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J Brown / DrMelon – Game development is delicious!Game development is delicious!
http://www.doctor-melon.com/
Game development is delicious!
http://www.doctor-melon.com/
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GB
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Jordan Brown
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GB
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J Brown / DrMelon – Game development is delicious! | doctor-melon.com Reviews
https://doctor-melon.com
Game development is delicious!
Tragic Magic (2015) – J Brown / DrMelon
http://doctor-melon.com/portfolio/tragic-magic
J Brown / DrMelon. Game development is delicious! C#, Unity3D, Motion Controller Programming, Physical Arcade Cabinet Building. Frameworks / Tools / Engines Used:. Leap Motion Controller SDK, Unity3D, iPAC Arcade Button Controller SDK. 48 Hours for Jam Version, 3 weeks for polished version. Game Jam, Just For Fun. Tragic Magic was a game myself and a few friends made for the Global Game Jam at Abertay University in January 2015. I worked as a programmer on the project. Others who worked on the project:.
Interplanetary (2015) – J Brown / DrMelon
http://doctor-melon.com/portfolio/interplanetary
J Brown / DrMelon. Game development is delicious! C#, Unity3D, Arduino Microcontroller Programming. Frameworks / Tools / Engines Used:. Unity3D, Arduino Microcontroller. Jam Version: 24 Hours, Installation: 2 Weeks. Was a physical interactive media installation in the Dundee Contemporary Arts gallery. It was conceived during a minimalist-themed game jam hosted at Abertay University with the co-operation of DCA. The game itself ran on an Arduino microcontroller, embedded in one of the boxes.
January 2015 – J Brown / DrMelon
http://doctor-melon.com/2015/01
J Brown / DrMelon. Game development is delicious! Monthly Archives: January 2015. What more can be said? I’ve updated some of the animations, and I’m tweaking the uppercut code! I think repeatedly punching…. I’ve added a little test enemy! This little buddy will get knocked around by me while…. After playing through Kyle Pulver’s Bonesaw: The Game yet another time, I decided to make something…. StationRL #2: HUD Mockup! StationRL #2: HUD Mockup! StationRL #1 – A New Project.
Who Am I? – J Brown / DrMelon
http://doctor-melon.com/who-am-i
J Brown / DrMelon. Game development is delicious! I’m DrMelon, also known as J Brown! I’m an independent game developer living in Scotland. This is where I put all the cool stuff that I make! I’ve taken part in a few game jams, but I haven’t released a full game yet. This site will also have prototypes, chiptune sketches, and other bits and bobs that I make as well! You can find me on twitter: @DrMelon. Free WordPress Theme designed by GavickPro.com. Proudly published with WordPress.
February 2015 – J Brown / DrMelon
http://doctor-melon.com/2015/02
J Brown / DrMelon. Game development is delicious! Monthly Archives: February 2015. As-Of-Yet-Untitled #7: Enemy Death & Dashing! Now we’re getting somewhere. I added enemy death animations and particles, and a brand new…. As-Of-Yet-Untitled #7: Enemy Death & Dashing! As-Of-Yet-Untitled #6: More Combat! I’ve started adding the Hype mechanic; in Hype mode, the player move a bit faster, does…. As-Of-Yet-Untitled #6: More Combat! The attacks will…. Free WordPress Theme designed by GavickPro.com.
TOTAL PAGES IN THIS WEBSITE
5
Tragic Magic — Max Wrighton
http://www.mwrighton.com/project-tragicmagic
Tragic Magic is a game created, Matthew Cormack. And myself in 48 hours at the Global Game Jam 2015. The game is a two player table top dueling game where players must input spell combinations using the multicoloured buttons, aim and fire spells using the leap motion and move using the joystick. As a team we created a custom tabletop controller, physical spell books and wands that are tracked by the leap motion's tool tracking mode. The game won the Community Choice Award at the Dundee GGJ play party.
Dungeon Crawler (2015) - Matthew Cormack
http://johnjoemcbob.com/portfolio/dungeoncrawler
A competitive team-based map control gamemode. A Garry’s Mod. This was made as part of my team’s entry to a Facepunch user’s gamemode contest. 8216;s gamemode “ SkyView. 8221; during the DLC phase, creating SkyView: Arcade Edition. Dungeon Crawler was build on top of the well known Fretta gamemode base, which allows quick implementation of team and round based gameplay. Atmospheric map additions; fog effects, rain particles, ambient sounds. Loot chests to supply heroes with new spells.
Tragic Magic (2015) - Matthew Cormack
http://johnjoemcbob.com/portfolio/tragicmagic
Global Game Jam 2015, a topdown magical versus game. Tragic Magic Reloaded HD. The game tells the story of two rivals who both discover magic at the same time, but don’t know how to use it properly. Players must look through the two books of spells which sit atop the table to find the spell combinations. Once a combo has been entered, the player aims and casts at the other wizard by pointing and flicking their wand. Made during the Global Game Jam of 2015. The theme was “What do we do now?
SkyView: Arcade Edition (2015) - Matthew Cormack
http://johnjoemcbob.com/portfolio/skyviewarcadeedition
SkyView: Arcade Edition (2015). A fast paced competitive deathmatch gamemode. A fast paced competitive deathmatch gamemode. Players are equipped with a grappling hook, a shield, and a prop cannon. Their goal is to eliminate each other to earn points. Additional ‘style’ points are awarded for doing certain actions (e.g. killing a player with their own shield). This was made as part of my team’s entry to a Facepunch user’s gamemode contest. 8216;s gamemode “ SkyView. Mode of Team Fortress 2. And loving the...
Dad Simulator (2014) - Matthew Cormack
http://johnjoemcbob.com/portfolio/dadsimulator
A Leap Motion Controller comedic experience. A Leap Motion Controller comedic experience. Made for the Abertay Game Development Society. The game features many references to the running jokes of the society. Animation of the Oculus Rift 3D Model. Abertay Games Development Society. Abertay Game Development Society.
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J Brown / DrMelon – Game development is delicious!
J Brown / DrMelon. Game development is delicious! This was a project I worked on short-term at Tag Games, between developing internal prototypes and technologies and…. This was my first full-length project as a professional working in the games industry, at Tag…. Real-Time Physics-Based Destruction with Scalar Field Terrains (Honours, 2016). Skills Practiced: C , GLSL, Procedural Generation, Software Engineering, Voxel/Scalar Fields, Geometry Shaders, Fragment Shaders, Raytracing, Physics Engine…. Skills...
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Fought and won this psychedelic warfare. And at breakneck speed, with bated breath - i run back home to you. Sugar: the essence of my being. Dogs: Bullets and Carnage. Koi Dano Ai Dano. Yamada-kun to 7-nin no Majo. I welcome just about anyone who's willing to friend me, really. Especially ppl with whom I share common fandoms (view the Interests and Communities section of my profile. And ppl who live where I live. 3. This page was loaded Mar 26th 2018, 7:53 am GMT.
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