seriousgamessociety.org
Organizational Structure – Serious Games Society
https://seriousgamessociety.org/index.php/joomla-pages/organizational-structure
The International Journal of Serious Games (IJSG). Catalogue of web services for SGs. Learning on and with SGs. Tools and methods for SG design. The Serious Games Society has a technical structure with organizational units structured along two main dimensions: research fields and application domains. The SGS is in development: for the beginning, some geographical regions will be better covered than others will, as it will happen for the SG research and application field. Remco Velkamp, UU. DATAK, a game ...
elios.diten.unige.it
Cyber Phisical Systems
http://www.elios.diten.unige.it/index.php/teaching/121-cyber-phisical-systems
The course provides an introduction to system engineering (requirement engineering, product life-cycle management, modeling, simulation and performance analysis) in the cyberphysical system domain. SysML, Matlab Simulink, EA, Eclipse/NetBeans, MySQL. Send us an This email address is being protected from spambots. You need JavaScript enabled to view it. or give us a call on 39 010 353 27 95. International Journal of Serious Games (IJSG). Serious Games Society (SGS). Via Opera Pia 11a - Genoa - Italy.
elios.diten.unige.it
Publication List
http://www.elios.diten.unige.it/index.php/publication/105-publication-list
See the complete list. Published: 11 December 2014. M B Carvalho, F. Bellotti, R. Berta, A. De Gloria, G. Gazzarata, J. Hu, and M. Kickmeier-Rust, A case study on service-oriented architecture for serious games. Entertainment computing, Vol. 6, No.1, January 2015 doi:10.1016/j.entcom.2014.11.001. Elsevier Entertainment Computing, Vol. 5, No.4, December 2014, DOI: 10.1016/j.entcom.2014.07.003. F Bellotti, , R. Berta, A. De Gloria, Special issue on Serious Games. S Arnab, T. Lim, M. B. Carvalho...Internati...
elios.diten.unige.it
A case study on service-oriented architecture for serious games
http://www.elios.diten.unige.it/index.php/publication/103-a-case-study-on-service-oriented-architecture-for-serious-games
See the complete list. A case study on service-oriented architecture for serious games. Published: 19 December 2014. M B Carvalho, F. Bellotti, R. Berta, A. de Gloria, G. Gazzarata, J. Hu, and M. Kickmeier-Rust. Volume 6, January 2015. Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities. DOI: 10.1016/j.entcom.2014.11.001. Serious Games Society (SGS).
elios.diten.unige.it
Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities
http://www.elios.diten.unige.it/index.php/publication/109-game-based-learning-for-21st-century-transferable-skills-challenges-and-opportunities
See the complete list. Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities. Published: 04 November 2014. Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities. F Bellotti, R. M. Bottino, B. Fernández-Manjón, R. Nadolski. Journal of Educational Technology and Society. Volume 17, Issue 1, January 2014. International Journal of Serious Games (IJSG). Serious Games Society (SGS). Game and Learning Annual Conference (GALA). 39 010 353 27 95.
fr.wikipedia.org
Jeu sérieux — Wikipédia
https://fr.wikipedia.org/wiki/Jeux_sérieux
Un article de Wikipédia, l'encyclopédie libre. Redirigé depuis Jeux sérieux. Aller à : navigation. De l’anglais serious game. 160;sérieux et game. 160;jeu ) est un logiciel. Qui combine une intention sérieuse de type pédagogique. Informative, communicationnelle, marketing. Idéologique ou d’entraînement avec des ressorts ludiques. De manière synthétique, un jeu sérieux englobe tous les jeux vidéo. Qui s'écartent du seul divertissement. Des règles et éventuellement des objectifs ludiques. Jeux d’entraîn...
elios.dibe.unige.it
iFood
http://www.elios.dibe.unige.it/index.php/88-projects/past-projects/160-ifood
Electronics for the Information Society. The Elios Lab of the DITEN Department at University of Genoa is engaged since years in the research and development of innovative applications of intelligent electronic systems in several fields, such as Technology Enhanced Learning, Automotive and Gaming . Our teaching courses offered at. The course provides an introduction to system engineering (requirement engineering, product life-cycle. Computer Graphics, Games and Simulation. IFOOD is an educational. Send us...
elios.dibe.unige.it
Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities
http://www.elios.dibe.unige.it/index.php/publication/109-game-based-learning-for-21st-century-transferable-skills-challenges-and-opportunities
See the complete list. Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities. Published: 04 November 2014. Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities. F Bellotti, R. M. Bottino, B. Fernández-Manjón, R. Nadolski. Journal of Educational Technology and Society. Volume 17, Issue 1, January 2014. International Journal of Serious Games (IJSG). Serious Games Society (SGS). Game and Learning Annual Conference (GALA). 39 010 353 27 95.
elios.dibe.unige.it
Cyber Phisical Systems
http://www.elios.dibe.unige.it/index.php/teaching/121-cyber-phisical-systems
The course provides an introduction to system engineering (requirement engineering, product life-cycle management, modeling, simulation and performance analysis) in the cyberphysical system domain. SysML, Matlab Simulink, EA, Eclipse/NetBeans, MySQL. Send us an This email address is being protected from spambots. You need JavaScript enabled to view it. or give us a call on 39 010 353 27 95. International Journal of Serious Games (IJSG). Serious Games Society (SGS). Via Opera Pia 11a - Genoa - Italy.