my-eulogy.blogspot.com
my eulogy: GBA: Useful links
http://my-eulogy.blogspot.com/2012/09/gba-useful-links.html
Here are some useful links when developing for the GBA:. GBATEK - Gameboy Advance / Nintendo DS - Technical Info. Gamedev.net - GBA Development From the Ground Up. Gamasutra - Gameboy Advance Resource Management. Maxmod - Music And Sound Solution. Sound on the GBA. Realtime 3D on the GBA. Dev'rs GBA Dev FAQs. The ARM instruction set. Coranac: Bit-tricks and other nifty little snippets. Another fast fixed-point sine approximation. Fixed Point Square Root (pdf). By a Desolate Stream - Square Root.
sacredpotion.blogspot.com
Homebrew Development: July 2010
http://sacredpotion.blogspot.com/2010_07_01_archive.html
Monday, 19 July 2010. Red Temple 1.5 (NDS Homebrew). I'm still making some changes for the GUI for now on Red Temple 1.5. Here some sreenshots:. The medal screen (as well as some others such as the tutorial screen) show a bar indicating the overall completion. As you can see 2 medals of 88 have been completed, as it progresses the green bar will fill. The medal screen also now has a progress bar showing the progress of individual medals displayed under its description. Links to this post. Red Temple 1...
sacredpotion.blogspot.com
Homebrew Development: April 2011
http://sacredpotion.blogspot.com/2011_04_01_archive.html
Thursday, 7 April 2011. Red Temple 1.5 Soon. Well I'm getting closer to finishing 1.5. Not just quite ready to post the game download, but its getting close, I'll post here again when its ready, here some information on it. Check for more information: RedTemple. Game rewritten using the 3D engine, which gives much cleaner menus, variable width text and allows for more sprites/special effects. Ability to save and play replays of your games. Ability to adjust sound/music levels. Now almost 400 items. Aweso...
sacredpotion.blogspot.com
Homebrew Development: November 2010
http://sacredpotion.blogspot.com/2010_11_01_archive.html
Friday, 19 November 2010. Not done a lot since my last post, but I decided to post this anyway. I have added medal announcements. When completing a medal instead of just showing a medal symbol, it will now display what medal has just been completed. I have also allowed the inventory bag space to increase. It will start at 40 slots, but as you earn certain medals it will grow. Anyway, just a small update. Cya! Links to this post. Wednesday, 17 November 2010. Red Temple 1.5 (NDS Homebrew) More Progress.
gameboy.about.com
Game Boy Development and Publishing
http://gameboy.about.com/od/developmentandpublishing
Development and Publishing: Who does it and how's it done? An insider’s look at the business of creating, producing, publishing and marketing of your favorite Game Boy titles. The best information on the top developers and publishers in the gaming industry. Sign Up for Our Free Newsletters. Thanks, You're in! You might also enjoy:. Health Tip of the Day. There was an error. Please try again. Please select a newsletter. Please enter a valid email address. Game Boy - Game Reviews. Parent Tips for Game Boy.
atoygbagps.blogspot.com
aToy GBA GPS: SF.net SVN: atoygbagps:[13] trunk
http://atoygbagps.blogspot.com/2010/05/sfnet-svn-atoygbagps13-trunk.html
AToy is a project for developing a GPS application for the Nintendo Game Boy Advance. The evolution of the project will be posted here, as well as other information that could be useful for possible users of the software (or just curious people). Monday, May 3, 2010. SFnet SVN: atoygbagps:[13] trunk. Http:/ atoygbagps.svn.sourceforge.net/atoygbagps/? Date: 2010-05-02 10:43:36 0000 (Sun, 02 May 2010). Added very basic logging of the track by storing it to sram. Subscribe to: Post Comments (Atom).
optixx.org
GBA – optixx
http://optixx.org/category/gba
AspeQt for OS X El Capitan. Did a small intro for the GBA. I’m using Mushroom. Lib for low level hardware access. Further more iam using Krawall. Sound engine. It’s looks like a old amiga intro, having a sine scroller and some wobbel logo stuff in the background. Have a look…. When i started developing. For the GBA i bought a Flash2Advance. So i decided to write my own client or user space driver. I took the Usb sources and added Parport support. I used Wine. Proudly powered by WordPress.
atoygbagps.blogspot.com
aToy GBA GPS: SF.net SVN: atoygbagps:[16] trunk/app
http://atoygbagps.blogspot.com/2010/05/sfnet-svn-atoygbagps16-trunkapp.html
AToy is a project for developing a GPS application for the Nintendo Game Boy Advance. The evolution of the project will be posted here, as well as other information that could be useful for possible users of the software (or just curious people). Wednesday, May 19, 2010. SFnet SVN: atoygbagps:[16] trunk/app. Http:/ atoygbagps.svn.sourceforge.net/atoygbagps/? Date: 2010-05-16 21:52:34 0000 (Sun, 16 May 2010). Added more stuff to the ui. Added missing file atoy.h (dumb mistake.). Dev Kit Pro GBA toolchain.
sacredpotion.blogspot.com
Homebrew Development: May 2011
http://sacredpotion.blogspot.com/2011_05_01_archive.html
Sunday, 22 May 2011. This isn't a game I intend to continue with, I was just messing around and thought I'd upload it anyway :p It's not full working, but you can select attacks and see their health lower! Links to this post. Thursday, 5 May 2011. Red Temple 1.5a. Some other changes include:. I smoothed out the fading, sometimes an image got stuck on the screen. I changed recipes to 99 max stackable. You will now start with 2 recipes. Added more default items to the assignable items. Increased the shop p...