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持っていると安心なクレジットカード

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持っていると安心なクレジットカード | icog-studios.com Reviews
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1 持っていると安心なクレジットカード
2 クレジットカードについて思うこと
3 一昔前はクレジットカードというと、怖いイメージがありましたね
4 それから海外に行った時に使うもの、みないな固まったイメージもありました
5 むしろ持っていないと不便な時もあるような時代になってきましたね
6 カードを使い分けて、何枚も持っている人も多く、身近な品になったと思います
7 そしてクレジットカードの中でも、ゴールドカードはちょっと別格です
8 クレジットカードについて
9 クレジットカードの便利さ
10 賢く使えばお得なカード
CONTENT
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持っていると安心なクレジットカード,クレジットカードについて思うこと,一昔前はクレジットカードというと、怖いイメージがありましたね,それから海外に行った時に使うもの、みないな固まったイメージもありました,むしろ持っていないと不便な時もあるような時代になってきましたね,カードを使い分けて、何枚も持っている人も多く、身近な品になったと思います,そしてクレジットカードの中でも、ゴールドカードはちょっと別格です,クレジットカードについて,クレジットカードの便利さ,賢く使えばお得なカード,上限額の設定について
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持っていると安心なクレジットカード | icog-studios.com Reviews

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video | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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Game Jams | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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Bulletproof Outlaws

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Elusive Ninja [Development Blog]. 8220;That kind of thing is SO lethargic to me.”. By Jeff — 226 Comments. December 3, 2014. So I cancelled my flight home, spent a few weeks sleeping on my friend’s couch while I looked for an apartment, and had my few meager personal belongings shipped across Canada to me. As a single guy who has no kids, no responsibilities, and makes his living off a laptop, I figure it’s alright to make a drastic impulse decision toward new adventures now and then. It wasn’t dep...

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Game 002 | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Actually applying game design theory to my game’s design. By Jeff — 95 Comments. December 22, 2014. A little while ago I dug out Game Maker: Studio. If I keep the project smaller in scope then I should be able to learn as I go without too many tears soaking my keyboard lol So here’s a video of terrible “programmer art”:. Here’s a flowchart of the main game loop (made with Lucidchart. Which is free and easy to create these with):. This video on Depth VS Complexity was a b...

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April | 2015 | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Archive for April, 2015. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Looking back on this list I can actually th...

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Making my workflow efficient: from rough drafts to refined detail | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Making my workflow efficient: from rough drafts to refined detail. By Jeff — 1,456 Comments. January 12, 2015. If not, then as long as it works that’s fine.” which has been working so far. I’m sure I’ll have to do some optimization down the road and clean some of those parts up, but I’ll deal with that shit when I get to it lol. This should let me do a lot of cool shit, like having enemies/bosses that can manipulate the speeds of those things on the fly. Related pic or t...

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Ludum Dare | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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Miscellaneous | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. The trials & tribulations of marketing as an indie gamedev! Filed Under: Elusive Ninja: The Shadowy Thief. By Jeff — 66 Comments. August 15, 2011. Last update I talked about doing a big marketing write-up talking about all the stuff I’ve tried, what I’ve learned from it, where I’ve wasted money, where it was worth putting money, all the good and the bad of it. I’m finally almost done that document! ARTICLE I Social Marketing. ARTICLE II Traditional Advertising. A summary...

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post-mortem | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...

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Elusive Ninja: The Shadowy Thief | Bulletproof Outlaws

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Elusive Ninja [Development Blog]. Elusive Ninja: The Shadowy Thief. Sharpen your ninja survival skills in this fast-paced addicting ninja fight-for-your-life! Caught stealing a sacred scroll and cornered on a rooftop you must dodge throwing-stars, dynamite and fire arrows, while catching sushi and riceballs for health! Push your reflexes to the limit and don’t get hit! Click here to check out Elusive Ninja on the App Store! This is my first game and I hope you all dig it! Everything from a Post-Mortem to...

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