matthewleeanimatortech.blogspot.com
Matthew Lee: Quick Tip : P4Python Tickets and Motionbuilder 2013
http://matthewleeanimatortech.blogspot.com/2014/09/quick-tip-p4python-tickets-and.html
Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Subscribe to: Post Comments (Atom). Art of Lady T.
matthewleeanimatortech.blogspot.com
Matthew Lee: Quick Tip: Eclipse Custom Module Templates
http://matthewleeanimatortech.blogspot.com/2013/06/quick-tip-custom-eclipse-module.html
Saturday, 1 June 2013. Quick Tip: Eclipse Custom Module Templates. Creating Custom Templates in Eclipse. In Eclipse go to Window - Preferences - PyDev - Editor - Templates and hit new. Make sure the Context drop down is set to New Module, and enter your template into the Pattern filed. Now when you go to create a new module you will be able to create one based on your own custom template. Subscribe to: Post Comments (Atom). Various ramblings on Technical Animation. Useful Technical Art Links.
matthewleeanimatortech.blogspot.com
Matthew Lee: Motionbuilder : Creating a 3rd Person Game Camera System
http://matthewleeanimatortech.blogspot.com/2014/03/motionbuilder-creating-3rd-person-game.html
Sunday, 9 March 2014. Motionbuilder : Creating a 3rd Person Game Camera System. If your game engine stores camera settings in a Python parsable language, for example JSON or xml, you may be able to port your engines camera system into Motionbuilder. The idea is to give animators the exact same cameras from game, in Mobu and with the same control (XBox pad). From the Asset Browser create 2 Nulls and a Camera. Name the Nulls 'GameCameraPivot' and 'GameCameraLookAt', and name the camera GameCamera. Double c...
matthewleeanimatortech.blogspot.com
Matthew Lee: Python Importing : Import Correct Module Based on Caller
http://matthewleeanimatortech.blogspot.com/2014/02/python-importing-import-correct-module.html
Thursday, 13 February 2014. Python Importing : Import Correct Module Based on Caller. Please view comments below for suggestions doing this in a more elegant fashion. Cheers for the comments and tips guys :). For this example let's imagine we want to import MySQL-Python. Into a module we are writing, but we don't know if the person importing this module will be in Maya or Mobu. Consider the following package structure:. MyModule (this is where we want to import the SQL module). From the result its probab...
matthewleeanimator.blogspot.com
Matthew Lee: Homefront 2
http://matthewleeanimator.blogspot.com/2011/12/homefront-2.html
Tuesday, 20 December 2011. No updates recently due to moving to Crytek UK in Nottingham, to work on the new Homefront game as Animator/Tech Artist. New posts will start to appear again in the new year. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: The Division, E3 2014
http://matthewleeanimator.blogspot.com/2014/06/the-division-e3-2014.html
Wednesday, 11 June 2014. The Division, E3 2014. I've been busy away working on this for almost a year now over at Massive in Malmo, Sweden. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: still Alive!
http://matthewleeanimator.blogspot.com/2012/06/still-alive.html
Thursday, 28 June 2012. Well its been a while, and possibly the busiest 6 months of my life. Http:/ www.riggingdojo.com/. I've also been working on an animated short, set in Valve's Portal world. I am currently Lead Technical Animator and responsible for a team of around 5 tech artists rigging and creating production tools for the animation team. I'll show more of the work on this when we start making things public, but for now here is the portal gun rig I've been working on:. Auto Prong Cage deformation.
matthewleeanimator.blogspot.com
Matthew Lee: Tank fun
http://matthewleeanimator.blogspot.com/2013/04/tank-fun.html
Tuesday, 16 April 2013. I recently worked on a tank rig and animation for our upcoming F2P game Warface. Inspiration taken from Felix Joleanes. And here is the final trailer. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimatortech.blogspot.com
Matthew Lee: Quicktip: Connecting and Disconnecting attributes with pymel
http://matthewleeanimatortech.blogspot.com/2013/05/quicktip-connecting-attributes-with.html
Wednesday, 29 May 2013. Quicktip: Connecting and Disconnecting attributes with pymel. Pymel has a much nicer way of connecting and disconnecting attributes than the cmds.connectAttr/disconnectAttr standard. However creating the above locators with pymel gives us the ability to connect attrs with , and disconnect attrs with /. It is also possible to connect standard nodes using their name string to a pynode using the same method. for example:. Subscribe to: Post Comments (Atom). Useful Technical Art Links.