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Call of Uni | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/category/call-of-uni
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Category Archives: Call of Uni. Finally got spawning bots into the game rather than the manual placement that existed before hand. As I said before now I can tailor the game to be truly challenging and that’s exactly what I plan to do over the next few days. As usual I’ll leave you with the latest update enjoy. This entry was posted in Call of Uni. November 6, 2014. From here I’ll be able to incorporate and endless mo...
gamedev.kevinosullivan.info
Enemy Bots Bye Bye Enemy Bots | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/enemy-bots-bye-bye-enemy-bots
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Enemy Bots Bye Bye Enemy Bots. So the first first of a few of my hurdles has been accomplished, I’ll be it in a very simple manner but that’s where these things must start. I am of course talking about enemy Bots been destroyed when I shoot them. This entry was posted in Call of Uni. October 29, 2014. Call of Uni Reporting for Duty. In the game of Call of Uni you either Win or You Die →. Importance of communities in gaming.
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February | 2015 | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/2015/02
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Monthly Archives: February 2015. Tipping away at this Spacetron tutorial, lots of really interesting information available from it, I really recommend checking them out here. I’ll leave you with the latest video, enjoy. This entry was posted in Spacetron. February 24, 2015. This entry was posted in Spacetron. February 22, 2015. Importance of communities in gaming. Are Video games Art? Proudly powered by WordPress.
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Blast from the past | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/blast-from-the-past
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Blast from the past. Found an old friend from first year game design that I wanted to add to portfolio so will be storing information on it here and hopefully get around to working on it in the nearby future. Meet Deflector and small and simple 3-Level, XNA (C#) computer game. This is being added here as proof of concept and should not be treated as a finished product, enjoy. This entry was posted in Legacy. January 1, 2014.
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Mods are games too :( | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/mods-are-games-too
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Mods are games too :(. While on the topic of adding old content to portfolios here a Skyrim Mod I had worked on in the past. Again like “Deflector” this is proof of concept and although quite progressed it is not a finshed product and has not yet been released to the Skyrim Workshop on steam. Video is below and a full write up (design/guide) is available. This entry was posted in Legacy. January 1, 2014. Blast from the past.
gamedev.kevinosullivan.info
Still Alive | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/still-alive
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Also going to start work on a design doc for a game that I plan to begin development on during the summer with couple of friends will have more on that later. This entry was posted in Spacetron. February 22, 2015. Moving Along →. Importance of communities in gaming. Are Video games Art? Proudly powered by WordPress.
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Spacetron | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/category/spacetron
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Tipping away at this Spacetron tutorial, lots of really interesting information available from it, I really recommend checking them out here. I’m onto the last part of this series and after that will start to make it my own. I have lots of nice ideas for it. Might be a while before I get to re-creating it in Unreal Engine, there’s plenty I can do with the XNA version right now. This entry was posted in Spacetron. In short i...
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October | 2014 | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/2014/10
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Monthly Archives: October 2014. And you can now. Call Of Uni Alpha is available on request from here. What you are getting is very early Alpha access to the game in its pure basic implementation. But its there and playable, you can replay the level and try beat previous scores, there is a start screen you go to before beginning play and you can exit the game after completing the level. This entry was posted in Call of Uni.
gamedev.kevinosullivan.info
November | 2014 | Kevin O'Sullivan Game Development
http://gamedev.kevinosullivan.info/2014/11
Kevin O'Sullivan Game Development. My Game Development Blog. A tale of two paths. Monthly Archives: November 2014. Finally got spawning bots into the game rather than the manual placement that existed before hand. As I said before now I can tailor the game to be truly challenging and that’s exactly what I plan to do over the next few days. As usual I’ll leave you with the latest update enjoy. This entry was posted in Call of Uni. November 6, 2014. From here I’ll be able to incorporate and endless m...