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Visual Acuity, Vernier Acuity, Anti-Aliasing, and You. February 6, 2012. Well, it’s been a long time since I’ve posted here. My time has been spent focusing on the 19lights.com. The argument essentially boils down to: Is FXAA enough, which costs. Which unfortunately is one of those things that no one teaches you. So let’s try. You have all heard about visual acuity before. If you need a refresher you can talk to your good friend Wikipedia: http:/ en.wikipedia.org/wiki/Visual acuity. 1: Visual Acuity <...

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Filmic Games | filmicgames.com Reviews
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Visual Acuity, Vernier Acuity, Anti-Aliasing, and You. February 6, 2012. Well, it’s been a long time since I’ve posted here. My time has been spent focusing on the 19lights.com. The argument essentially boils down to: Is FXAA enough, which costs. Which unfortunately is one of those things that no one teaches you. So let’s try. You have all heard about visual acuity before. If you need a refresher you can talk to your good friend Wikipedia: http:/ en.wikipedia.org/wiki/Visual acuity. 1: Visual Acuity &#60...
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visual acuity,and vernier acuity,side note #1,side note #2,side note #3,side note #4,side note #5,by admin,10 comments,comments off,more…,12 comments,naturalhdr trailer,from 19lights,on vimeo,2 comments,huffman compressed,arithmetic compressed,14 comments
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Filmic Games | filmicgames.com Reviews

https://filmicgames.com

Visual Acuity, Vernier Acuity, Anti-Aliasing, and You. February 6, 2012. Well, it’s been a long time since I’ve posted here. My time has been spent focusing on the 19lights.com. The argument essentially boils down to: Is FXAA enough, which costs. Which unfortunately is one of those things that no one teaches you. So let’s try. You have all heard about visual acuity before. If you need a refresher you can talk to your good friend Wikipedia: http:/ en.wikipedia.org/wiki/Visual acuity. 1: Visual Acuity &#60...

INTERNAL PAGES

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Filmic Games » Future of AA Techniques

http://filmicgames.com/archives/834

Future of AA Techniques. August 15, 2011. Hopefully you all had a good time at Siggraph. For game programmers, the one course that you absolutely must check out is Filtering Approaches for Real-Time Anti-Aliasing. Make sure to check out the course webpage which will include slides and sample images. Here’s my general thoughts on it. 1 We don’t need perfection. And FXAA is pretty cool. I have the same feeling about FXAA. Eric Haines (from the RealTimeRendering blog) wrote the article FXAA Rules, OK? So on...

2

Filmic Games » GPUs

http://filmicgames.com/archives/category/gpus

Early Z-Cull with Clamped Depth. September 13, 2010. Check out these pool balls from the PSN game Hustle Kings. They do a pretty cool trick where the balls where they render a quad in front of where the ball should be. Then they essentially do a ray-sphere intersection in the pixel shader. It’s a pretty cool trick and looks pretty [.]. Filed under: GPUs. Is this research for next-gen or next-next-gen? August 8, 2010. Filed under: GPUs. CPUs and GPUs: Converging? July 18, 2010. Why CPUs are [.].

3

Filmic Games » 19lights blog is up!

http://filmicgames.com/archives/851

19lights blog is up! September 12, 2011. For those who are interested in the HDR side of things, I’ve got a new blog for you. As most of you know, www.filmicgames.com is my personal site. And I’ve finally put together a blog for 19lights, the company I’ve started. If you’re into all things HDR, you should check out the blog at blog.19lights.com. The latest post is Top 5 Optical Illusions for HDR Photographers. Is a higher priority. Happy HDR! Filed under: Uncategorized. Laquo; Future of AA Techniques.

4

Filmic Games » Do any broswers resize images in linear space?

http://filmicgames.com/archives/354

Do any broswers resize images in linear space? July 11, 2010. After the last post where I talked about the ideal way to correct for gamma when mipmapping, I thought I’d do a quick rundown of current browsers to see if any account for gamma when resizing images. So I did resize tests in IE7, Firefox, Minefield (pre-release Firefox), Chrome, Safari, and Photoshop CS2. Any of them gamma-correct? Unfortunately, the answer seems to be no. You can find an explanation of gamma while resizing here. Wow What&#821...

5

Filmic Games » Filmic Tonemapping Operators

http://filmicgames.com/archives/75

May 5, 2010. The most common questions that I get about my GDC talk have to do with the tonemapping operators. In particular, I’ve always found that when I read through presentations for code snippets that I always miss something. Those 2.2s can be tricky! So this post is a quick reference for various operators that I talked about. Also, I copied and pasted this code from my RenderMonkey scene so there may be typos. All of these examples use this HDR image. Float4 ps main( float2 texCoord : TEXCOORD0 ) :...

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bronx's blog: December 2012

http://broniac.blogspot.com/2012_12_01_archive.html

Wednesday, December 5, 2012. Camera Space Shadow Mapping (CSSM). Subscribe to: Posts (Atom). C makes it easy to shoot yourself in the foot. C makes it harder, but when you do, you blow away your whole leg! 8212; Bjarne Stroustrup. Camera Space Shadow Mapping (CSSM). View my complete profile. Compact Normal Storage for small G-Buffers. Simple template. Template images by gaffera.

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lighting « Steve McAuley

http://blog.stevemcauley.com/tag/lighting

Computer graphics in the real world. Calibrating Lighting and Materials in Far Cry 3. September 9th, 2012 Posted in Calibration. Sep, 09 2012. This year at SIGGRAPH, Stephen Hill and I organised the Practical Physically Based Shading in Film and Game Production. I really couldn’t believe how full the room was, and I hope you learned a lot. If you haven’t found your way there by now, check out all the materials on the course web page. Calibrating Lighting and Materials in Far Cry 3. Slides, ( ppt. And I g...

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conserving « Steve McAuley

http://blog.stevemcauley.com/tag/conserving

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

physically « Steve McAuley

http://blog.stevemcauley.com/tag/physically

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

Extension to Energy-Conserving Wrapped Diffuse « Steve McAuley

http://blog.stevemcauley.com/2013/01/30/extension-to-energy-conserving-wrapped-diffuse

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

Rendering « Steve McAuley

http://blog.stevemcauley.com/category/rendering

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

diffuse « Steve McAuley

http://blog.stevemcauley.com/tag/diffuse

Computer graphics in the real world. Extension to Energy-Conserving Wrapped Diffuse. January 30th, 2013 Posted in Rendering. Jan, 30 2013. A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy:. Instead, we should normalise and use this instead, preventing a sudden surge in energy whenever we decide to wrap:. However, Jorge Jimenez. Whereas Valve’s original model fixed. Once Jorge had made the suggestion ...

blog.stevemcauley.com blog.stevemcauley.com

Talks « Steve McAuley

http://blog.stevemcauley.com/category/talks

Computer graphics in the real world. Calibrating Lighting and Materials in Far Cry 3. September 9th, 2012 Posted in Calibration. Sep, 09 2012. This year at SIGGRAPH, Stephen Hill and I organised the Practical Physically Based Shading in Film and Game Production. I really couldn’t believe how full the room was, and I hope you learned a lot. If you haven’t found your way there by now, check out all the materials on the course web page. Calibrating Lighting and Materials in Far Cry 3. Slides, ( ppt. There&#...

blog.stevemcauley.com blog.stevemcauley.com

SIGGRAPH « Steve McAuley

http://blog.stevemcauley.com/tag/siggraph

Computer graphics in the real world. Calibrating Lighting and Materials in Far Cry 3. September 9th, 2012 Posted in Calibration. Sep, 09 2012. This year at SIGGRAPH, Stephen Hill and I organised the Practical Physically Based Shading in Film and Game Production. I really couldn’t believe how full the room was, and I hope you learned a lot. If you haven’t found your way there by now, check out all the materials on the course web page. Calibrating Lighting and Materials in Far Cry 3. Slides, ( ppt.

blog.stevemcauley.com blog.stevemcauley.com

Energy-Conserving Wrapped Diffuse « Steve McAuley

http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse

Computer graphics in the real world. December 3rd, 2011 Posted in Rendering. Dec, 03 2011. I love physically-based rendering, and one of the most important aspects is making sure all your lighting is energy-conserving. Otherwise, you’re prone to end up with things that look too bright or too dark, and struggle with consistency in the look of your game. First, let’s remember what performing standard diffuse lighting looks like. Float3 diffuse = LightColour * saturate(dot(N, L) ;. This is explained in more...

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Visual Acuity, Vernier Acuity, Anti-Aliasing, and You. February 6, 2012. Well, it’s been a long time since I’ve posted here. My time has been spent focusing on the 19lights.com. The argument essentially boils down to: Is FXAA enough, which costs. Which unfortunately is one of those things that no one teaches you. So let’s try. You have all heard about visual acuity before. If you need a refresher you can talk to your good friend Wikipedia: http:/ en.wikipedia.org/wiki/Visual acuity. 1: Visual Acuity &#60...

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Mdash; 1 Comment. This entry was posted in Film. Mdash; Leave a comment. Der Natur entzieht sich eben niemand. Nicht die Mode und nicht die Designer. Sie hat Ihre Nester überall. Foto and Realisation: Cora Remmert. This entry was posted in Foto. Mdash; Leave a comment. Foto: Cora Remmert Model: Leonie Coers. This entry was posted in Foto. Mdash; Leave a comment. Stell dir vor du planst einen Traum und es ist Krieg. This entry was posted in Works. Run Baby, run! Mdash; Leave a comment. Mdash; 1 Comment.

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Filmi Chakkar | A Dreamer, story teller, carzy about movies, fashion, art ….

A Dreamer, story teller, carzy about movies, fashion, art …. June 4, 2016. I was trying to be someone’s idea of perfection and why because I wanted to settle down with a family and again why I wanted that… because that’s what everyone is looking for… bullshit. I don’t care if I don’t live the ideal way. Continue reading →. 27 things you need to do before you settle down. June 3, 2015. I also saw few comments about the video like ‘these are expensive or stupid or should be something which one should...