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Jon Buresh – Game Design

My name is Jon Buresh. My passion is creating high-quality engaging games. I’ve been making games for about 9 years, and I’ve been making good games for 3 of those years. I obtained my B.S. in Game Design from Champlain College in 2014. Nowadays, I specialize in Rapid Prototyping and Gameplay Design. I currently live in Santa Monica, California where I enjoy eating lots of fantastic food, exploring Downtown LA, the Santa Monica Mountains, and everything in between.

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Jonathan Buresh

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Roc●●●and , Massachusetts, 02370

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781 ●●●●1106
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Jonathan Buresh

49 La●●●●●er St

Roc●●●and , Massachusetts, 02370

United States

781 ●●●●1106
jo●●●●●●●@gmail.com

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Jonathan Buresh

49 La●●●●●er St

Roc●●●and , Massachusetts, 02370

United States

781 ●●●●1106
jo●●●●●●●@gmail.com

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Jon Buresh – Game Design | jonburesh.com Reviews
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My name is Jon Buresh. My passion is creating high-quality engaging games. I’ve been making games for about 9 years, and I’ve been making good games for 3 of those years. I obtained my B.S. in Game Design from Champlain College in 2014. Nowadays, I specialize in Rapid Prototyping and Gameplay Design. I currently live in Santa Monica, California where I enjoy eating lots of fantastic food, exploring Downtown LA, the Santa Monica Mountains, and everything in between.
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Jon Buresh – Game Design | jonburesh.com Reviews

https://jonburesh.com

My name is Jon Buresh. My passion is creating high-quality engaging games. I’ve been making games for about 9 years, and I’ve been making good games for 3 of those years. I obtained my B.S. in Game Design from Champlain College in 2014. Nowadays, I specialize in Rapid Prototyping and Gameplay Design. I currently live in Santa Monica, California where I enjoy eating lots of fantastic food, exploring Downtown LA, the Santa Monica Mountains, and everything in between.

LINKS TO THIS WEBSITE

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Blog | The Orange Day | Thomas Francis | Game Programmer

http://www.theorangeday.com/blog

Thomas Francis Game Programmer. July 11, 2015. Team Aurora Games, A Post Mortem. I’m sure this is something that you’ve been wanting to read about. It’s hard to begin with something like this, honestly. I guess I’ll start by saying that I’m no longer with Team Aurora, and haven’t been since May 2014. It’s crazy to think that 9 of us, for the majority of Team Aurora’s most active […]. April 24, 2014. April 24, 2014. WxWidgets for a Blob Game Editor. April 9, 2014. April 22, 2014. February 21, 2014. Believ...

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Graphical Solar System in C++ | The Orange Day

http://www.theorangeday.com/portfolio/graphical-solar-system-in-c

Thomas Francis Game Programmer. Project item from your portfolio. March 12, 2014. Graphical Solar System in C. For Graphics/Game Engine Programming II, our final assignment was to take all of the knowledge we have learned about graphics programming, and lighting models and create a solar system from it. There were two parts to this project:. The multiple stars in the scene have a real time glow applied to them. This effect is based on a rendering technique outlined in GPU Gems: Real Time Glow. The glow t...

theorangeday.com theorangeday.com

Team Aurora Games, A Post Mortem | The Orange Day

http://www.theorangeday.com/news/team-aurora-games-a-post-mortem

Thomas Francis Game Programmer. Team Aurora Games, A Post Mortem. July 11, 2015. Team Aurora Games, A Post Mortem. I’m sure this is something that you’ve been wanting to read about. Grey: The Lost Technology. We started getting concept art going and had some game jams working on the game. We all decided that we wanted to use XNA and build a game engine. Since none of us had direct experience working on a game of this size, we thought, “How hard could it be? Grey Development Post-Kickstarter Success.

theorangeday.com theorangeday.com

About | The Orange Day

http://www.theorangeday.com/about

Thomas Francis Game Programmer. I am graduate of the Game Studio at Champlain College. With a BS in Game Programming (May 2014). I love programming. I have a strong background in C , C#, Responsive Web Development, and a deep knowledge of low-level programming. I have a passion for graphics, tools, and gameplay programming. I also have a really strong background in mathematics, and enjoy solving math problems. Team Aurora Games, A Post Mortem. WxWidgets for a Blob Game Editor. Things to know about LibGDX.

theorangeday.com theorangeday.com

Things to know about LibGDX | The Orange Day

http://www.theorangeday.com/android/things-to-know-about-libgdx

Thomas Francis Game Programmer. Things to know about LibGDX. April 9, 2014. April 22, 2014. Things to know about LibGDX. I just started porting over Crate Crash. To libgdx to get it working on Android. And through this process I’ve learned a few things. Camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight() ; / setToOrtho (bool yIsDown, width, height) camera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight() ;. Game Helper screen width/height holds the resolutio...

theorangeday.com theorangeday.com

Captain Crash | The Orange Day

http://www.theorangeday.com/portfolio/captain-crash

Thomas Francis Game Programmer. Project item from your portfolio. March 9, 2014. Play at FlashChaz.com]. September 25, 2009. Send Captain Crash flying in this awesome side-scrolling launcher game! Look out for obstacles, some of them can send you flying and others will stop you dead. Rack up enough cash to upgrade your cannon, or hook up Captain Crash with some awesome apparel! Shoot for the stars and get each badge in the game! Captain Crash is a collaboration with Chaz. And waited to see if we could ge...

theorangeday.com theorangeday.com

Crate Crash 2 | The Orange Day

http://www.theorangeday.com/portfolio/crate-crash-2

Thomas Francis Game Programmer. Project item from your portfolio. February 26, 2014. February 26, 2014. March 30, 2013. In Crate Crash 2 the amazing sequel to Crate Crash. Crate Crash 2, like Crate Crash. Was developed fully in the Flash IDE and uses the Box2D engine. The game was developed in the Flash IDE with Actionscript 3. With this simple mechanic in mind, I was able to design a final 52 levels. Object placement, deletion, translation, and duplication. Control points for scaling objects. A href= ti...

theorangeday.com theorangeday.com

Thomas | The Orange Day

http://www.theorangeday.com/author/thomasfrancis

Thomas Francis Game Programmer. July 11, 2015. Team Aurora Games, A Post Mortem. I’m sure this is something that you’ve been wanting to read about. It’s hard to begin with something like this, honestly. I guess I’ll start by saying that I’m no longer with Team Aurora, and haven’t been since May 2014. It’s crazy to think that 9 of us, for the majority of Team Aurora’s most active […]. April 24, 2014. April 24, 2014. WxWidgets for a Blob Game Editor. April 9, 2014. April 22, 2014. March 18, 2014. About the...

theorangeday.com theorangeday.com

Senior Production: Game Over Feedback | The Orange Day

http://www.theorangeday.com/college/senior-production-game-over-feedback

Thomas Francis Game Programmer. Senior Production: Game Over Feedback. February 21, 2014. March 7, 2014. Senior Production: Game Over Feedback. Believe it or not, we never implemented an in-game way of showing which team won when the game is over. This has created some confusion at the QA labs because when the game finishes,. You can imagine that people get confused when it appears there are no more enemies left, but they can still run around. Check to see if there are lives remaining on only 1 team.

theorangeday.com theorangeday.com

wxWidgets for a Blob Game Editor | The Orange Day

http://www.theorangeday.com/college/wxwidgets-for-a-blob-game-editor

Thomas Francis Game Programmer. WxWidgets for a Blob Game Editor. April 24, 2014. April 24, 2014. WxWidgets for a Blob Game Editor. A blob game is something like Loco Roco or Gish where there are characters and objects in the game that can compress and squeeze and roll around. Using the physics system I have been working on this semester I wanted to replicate that and create a game with the following in mind:. Must contain a character that can roll around. Must display features of a mass aggregate system.

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