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gmb-time.blogspot.com

Time: Game Maker Blog

A blog following the game creations of Time.

http://gmb-time.blogspot.com/

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Time: Game Maker Blog | gmb-time.blogspot.com Reviews
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A blog following the game creations of Time.
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Time: Game Maker Blog | gmb-time.blogspot.com Reviews

https://gmb-time.blogspot.com

A blog following the game creations of Time.

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gmb-time.blogspot.com gmb-time.blogspot.com
1

Time: Game Maker Blog: March 2010

http://gmb-time.blogspot.com/2010_03_01_archive.html

April 1, 2010. Robot Climb - Review by turboRamble. Time's first Flash game (ever) has challenged and frustrated almost every gamer who has had the chance to play it. With challenging elements such as bombs, spikes, flying baddies, and "wompers" (my name for them), this game has an interesting twist to it - none of the baddies can kill you. Instead, they push you around and try to make you fall. Read more from turboRamble on his blog. Quietus - Alpha IX - Level Select and Saving. Quietus - Alpha IX.

2

Time: Game Maker Blog: Solanum (Screenshot/No Download)

http://gmb-time.blogspot.com/2009/09/solanum-screenshotno-download.html

April 1, 2010. Notice the stars and seeming "sway" of the boss. This is what will happen when he is stunned in the big fight later on. For all the viewers, I can't wait until we finally reach the "1337" ("LEET") mark on visits! Subscribe to: Post Comments (Atom). Follow me on Twitter. The Berryster Personal Website. 8593; Grab This. Counter (Started July 22, 2009). Solanum (Special Forces and New Levels!

3

Time: Game Maker Blog: December 2009

http://gmb-time.blogspot.com/2009_12_01_archive.html

April 1, 2010. I created a walking animation one day for a robot, whom I quickly gave the name "Robot Man." For the last few days, I've created more animations and built several gameplay features around this character and added many different aspects to the game, including floating platforms, buttons, sloped terrain, blast vents (don't do anything other than vent right now), the ability to punch and shoot spikes, and a jetpack. Here are a few of the doodles I've created over the past month or so:.

4

Time: Game Maker Blog: November 2009

http://gmb-time.blogspot.com/2009_11_01_archive.html

April 1, 2010. As usual, I spent a little bit of time tinkering with a program that will take any screen and ripple it like a blast wave. It looks pretty nice, and makes some pretty cool effects! Below are two pictures, the first being the screen before it is rippled to the second which is after it has been rippled several times over. The download includes an editable along with an executable (for those of you without Game Maker or Game Maker Pro! It's not too far along and all-in-all a very boring game,...

5

Time: Game Maker Blog: January 2010

http://gmb-time.blogspot.com/2010_01_01_archive.html

April 1, 2010. I've just begun working with Flash and the FlashPunk. Library. So far I've done two tutorials and I'm really liking it. In just a few hours after starting it up, I have a little platformer going with some sprites in Robot Man! Here it is, and hopefully I will have more flash stuff up in the future! Http:/ img717.imageshack.us/img717/8716/random.swf. Robot Man: Status Update. Robot Man: YYG Competition 5 Entry. Vents now push you. Purple mountains (aesthetic only). Subscribe to: Posts (Atom).

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

jayisgames.com jayisgames.com

Seedling - Walkthrough, Tips, Review

http://jayisgames.com/archives/2012/07/seedling.php

Free online and mobile games. Games for your website. JiG Needs your Help. Click here for more information: " Until we meet again. By Dora July 12, 2012. Beginnings when the wind itself breathes life into you. What follows is a quest for self discovery and shiny things as you soon discover you were created with purpose. Solve puzzles, journey across the land, delve deep into dungeons, battle huge bosses, and more in this homage to classic Zelda and other classic 2D adventure games. Stand on the button un...

gm-blast.blogspot.com gm-blast.blogspot.com

Blast: Game Development: July 2009

http://gm-blast.blogspot.com/2009_07_01_archive.html

Saturday, July 11, 2009. On the GMC to find ambient loops. This is mostly just an update to tell you I'm not dead, just waiting! Also, I created an. All-purpose Game Maker Blog. For myself, because this one is specialized to only Blast). Links to this post. Subscribe to: Posts (Atom). What should the name for Blast be? View my complete profile.

gm-blast.blogspot.com gm-blast.blogspot.com

Blast: Game Development: Re-Structured Deadline

http://gm-blast.blogspot.com/2009/07/re-structured-deadline.html

Saturday, July 11, 2009. On the GMC to find ambient loops. This is mostly just an update to tell you I'm not dead, just waiting! Also, I created an. All-purpose Game Maker Blog. For myself, because this one is specialized to only Blast). Subscribe to: Post Comments (Atom). What should the name for Blast be? View my complete profile.

turboramble.blogspot.com turboramble.blogspot.com

turboRamble: Robot Climb (by Time) Review

http://turboramble.blogspot.com/2010/03/robot-climb-by-time-review.html

Reviews, games, art, and general rambles. Thursday, March 25, 2010. Robot Climb (by Time) Review. Time's first Flash game (ever) has challenged and frustrated almost every gamer who has had the chance to play it. With challenging elements such as bombs, spikes, flying baddies, and "wompers" (my name for them), this game has an interesting twist to it - none of the baddies can kill you. Instead, they push you around and try to make you fall. The entire game is based on the idea of scaling a tower. The fir...

turboramble.blogspot.com turboramble.blogspot.com

turboRamble: Quietus Review

http://turboramble.blogspot.com/2010/03/quietus-review.html

Reviews, games, art, and general rambles. Tuesday, March 23, 2010. Most indie gamers and developers have heard and played Matt Thorson. One thing that some may argue about, but I believe to be the best part of the entire game: the gameplay. 8221; Although the level order (according to difficulty) is still a little bit wacked, the game itself delivers and not too many people should care right now about the organization, since the game isn’t completed yet. On March 24, 2010). March 23, 2010 at 12:28 PM.

turboramble.blogspot.com turboramble.blogspot.com

turboRamble: March 2010

http://turboramble.blogspot.com/2010_03_01_archive.html

Reviews, games, art, and general rambles. Thursday, March 25, 2010. Robot Climb (by Time) Review. Time's first Flash game (ever) has challenged and frustrated almost every gamer who has had the chance to play it. With challenging elements such as bombs, spikes, flying baddies, and "wompers" (my name for them), this game has an interesting twist to it - none of the baddies can kill you. Instead, they push you around and try to make you fall. The entire game is based on the idea of scaling a tower. The fir...

ivgmu.wordpress.com ivgmu.wordpress.com

Interview: Andrew Brophy | Interviewing the Game Making Universe

https://ivgmu.wordpress.com/2010/02/18/interview-andrew-brophy

Interviewing the Game Making Universe. Laquo; Interview: Broxter. Andrew Brophy is an indie game developer who is a member of The Poppenkast. And the founder of The Braingale Team. You can view his personal portfolio. Here or his blog here. Okay, here it goes, although I can’t remember much, so sorry if this is a little vauge…. Also, I’m Andrew Brophy from Australia. How do you come up with the ideas for your games? Of all of your games, which would you say is your favorite, and why? Pretty well. Mos...

ivgmu.wordpress.com ivgmu.wordpress.com

Interview: Greg Lobanov | Interviewing the Game Making Universe

https://ivgmu.wordpress.com/2010/04/11/interview-greg-lobanov

Interviewing the Game Making Universe. Laquo; Interview: Andújar González. Greg Lobanov (AKA banov) is a game developer who has created games such as Wolf, Assassin Blue, and Cowboy Killa. You can follow him on his blog. I’m Banov, and I make really awesome video games. How did you get into game development? Of all of the games you have made, which is your favorite, and why? What an impossible question! I started nearly 11 months ago, and I’m really excited to finish it and get it out soon. So our usual ...

blearekingdoms.wordpress.com blearekingdoms.wordpress.com

Pixel Artist Acquired | Bleare Kingdoms Devlog

https://blearekingdoms.wordpress.com/2010/03/02/pixel-artist-acquired

What is Bleare Kingdoms? Thanks for everyone that applied! In only a few days we had a nice handful of applications, however we ended up going with Ed Scheindlin. Ed has a nice simplistic style with his sprites, so the game should be easier on the eyes and he should help our work go a lot faster. He is a hobbyist casual game developer and we’re eager to get Build 2 finished and released so we can start working on Build 3. Welcome to the team, Ed! Feed You can leave a response. From your own site. Glad yo...

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Time: Game Maker Blog

April 1, 2010. Quietus has seen some pretty intense public attention since its release to Kongregate. On April 6, 2010. Some name sites have reviewed the game and it even made it on today's Bytejacker. Episode (vote for Quietus here. Here are a few snippets of reviews:. Quietus is the kind of game that platformer enthusiasts live on. Developer Time uses his morbid subject matter to cast you into the darkest pits of hell both literarily and physically, and it's a blast. Quietus is a series of discrete sin...

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