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Industry Exercise 2

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. The skills that I am confident that meet the job requirements are:. How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing. Work with teams to deliver models within time and budget constraints. Have experience in using Maya. Have experience rendering animations using Mental Ray. A very keen eye for detail. Strong spatial awareness and a good sense of form, scale and proportion.

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Industry Exercise 2 | ed-industryexercise2.blogspot.com Reviews
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Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. The skills that I am confident that meet the job requirements are:. How to deliver a clean model with tidy polygon/sub-d placement and good basic UV layout for texturing. Work with teams to deliver models within time and budget constraints. Have experience in using Maya. Have experience rendering animations using Mental Ray. A very keen eye for detail. Strong spatial awareness and a good sense of form, scale and proportion.
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Industry Exercise 2 | ed-industryexercise2.blogspot.com Reviews

https://ed-industryexercise2.blogspot.com

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. The skills that I am confident that meet the job requirements are:. How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing. Work with teams to deliver models within time and budget constraints. Have experience in using Maya. Have experience rendering animations using Mental Ray. A very keen eye for detail. Strong spatial awareness and a good sense of form, scale and proportion.

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ed-industryexercise2.blogspot.com ed-industryexercise2.blogspot.com
1

Industry Exercise 2: Framestore Job Role: Texture Artist

http://ed-industryexercise2.blogspot.com/2011/03/framestore-job-role-texture-artist.html

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. Framestore Job Role: Texture Artist. Unfortunately I have not been able to find a vacancy at Framestore for a junior modeller, however there is a job position for a Texture Artist. As well as modelling I enjoy texturing a lot so this job role caught my eye. About Framestore's VFX Department:. If I fit the requirement to a certain extent but there is still work to be done then I will put the text of that requirement in Yellow.

2

Industry Exercise 2: Datascope Job Role: 3D Games Artist/ High Poly Modeller

http://ed-industryexercise2.blogspot.com/2011/03/datascope-job-role-3d-games-artist-high.html

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. Datascope Job Role: 3D Games Artist/ High Poly Modeller. I found the job role of a 3D games artist/ High Poly Modeller. I initially did not want to work in games however this job role sounds interesting. Once again I am going to use the traffic light system to show if I meet the requirements of this job position. Currently they have and open position for two talented 3D artists. A meticulous and fully detailed approach to work.

3

Industry Exercise 2: Conclusion

http://ed-industryexercise2.blogspot.com/2011/03/conclusion.html

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. The skills that I am confident that meet the job requirements are:. How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing. Work with teams to deliver models within time and budget constraints. Have experience in using Maya. Have experience rendering animations using Mental Ray. A very keen eye for detail. Strong spatial awareness and a good sense of form, scale and proportion.

4

Industry Exercise 2: Introduction

http://ed-industryexercise2.blogspot.com/2011/03/introduction.html

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. Subscribe to: Post Comments (Atom). Datascope Job Role: 3D Games Artist/ High Poly Mod. Luminova Ltd Job Role: Modeller. Double Negative Job Role: Modeller. Framestore Job Role: Texture Artist. Researching Current Entry Job Positions Within The. View my complete profile. Awesome Inc. theme. Powered by Blogger.

5

Industry Exercise 2: Basic UV Mapping Tutorial

http://ed-industryexercise2.blogspot.com/p/basic-uv-mapping-tutorial.html

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Basic UV Mapping Tutorial. What Is UV Mapping and Why Do We Need To Do It? To start with there are two terms that I need to define in order for you to understand the introduction these are UV layout and UV mapping. Is the layout of a 3D models UV's. (UV's are like the vertex's of the texturing world). Is the process you do in order to help arrange and sort out the UV layout. Sub menu which is indicated by a red rectangle in the screen grab below. Y...

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Industry Exercise 2

Industry Exercise 2 Blog. Basic UV Mapping Tutorial. Thursday, 31 March 2011. The skills that I am confident that meet the job requirements are:. How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing. Work with teams to deliver models within time and budget constraints. Have experience in using Maya. Have experience rendering animations using Mental Ray. A very keen eye for detail. Strong spatial awareness and a good sense of form, scale and proportion.

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