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kylejbolton.com

Portfolio of Kyle Bolton

Kyle Bolton is a game developer and designer.

http://www.kylejbolton.com/

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Portfolio of Kyle Bolton | kylejbolton.com Reviews
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Kyle Bolton is a game developer and designer.
<META>
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1 Kyle
2 Bolton
3 Savannah
4 College
5 SCAD
6 game
7 level
8 design
9 gameplay
10 prisma
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Page content here
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kyle bolton,introduction,professional work,personal work,writing,linkedin,twitter,resume,view resume,thrust interactive,prisma,prisma development blog,send mail,visit linkedin,design html5 up
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Portfolio of Kyle Bolton | kylejbolton.com Reviews

https://kylejbolton.com

Kyle Bolton is a game developer and designer.

LINKS TO THIS WEBSITE

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Prisma Has a Website

http://kylejbolton.blogspot.com/2013/05/prisma-has-website.html

Sunday, May 19, 2013. Prisma Has a Website. Over the weekend, I've been working on Prisma's web presence. It's based off of Alex's designs. Naturally, there's probably some bugs, because I don't have that much HTML and CSS experience. Therefore, what better way to get a bug report than to put it out there for all to see? I'll continue to work on the site over the next few weeks. There's still a few features I want to add, including a team page and possibly even a new playtester hub.

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: My Second Attempt at Ludum Dare is About to Begin

http://kylejbolton.blogspot.com/2013/12/my-second-attempt-at-ludum-dare-is.html

Friday, December 13, 2013. My Second Attempt at Ludum Dare is About to Begin. It's that time again! As of writing, we're about thirty minutes away from the theme reveal. I'm rather ill prepared for this game jam, so we'll see if I can make it. My last attempt was for LD #26. I've recently released a more polished version of that game on itch.io. I'll try to post regularly on their public blog, so if you want to see any of my in-development ramblings you can find them here. End of Level Menu Mock-up.

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Better Late Than Never...

http://kylejbolton.blogspot.com/2013/11/better-late-than-never.html

Thursday, November 21, 2013. Better Late Than Never. Hello everyone. It's been a long time since my last blog post. I've been incredibly busy the past few months, and haven't had the time to provide an update on the various projects I've been working on. I hate to say, but I've stopped and started this blog post several times for two months now. Which is unfortunate, as a lot of cool things have happened. Buckle in, this could be a long ride. We've also updated the pause menu and end of level menu. B...

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Emergent Behaviors of Prisma

http://kylejbolton.blogspot.com/2013/02/emergent-behaviors-of-prisma.html

Monday, February 25, 2013. Emergent Behaviors of Prisma. The past couple of weeks have been pretty hectic for Prisma. Since my last blog post, we've made significant progress on art direction, and had another big playtest session (an analysis on that is incoming). During this time, Paul. For example, imagine the following scenario: the player sees a large filtered object, and a smaller constant pushable object. In this case, the primitive cube is the pushable object. Pushable objects have many emergent b...

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Information and Boundaries Within Games

http://kylejbolton.blogspot.com/2013/07/information-and-boundaries-within-games.html

Saturday, July 13, 2013. Information and Boundaries Within Games. Johan Huizinga in Homo Ludens: A Study of the Play-Element in Culture. A few weeks ago, I had a conversation with a friend about how The Legend of Zelda. Series has evolved over the years qualitatively. One of his points was that The Legend of Zelda: A Link to the Past. Is objectively better than the original Zelda. Much like the achievements and trophies that proliferate in gaming today, players were given meaningless tokens for reaching ...

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Xbox, Go Home

http://kylejbolton.blogspot.com/2013/06/xbox-go-home.html

Thursday, June 6, 2013. Xbox, Go Home. Since the terrible PR debacle that was the Xbox One reveal, I've been saying that Microsoft needs to clearly and honestly state their policies, and let consumers decide rather or not the product is right for them. Now that they've attempted to clear up that message ( and failed. I feel that the Xbox One is fundamentally incompatible with my views as a gamer as well as a developer. Put it, this discussion is actually about " the bits [that] are on your hard drive.

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: ...The Journey Ends [For Now]

http://kylejbolton.blogspot.com/2013/06/the-journey-ends-for-now.html

Tuesday, June 4, 2013. The Journey Ends [For Now]. Last week, the SCAD quarter ended. In turn, this means that that the school year concluded, and with it the very rigorous course that was Senior Studio. What does this mean, exactly? Quite simply, it means that Team Prisma has reached an incredibly important milestone: we've "shipped" a fully playable game, which can be downloaded for free at prismagame.com. What We Got Right. One of the things that I'm most proud of with Prisma was how quickly we iterat...

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Friday, December 13, 2013. My Second Attempt at Ludum Dare is About to Begin. It's that time again! As of writing, we're about thirty minutes away from the theme reveal. I'm rather ill prepared for this game jam, so we'll see if I can make it. My last attempt was for LD #26. I've recently released a more polished version of that game on itch.io. I'll try to post regularly on their public blog, so if you want to see any of my in-development ramblings you can find them here. Thursday, November 21, 2013.

kylejbolton.com kylejbolton.com

Portfolio of Kyle Bolton

Game Designer and Developer. My name is Kyle Bolton, and I am a graduate of SCAD-Atlanta. Where I received a BFA in Interactive Design and Game Development. I am passionate about the game industry, and am dedicated to creating holistic, rewarding experiences. As of October 2013, I began working at Thrust Interactive as an independent contractor. I am primarily responsible for implementing and designing gameplay elements, UX, and UI. Click on images for more information. In October of 2013, I participated...

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Kyle J. Brady. Creating Better Contexts for Usability and User Experience Testing. August 28, 2016. November 22, 2016. This technique is somewhat different than the traditional approach used in testing where researchers create a one-size-fits-all context of use and then force the test users into that, potentially, alien context (which, in some cases is necessary). Why do this when one can leverage the story of each individual test user and create a unique context of use based on those stories? It doesn&#...

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Kyle is a businessman, technologist, and ultrarunner residing in San Francisco. He grew up in the small farming town of Los Banos, California where, at a young age, he began taking apart his various toys and gadgets just to see how they work. This boundless curiosity is what lead to a future of building some of the most innovative companies and products in the world. He received a degree in Business Administration from Cal Poly, San Luis Obispo. And is currently a Product Manager at Spire.

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