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Monday, February 25, 2013. Character Screen, Park, and more. The first major feature I implemented was the Character Select screen. Back in an early build of Felinity, eating the food bowl gave the entire party 1 to all stats, and that was fine as the party was only 1. But with the story rewrite to have Tandy and LilKitty be a duo earlier on, fixing up this functionality came up. Just a normal dialog, but helps establish that someone gets it, and not everyone. Very similar to the normal Character screen.

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HKASoftware | hkasoftware.blogspot.com Reviews
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Monday, February 25, 2013. Character Screen, Park, and more. The first major feature I implemented was the Character Select screen. Back in an early build of Felinity, eating the food bowl gave the entire party 1 to all stats, and that was fine as the party was only 1. But with the story rewrite to have Tandy and LilKitty be a duo earlier on, fixing up this functionality came up. Just a normal dialog, but helps establish that someone gets it, and not everyone. Very similar to the normal Character screen.
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HKASoftware | hkasoftware.blogspot.com Reviews

https://hkasoftware.blogspot.com

Monday, February 25, 2013. Character Screen, Park, and more. The first major feature I implemented was the Character Select screen. Back in an early build of Felinity, eating the food bowl gave the entire party 1 to all stats, and that was fine as the party was only 1. But with the story rewrite to have Tandy and LilKitty be a duo earlier on, fixing up this functionality came up. Just a normal dialog, but helps establish that someone gets it, and not everyone. Very similar to the normal Character screen.

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hkasoftware.blogspot.com hkasoftware.blogspot.com
1

HKASoftware: October 2011

http://www.hkasoftware.blogspot.com/2011_10_01_archive.html

Friday, October 14, 2011. I set out at the start of this contest to make an RPG. I knew I wanted to make an RPG. I had played enough RPGs over my years to know the good stuff and the bad stuff in them. But what could the story be about? Not Really Post Mortem. While I write this postmortem for Felinity, development is not dead. While many, many features were implemented, there were many crucial features left out. Character screens, attack points, sleep points, more stuff to do! Development Cycle: 3 months.

2

HKASoftware: February 2013

http://www.hkasoftware.blogspot.com/2013_02_01_archive.html

Monday, February 25, 2013. Character Screen, Park, and more. The first major feature I implemented was the Character Select screen. Back in an early build of Felinity, eating the food bowl gave the entire party 1 to all stats, and that was fine as the party was only 1. But with the story rewrite to have Tandy and LilKitty be a duo earlier on, fixing up this functionality came up. Just a normal dialog, but helps establish that someone gets it, and not everyone. Very similar to the normal Character screen.

3

HKASoftware: Felinity Postmortem

http://www.hkasoftware.blogspot.com/2011/10/felinity-postmortem.html

Friday, October 14, 2011. I set out at the start of this contest to make an RPG. I knew I wanted to make an RPG. I had played enough RPGs over my years to know the good stuff and the bad stuff in them. But what could the story be about? Not Really Post Mortem. While I write this postmortem for Felinity, development is not dead. While many, many features were implemented, there were many crucial features left out. Character screens, attack points, sleep points, more stuff to do! Development Cycle: 3 months.

4

HKASoftware: January 2013

http://www.hkasoftware.blogspot.com/2013_01_01_archive.html

Monday, January 14, 2013. Felinity - Follow the leader. Work has begun again on Felinity. I've updated my TODO and started working through it again. Three updates for this round:. Wpeeps can now follow other wpeeps. This will namely be used to create the party following system. When a new cat joins your party, it can follow Tandy around. I created a simple test level to show this off. I got Graphics Gale. Working in OS X! Unfortunately, CS2 is PPC only, and Apple effectively killed that with OS X Lion.

5

HKASoftware: June 2011

http://www.hkasoftware.blogspot.com/2011_06_01_archive.html

Sunday, June 26, 2011. So today was my first experience with Texture Packer. And I must say, color me impressed. The interface is VERY intuitive and going from start to "hey, it worked" was painless and worked exactly as I expected. My simple test with it was:. Make folder to stick sprites in. Draw 6 simple sprites (and I do mean simple). Set where I wanted them to be. I'll likely be converting my RPG's Battle Engine Animation System (RPGBEAS? Subscribe to: Posts (Atom). You thought I was dead didnt you?

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HKASoftware

http://www.hkasoftware.com/index.php

I've taken down the source code to Felinity because some people can't respect the Don't Be a Dick License. And went out and were a dick. The source code is still available upon personal request. Work on Felinity has been continuing. Most of what has and is being done can be followed along at the HKASoftware Blog. To Summarize the last year of work I suppose:. Pixel-doubling for smaller assets / more pixelly feels. Branching in scripts / yes-no dialogs. Graphics Gale in OS X. Is complete for uDevGames.

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Monday, February 25, 2013. Character Screen, Park, and more. The first major feature I implemented was the Character Select screen. Back in an early build of Felinity, eating the food bowl gave the entire party 1 to all stats, and that was fine as the party was only 1. But with the story rewrite to have Tandy and LilKitty be a duo earlier on, fixing up this functionality came up. Just a normal dialog, but helps establish that someone gets it, and not everyone. Very similar to the normal Character screen.

hkasoftware.com hkasoftware.com

HKASoftware

I've taken down the source code to Felinity because some people can't respect the Don't Be a Dick License. And went out and were a dick. The source code is still available upon personal request. Work on Felinity has been continuing. Most of what has and is being done can be followed along at the HKASoftware Blog. To Summarize the last year of work I suppose:. Pixel-doubling for smaller assets / more pixelly feels. Branching in scripts / yes-no dialogs. Graphics Gale in OS X. Is complete for uDevGames.

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