dieubussy.blogspot.com
COREgaming, by dieubussy: December 2009
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COREgaming, by dieubussy. A PART OF THE COREGAMERS. Wednesday, December 30, 2009. Takayoshi Sato's character design master class. Last month's issue of Game Developer magazine contains a highly informative piece by Takayoshi Sato regarding his approach to videogame character design. A recommended read to anyone interested in becoming acquainted with the details behind Sato's work, as well as valuable advice and essential details: in short, a must read. Wednesday, December 16, 2009. Upon confirming the in...
dieubussy.blogspot.com
COREgaming, by dieubussy: April 2010
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COREgaming, by dieubussy. A PART OF THE COREGAMERS. Thursday, April 8, 2010. My 2009 OST Selection - Interview with Tomáš "Floex" Dvořák. One of the most appealing environmental puzzles within Machinarium consists of returning these depressed street musicians their missing instruments so they can carry on enjoying their jam. Where the percussion instruments are most evident; contrariwise, Dvořák (pronounced DVOR-zhack. And The Glasshouse with Butterflies. As a celebration of my own to one of the most int...
dieubussy.blogspot.com
COREgaming, by dieubussy: Q&A with Koji Ueno - Resonances of Gadget
http://dieubussy.blogspot.com/2010/02/q-with-koji-ueno-resonances-of-gadget.html
COREgaming, by dieubussy. A PART OF THE COREGAMERS. Saturday, February 6, 2010. Q&A with Koji Ueno - Resonances of Gadget. And The Last Emperor. In one of his most singular musical moments, Ueno participated with Haruhiko Shono and the Synergy studio for the creation of the music score for the best-selling CD-ROM experience GADGET: INVENTION, TRAVEL and ADVENTURE. As an addendum to the results of my research, already presented in last year's interview with Haruhiko Shono. When Mr. Shono was a univers...
dieubussy.blogspot.com
COREgaming, by dieubussy: The beginning of a beautiful friendship: Des Pixels a Hollywood
http://dieubussy.blogspot.com/2010/03/beginning-of-beautiful-friendship-des.html
COREgaming, by dieubussy. A PART OF THE COREGAMERS. Wednesday, March 24, 2010. The beginning of a beautiful friendship: Des Pixels a Hollywood. As Warner eventually took over the company, firing the original founder Nolan Bushnell, the Atari VCS - then the most successful console world over - was used as a launch pad for the release of numerous movie to home videogame. Adaptations. With the success of coin operated. Games like STAR WARS ARCADE ,. In his debut book entitled Des Pixels a Hollywood. Silent ...
dieubussy.blogspot.com
COREgaming, by dieubussy: March 2009
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COREgaming, by dieubussy. A PART OF THE COREGAMERS. Monday, March 30, 2009. A goy came up to Rabbi Moishe to ask, “Why do rabbis always answer with a question? To which Rabbi Moishe replied, “Why not? Apesar de ser um modelo repetido incessantemente ao longo dos anos, o estilo de aventura point and click. Da narrativa e dos jogos de palavras, ainda hoje recordados pelos admiradores de clássicos como MANIAC MANSION ou MONKEY ISLAND. Onde o personagem responde sempre com uma pergunta – como ordena a ...
dieubussy.blogspot.com
COREgaming, by dieubussy: November 2009
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COREgaming, by dieubussy. A PART OF THE COREGAMERS. Sunday, November 1, 2009. Amusement magazine, issue 6: BUG! Magazine, a fairly recent French trimestral publication, addresses some of the larger problems of the games journalism sphere, providing the sort of educated reading that is still light-years away from the common videogame website. The latest issue of the magazine, entitled BUG, is dedicated to concept of game program bug. Through different articles, the authors provide unique assessments on ho...
dieubussy.blogspot.com
COREgaming, by dieubussy: March 2010
http://dieubussy.blogspot.com/2010_03_01_archive.html
COREgaming, by dieubussy. A PART OF THE COREGAMERS. Wednesday, March 24, 2010. The beginning of a beautiful friendship: Des Pixels a Hollywood. As Warner eventually took over the company, firing the original founder Nolan Bushnell, the Atari VCS - then the most successful console world over - was used as a launch pad for the release of numerous movie to home videogame. Adaptations. With the success of coin operated. Games like STAR WARS ARCADE ,. In his debut book entitled Des Pixels a Hollywood.
dieubussy.blogspot.com
COREgaming, by dieubussy: October 2009
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COREgaming, by dieubussy. A PART OF THE COREGAMERS. Friday, October 30, 2009. Without further ado: Haruhiko Shono. Some months ago, I advertised the rare chance I was given to interview Haruhiko Shono. As mentioned in the Profile and Interview. Monday, October 12, 2009. Leaps of Faith - Eric Viennot interview with Jordan Mechner and Eric Chahi. By Eric Viennot, the co-founder of the French studio Lexis Numérique and the creator of the cult classic IN MEMORIAM (see profile and interview. 終わり (THE END) :.
dieubussy.blogspot.com
COREgaming, by dieubussy: Infinite/Undefined - an interview with Eurico Coelho
http://dieubussy.blogspot.com/2010/05/infiniteundefined-interview-with-eurico.html
COREgaming, by dieubussy. A PART OF THE COREGAMERS. Wednesday, May 5, 2010. Infinite/Undefined - an interview with Eurico Coelho. Incited by the author's long held fascination for cinema and photography, the birth of Apeiron. Embarked on a final European tour. Where does the desire to create a film using the computer originate from? Might it have been in some manner influenced by similar initiatives, namely from the international community of Amiga computer users? The animation department from Expo98 sol...
dieubussy.blogspot.com
COREgaming, by dieubussy: May 2010
http://dieubussy.blogspot.com/2010_05_01_archive.html
COREgaming, by dieubussy. A PART OF THE COREGAMERS. Wednesday, May 5, 2010. Infinite/Undefined - an interview with Eurico Coelho. Incited by the author's long held fascination for cinema and photography, the birth of Apeiron. Embarked on a final European tour. Where does the desire to create a film using the computer originate from? Might it have been in some manner influenced by similar initiatives, namely from the international community of Amiga computer users? The animation department from Expo98 sol...