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PoolManager4 Docs

Documentation for PoolManager, an instance pooling and management solution for unity game development

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Documentation for PoolManager, an instance pooling and management solution for unity game development
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PoolManager4 Docs | docs.poolmanager.path-o-logical.com Reviews

https://docs.poolmanager.path-o-logical.com

Documentation for PoolManager, an instance pooling and management solution for unity game development

INTERNAL PAGES

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1

1. Start Pooling! - PoolManager4 Docs

http://docs.poolmanager.path-o-logical.com/home/1-start-pooling-spawn-despawn

Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. Add A SpawnPool Component. Switch Unity's Instantiate() and Destroy() to Spawn() & Despawn(). Manage Instances using the OnSpawned() and OnDespawned() Events. Add A SpawnPool Component. 1 Create an empty GameObject, select it and add. Component Path-o-logical PoolManager SpawnPool. You should now see this in the Inspector:. When an inst...

2

.Pools.ToString() - PoolManager4 Docs

http://docs.poolmanager.path-o-logical.com/code-reference/poolmanager/poolmanager-pools/tostring

Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. Returns a nice clean list (string) of all the pool names currently in PoolManager.Pools. This is already being used internally by PoolManager for debug message logging and can be seen when the SpawnPool.logMessages.

3

.Pools.ContainsKey() - PoolManager4 Docs

http://docs.poolmanager.path-o-logical.com/code-reference/poolmanager/poolmanager-pools/contains

Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. Returns true if PoolManager.Pools contains a SpawnPool. With the given name. See also TryGetValue. Log( "A 'Foos' pool exists!

4

PoolManager4 Docs

http://docs.poolmanager.path-o-logical.com/home

Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. Instance pooling and preloading for Unity game development. 1 Follow This Guide. To get a quick but in-depth understanding of how PoolManager works. 3 Or Script It. Example files are included in the Unity asset package. To choose not to install these files, simply uncheck the box during import in Unity. An object with a MonoBehavior.

5

Code Reference - PoolManager4 Docs

http://docs.poolmanager.path-o-logical.com/code-reference

Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. This section will guide your through the public classes and members in PoolManager available for use in your scripts. Please be sure to start in the Quick Start Guide. Before using the code reference. When using PoolManager, add the namespace. To the top of the script file: ' using. Runs each time an instance is spawned. The SpawnPool's...

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PoolManager by Path-o-logical Games

http://poolmanager.path-o-logical.com/home

With spawn/despawn instead of instantiate/destroy, bypassing time-expensive garbage collection and avoiding frame-rate stutters! Objects you place in a scene before playing the game can be managed by a pool too! No Complex Set Up Required. Just drop a PoolManager SpawnPool component on a game object and switch your code from Instantiate() to Spawn() and Destroy() to Despaw n(). The arguments are the nearly the same but PoolManager offers more options! For details of this behavior.). This is incredibly im...

docs.targetpro.path-o-logical.com docs.targetpro.path-o-logical.com

PoolManager Integration - TargetPro Docs

http://docs.targetpro.path-o-logical.com/code-reference/poolmanager-integration

Search Docs and Forums. 8 Collision Target Tracker. If you have PoolManager installed, you can uncomment the following line at the top of TargetPro.cs:. The default pool name is "Projectiles". If the pool doesn't exist it will be created the first time an instance is needed. If you wish to use other features, such as instance preloading, you can create the pool of the same name and TargetPRO will use it automatically. See the PoolManager docs for more.

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Unity Packages by Path-o-logical Games

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Path-o-logical Games' Unity asset packages are released with the greatest respect for Unity game developers of all skill-levels. Whether you are just starting out or a seasoned veteran, you will find these solutions an asset (puns are free). You can read reviews of our products on any of the feature pages. Here is a recent one about our bundle:. This package is a great deal! Are simply very handy every-day time savers. I can only recommend this. Support is great as well. Is the leading, most feature rich...

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Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. Instance pooling and preloading for Unity game development. 1 Follow This Guide. To get a quick but in-depth understanding of how PoolManager works. 3 Or Script It. Example files are included in the Unity asset package. To choose not to install these files, simply uncheck the box during import in Unity. An object with a MonoBehavior.

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