webdesigndev.com
20 Beautiful Free Flat Icons Sets
http://www.webdesigndev.com/freebies/20-beautiful-free-flat-icons-sets
20 Beautiful Free Flat Icons Sets. In case you haven’t noticed already, there has been a trend going on for the past few years and it’s moving towards simplicity. Flat designs are a part of this trend and I’ve seen multiple websites or logos designed in this manner. Personally, I love it! Eldorado mini is a free version of Eldorado icons and includes 40 40 sized pixel-perfect PNGs. Flat Design Icons Set Vol1. Flat Design Icons Set Vol2. Flat Design Icons Set Vol3. This is volume 3 of the useful flat icon...
uistore.io
Bundles | Download Categories | Ui Store
https://uistore.io/downloads/category/bundles
Creative assets and tools for designers. Flatties is a collection of 300 stunning flat style vector icons crafted to pixel perfection in both PSD and AI formats. The Pixel Snacks design bundle is filled with premium quality, royalty free web and graphic design goodies. The best part about the Pixel Snacks bundle is it keeps getting bigger but you only pay once. Buy any 4 products at once and save 10% off your order! 2016 The Ui Store - Cazoobi Limited.
grow.io
Start with the Grow SDK – a codelab – Grow
http://grow.io/start
Start with the Grow SDK a codelab. Thanks so much for checking out this project we think you're really going to like using Grow to build, manage, and launch your high-quality web sites. This codelab is intended to walk developers through the basics of Grow in just about. Hopefully you'll learn what makes Grow so cool. First of all, what do we mean by building. To us, "high-quality" web sites are:. Optimized to be blazingly fast,. Well-suited for both desktop and mobile,. Easy to launch,.
grow.io
The Grow SDK Project – Grow
http://grow.io/project
Grow open source project. Grow is an open source project developed by the core Grow team. And it's released under the MIT License. Grow's mission is to bring joy to building and launching microsites. We want Grow to be the canonical way for teams and individuals to build, launch, and maintain high-quality, content-rich web sites. It's architected to work for humans, to allow people pair it with their own development tools, to run locally and in the cloud, and to bring simplicity to web site management.
grow.io
Welcome – Grow
http://grow.io/docs
You've reached the developer's guide for the Grow SDK. This guide is intended to teach you all about the technical aspects of building web sites using Grow and to provide you with a constantly updated, living reference to the system. To install the Grow SDK, paste the following command into Terminal. This command downloads the SDK and sets up an alias. Before anything is done, you will be prompted to continue. Curl https:/ install.growsdk.org bash. Alternatively, you can also install Grow by using pip.
ministryoftype.co.uk
Ministry of Type
http://ministryoftype.co.uk/words
This site, Responsive Logos. Just in case you can't resize your browser, these are the Guinness variations. Image from Joe Harrison's site. More fun are these Responsive Icons. Or Rspnsv Icns) he's done, that you might remember from earlier in 2014. Converting to IBM System/360. There’s some gorgeous photography in this late ’60s brochure of theirs for the System/360 I found via Dinosaur’s Pen. Which is a fantastic site for historical UI and product design). But IBM’s own history of the system. With more...
ministryoftype.co.uk
Ministry of Type
http://ministryoftype.co.uk/tag:Illustration
Schusev State Museum of Architecture. I could look at these illustrations all day. They’re for a press and outdoor campaign promoting the Schusev State Museum of Architecture. Compositionally they remind me of. And Design You Trust. Are nice, but (somewhat unrealistically) I’d love to see all the discarded sketches and roughs they made along the way, I bet there are loads of good, interesting ideas that didn’t make it through. The extended buildings ( The Bolshoi Theatre. And St Basil’s Cathedral. Anothe...
zetarz.com
// BLOG » Starting a game. The first steps; at least mine anyway.
https://www.zetarz.com/blog/starting-a-game-the-first-steps-at-least-mine-anyway
Starting a game. The first steps; at least mine anyway. Starting a game. The first steps; at least mine anyway. Character design is hard, especially when venturing into a different style at the same time. 8212; Posted in Game Development. On August 5, 2014. I’ve had an idea for a game for a long time, a little time capsule without really being anything boring or cliché; something outside the box and a bit more me. Enough rambling though; onto the real thing. Those names sound “ lame”. After knowing IR...