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Sparrow Framework Reference

The Open Source Game Engine for iOS, v2.1. Homepage: www.sparrow-framework.org. Forum: forum.sparrow-framework.org. Wiki: wiki.sparrow-framework.org. Generated by appledoc 2.2 (build 961).

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Sparrow Framework Reference | doc.sparrow-framework.org Reviews
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The Open Source Game Engine for iOS, v2.1. Homepage: www.sparrow-framework.org. Forum: forum.sparrow-framework.org. Wiki: wiki.sparrow-framework.org. Generated by appledoc 2.2 (build 961).
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Sparrow Framework Reference | doc.sparrow-framework.org Reviews

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The Open Source Game Engine for iOS, v2.1. Homepage: www.sparrow-framework.org. Forum: forum.sparrow-framework.org. Wiki: wiki.sparrow-framework.org. Generated by appledoc 2.2 (build 961).

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1

SPBaseEffect Class Reference

http://doc.sparrow-framework.org/v2/Classes/SPBaseEffect.html

An SPBaseEffect simplifies the rendering of colored and/or textured polygons. Configure a base effect by updating its state properties. When you call. It will choose the optimal shader program for the given settings and will activate that program. Alpha and matrix uniforms will be passed to the program automatically, and the texture will be bound. The modelview-projection matrix used for rendering. Any vertex will be multiplied with this matrix. (Default: identity matrix). If there is none. (Default:.

2

SPBitmapChar Class Reference

http://doc.sparrow-framework.org/v2/Classes/SPBitmapChar.html

A BitmapChar contains the information about one char of a bitmap font. You don’t have to use this class directly in most cases. Initializes a char with a texture and its properties. Adds kerning information relative to a specific other character ID. Retrieve kerning information relative to the given character ID. Creates an image of the char. The unicode ID of the char. The number of pixels to move the char in x direction on character arrangement. The texture of the character. The unicode ID of the char.

3

SPALSoundChannel Class Reference

http://doc.sparrow-framework.org/v2/Classes/SPALSoundChannel.html

The SPALSoundChannel class is a concrete implementation of SPSoundChannel that uses OpenAL internally. Don’t create instances of this class manually. Use. Initializes a sound channel from an SPALSound object. Initializes a sound channel from an SPALSound object. Initializes a sound channel from an SPALSound object. Generated by appledoc 2.2 (build 961).

4

SPButton Class Reference

http://doc.sparrow-framework.org/v2/Classes/SPButton.html

An SPButton is a simple button composed of an image and, optionally, text. You can pass a texture for up- and downstate of the button. If you do not provide a down state, the button is simply scaled a little when it is touched. In addition, you can overlay a text on the button. To customize the text, almost the same options as those of SPTextField are provided. In addition, you can move the text to a certain position with the help of the. To react on touches on a button, there is special event type:.

5

Sparrow Framework Reference

http://doc.sparrow-framework.org/v2/index.html

The Open Source Game Engine for iOS, v2.1. Homepage: www.sparrow-framework.org. Forum: forum.sparrow-framework.org. Wiki: wiki.sparrow-framework.org. Generated by appledoc 2.2 (build 961).

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Sparrow Wiki - Sparrow Wiki

http://wiki.sparrow-framework.org/start

This is the public wiki page of the Sparrow Framework. The Open Source Game Engine for iOS. The purpose of the Wiki is to act as a hub for the Sparrow community. It should provide an ever-growing resource for documentation, a place to share custom extensions and to showcase games that were created with the framework. A good starting point for new users. Tutorials and Code Snippets. Howtos about various topics. Show off your Sparrow-powered games here. Create your own Sparrow wiki. Is powered by DokuWiki.

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Documentation - Sparrow Wiki

http://wiki.sparrow-framework.org/doc/start

We think that good documentation is equally important as having a good. In the first place! This page will help you find out all you need to know about Sparrow. The Sparrow Manual provides an introduction to developers who want to learn. The basic principles of Sparrow. After reading this document, you should be able to start developing your project with Sparrow. Read the Manual. Tutorials and Code Snippets. Sparrow iOS Game Framework Beginner’s Guide. Get it as ebook or paperback from Packt Publishing.

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Sparrow Framework Reference

The Open Source Game Engine for iOS, v2.1. Homepage: www.sparrow-framework.org. Forum: forum.sparrow-framework.org. Wiki: wiki.sparrow-framework.org. Generated by appledoc 2.2 (build 961).

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