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Jason Pace | Experience Design

Experience Design

http://www.jasonmpace.com/

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Jason Pace | Experience Design | jasonmpace.com Reviews
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Jason Pace | Experience Design | jasonmpace.com Reviews

https://jasonmpace.com

Experience Design

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Interactive Experiences | Jason Pace

http://jasonmpace.com/work

Founder and Director, University of Washington Digital Future Lab. Exploring human-computer interaction, harnessing the power of interactive media as an emancipatory tool, and developing original interactive entertainment IP. More…. Creative Director and Principal Producer, Halo franchise. Designed the franchise-spanning, multi-platform. Transmedia experience, and led production for the BAFTA-nominated real-time strategy game Halo Wars. More…. User Experience and Group Manager, Microsoft Windows.

2

Art | Jason Pace

http://jasonmpace.com/art

An active visual arts practice is a fundamental component of my HCI work; I focus on understanding the aesthetic and emotional components of interaction, and I make art to more deeply explore our emotional connections to digital objects and experiences (and to keep my prototyping skills sharp). My current work explores the imagined interior emotional lives of various characters and avatars. I frequently use characters that are only partially completed or that have become temporarily corrupted by the soft...

3

DFL Blog | Jason Pace

http://jasonmpace.com/lab

THE DESIGN PROBLEM WITH HOLOLENS MINECRAFT. You don’t want Minecraft in your living room, and Microsoft doesn’t get it. That’s the problem. Is Microsoft’s recently announced surprise move into augmented reality; it’s not an enclosed visual system that completely replaces the outside world like the Oculus Rift, but rather a transparent visor that overlays physical reality with digital objects. Let’s take the. Minecraft in your living room. Example, as shown in the below image:. So, what makes me so confid...

4

Digital Future Lab | Jason Pace

http://jasonmpace.com/work/digital-future-lab-2

The Digital Future Lab. DFL) approaches creative and speculative projects from a radically diverse team perspective, expanding our common notions of diversity to include neurodiversity and other kinds of differences. Our teams aren’t just diverse, they’re radically diverse and highly effective. The below video features gameplay footage from our upcoming commercial game. DFL mixes and remixes research, social justice, performance, speculative design, commercial game development, gender studies, and more t...

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Team | Digital Future Lab

http://digitalfuturelab.com/team

University of Washington Bothell. Speculative Design: Movement Analysis Research. Speculative Design: Movement Analysis Research. Malik is an associate producer at the DFL and a senior at UWB, currently majoring in Information Systems. He works primarily with the art team on both Corrupted and Ghostlight Manor. Malik is credited for helping organize Zoboomafoo’s closet, and knows all things as it relates to good seaweed and historically tragic sports teams. Chad is a graduate of Computer Science and Soft...

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