Torre Forum, 3er Nivel, Local 3B , El Millón We’re …. Read more ›. SDKBOX Guest Blog: How to integrate AgeCheq SDKBOX into a new Cocos2d-x build with CLI. August 17, 2015. 1 Comment ↓. Read more ›. Our First Dominican Republic Meetup. July 21, 2015. 1 Comment ↓. Read more ›. Andrés ...

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Latest topics - Cocos2d-x Forum

Cocos2d-x&JS v3.7.1 is released. Announcing.SDKBOX Facebook plugin.Thats right! New to our Forums? Why cant I post? Help] issue with sprite rendering with a fixed velocity. Reset/reboot/restart the cocos2d application. HELP] Cannot create a C project. Chartboost listeners : too much recursion on Android. Skeletal Animation: Cocos Studio 2.3.2 - Cocos2d-x 3.7.1. ISSUE] APK File size problem on Android. Sdkbox iap android : failed to load config. How to invoke Cocos Studio animation from C?

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