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Read all about Frederick Raynal and his studio Ludoid!

http://www.ludoid.fr/

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NEWS | ludoid.fr Reviews
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Read all about Frederick Raynal and his studio Ludoid!
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news,ludography,fred's lab,studio,links,our games,fan pages,connection,user name,remember me,forgot your username,create an account,comments 2,add your comment,comments 1,comments 15,comments 6,lucky pirate,read more,boxon web demo,facebook page,then
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NEWS | ludoid.fr Reviews

https://ludoid.fr

Read all about Frederick Raynal and his studio Ludoid!

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1

Retro Game Jam 2013

http://www.ludoid.fr/site/index.php/menu-lab/227-art-retrogamjam-fredlab

Frédérick Raynal in silico. Register or log in to an existing account to share your comments. Retro Game Jam 2013. After teams setup, constraints are chosen by draw lots (with a Monkey program) and displayed on the huge video screen and on the Retro Game Jam official page. I used my favorite language Monkey. No framework, started with only the sprite manager I did for PopCorn). The Holy Hand Grenade is a required item, so an homage to the game Worms 2 and the Monty Pythons Holy Grail movie imposed itself.

2

FRED's LAB.

http://www.ludoid.fr/site/index.php/en/menu-lab

Frédérick Raynal in silico. Register or log in to an existing account to share your comments. Retro Game Jam 2013. After teams setup, constraints are chosen by draw lots (with a Monkey program) and displayed on the huge video screen and on the Retro Game Jam official page. I used my favorite language Monkey. No framework, started with only the sprite manager I did for PopCorn). The Holy Hand Grenade is a required item, so an homage to the game Worms 2 and the Monty Pythons Holy Grail movie imposed itself.

3

10000 CHESTS

http://www.ludoid.fr/site/index.php/chests

Frédérick Raynal in silico. Register or log in to an existing account to share your comments. The 10.000 Chests web experiment is over. Discover the new enhanced version :. 10,000 Chests for iPod, iPhone and iPad is available for free on the AppStore. It works with the Game Center, so you can compare your score against others and try to become the best player on earth! Contact form about 10.000 Chests: click here. FaLang translation system by Faboba.

4

bOxOn WEB GAME

http://www.ludoid.fr/bOxOn/bOxOn.html

BOxOn lite version playable on the WEB! La version démo de bOxOn jouable sur le WEB! Work with a Windows PC, you must accept the Java plug-in. / Fonctionne sur un PC Windows, vous devez accepter le plug-in Java. Keys [-] change screen size / Touches [-] change la taille de l'écran.

5

STUDIO

http://www.ludoid.fr/site/index.php/menu-accueil

Frédérick Raynal in silico. Register or log in to an existing account to share your comments. Creation, prototyping and development studio. Over three decades of experience in video game industry. Creator, programmer and project manager : Alone in the Dark, Little Big Adventure,. Interactive products conception assistance and advice. Design and development of applications, games and new generation toys. Playful or domotic electronic products prototyping. FaLang translation system by Faboba.

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LINKS TO THIS WEBSITE

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: April 2015

http://coffemonsters.blogspot.com/2015_04_01_archive.html

Sunday, 26 April 2015. This time I want to share a little bit of my thoughts about tools. There won't be so much technical stuff more polemic about how we design tools and what we do wrong ( I will mention examples of mistakes I done in editor). But let's start from simple facts :. People who use tools love them. Programmers often hate because of boring UI code. Of course this was just begin which in the end resulted in creation of: White Rabbit Toolset. Writing this tools shown me few things:. Of course...

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: Planning

http://coffemonsters.blogspot.com/p/in-this-page-you-can-find-progress-of.html

In this page you can find few things:. Things I currently working on. Estimation of this tasks. After task will be finished I will be moving it to progress page as task is finished. The task are marked with the priority:. Highest one. Will start even if it mean stopping work on other tasks. This is important task which will be start ASAP. It's waiting till I finish all task with higher priority. This will be done in some free time or when I will need some simple tasks. Done] Validate Linux build. Some wa...

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: Progress #7 : Two weeks later ...

http://coffemonsters.blogspot.com/2015/07/progress-7-two-weeks-later.html

Wednesday, 15 July 2015. Progress #7 : Two weeks later . Yes, two busy weeks. So let's go to the point: How much project changed in meantime. My estimations of work was pretty accurate. After two weeks that I spend on porting editor I can for sure say that port is still not finished but at least in usable state which you can see bellow:. But there are still some bugs which will take some time to figure out how to fix them. To give you example how time consuming such a task can be :. 18 July 2015 at 10:56.

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: Progress

http://coffemonsters.blogspot.com/p/little-big-adventure-progress.html

In this page you can find progress of things I currently doing or done after creating this page. 29-03-2015) Improved binding of materials. 16-04-2015) Added handles to resources (Specialized smart pointers). 22-06-2015) Switched on Clang-3.6 : Removing of all new warnings/errors. 23-06-2015) Fixes to FileSystem, Memory management and Linux implementations of base functions. 25-06-2015) Replaced WR TRAP with WR CRITICAL, WR ERROR, WR WARNING, WR ASSERT. 2-07-2015) Recovered windows build after Linux port.

angelusda.blogspot.com angelusda.blogspot.com

Angelus blog: Singleton pattern

http://angelusda.blogspot.com/2015/05/singleton-pattern.html

Sunday, May 17, 2015. People love it or hate it. There are also group of people who don't mind them. I'm still try figure out which I'm :] I'm for sure not the one who love them. I'm also cannot say that I rally hate them because I still use them in code (It is like with my Facebook account. After I created one I try not complain about fb. ). So probably I'm best fit to don't mind group. Today sadly I had problem where I still don't know cleaner solution than global state:. I'm still not sure about this ...

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: August 2015

http://coffemonsters.blogspot.com/2015_08_01_archive.html

Saturday, 29 August 2015. So where to start? Maybe with small explanation about last two weeks of silence? Or maybe why there is no "Anatomy of LBA" post (We still missing 2 races)? Or why there is no new pictures from my improvement of Painting skills? Well there is one answer: I didn't had too much time :/ I were changing apartment and doing boring but time consuming stuff like cleaning, shopping, paper works. Good thing is that right now I have all my stuff which finally arrived to UK :]. Something wh...

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: March 2015

http://coffemonsters.blogspot.com/2015_03_01_archive.html

Saturday, 14 March 2015. This time some lets catch up with changes that happened in LBA in last month:. Big part of change with moving Meshes, Rigs and Animations to resource system. Thanks to that I have one way to handle most assets. I used this opportunity to update my Blender plugin and develop whole system a little bit more. Of course there were some problems that shown in meantime of doing it but well there would be no fun if it was to easy. So my to do for resources is :. Sunday, 8 March 2015.

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: Little Big Adventure

http://coffemonsters.blogspot.com/p/games.html

How it all started. At that time there was no information about any official re-release, remake, remastered version. Little Big Adventure 3 was just legend which existed for years and most even then a lot of people stop believing in it. Because of that I decided to make remake of first game. First attempts were pretty rough but I was and still am proud of them anyway. They are fundament for project you can watch now. First screenshot shown on http:/ forum.magicball.net. Five years later (Year 2015).

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: Progress #8: ... it's Sunday already ?

http://coffemonsters.blogspot.com/2015/07/progress-8-its-sunday-already.html

Sunday, 26 July 2015. Progress #8: . it's Sunday already? In life there are days when the only thing you dream about is going to sleep. In day like that you are not really tired, you sleep a lot day earlier and still your eyes are closing. Editor is working on both platforms. New project generator support visual studio and clang. Recovering of build system. Right now I still don't have access to my build machine but I like when whole building system works. So after switching 100% on new project gener...

coffemonsters.blogspot.com coffemonsters.blogspot.com

Coffe Monsters: Progress #4

http://coffemonsters.blogspot.com/2015/06/progress-4.html

Tuesday, 9 June 2015. Time is like mountain stream, flow really fast. For me this week was one of this "crazy" one where I didn't done a lot. But a the same time a lot happened. And here I want to thanks for all people that commented my posts and send me messages. For you this simple stuff may be insignificant but for me they mean really a lot. And finally my plans for next three weeks: Linux port. Subscribe to: Post Comments (Atom). I have never seen one. But I have heard they exist.

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Got an idea for a smartphone app or Facebook game? Don’t have the expertise or time to develop? We are here to help! We develop robust mobile applications that efficiently and slickly run on all popular platforms such as iOS, Android, Windows, Blackberry, etc. giving you multi-platform native user experience employing a single code base. We deliver apps with high performance and utility, ranging from productivity and business to gaming, leisure and social apps development. This is what we can offer:.

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NEWS

Frédérick Raynal in silico. Register or log in to an existing account to share your comments. 2Dark on Ulule - Success! Created on Tuesday, 25 November 2014 15:00. Thank you to all our contributors! Your support and encouragements helped us to survive this crowdfunding campaign stress! Continue to follow 2Dark progression on www.2dark.cc. 2Dark on Ulule - We're on the home stretch! Created on Wednesday, 12 November 2014 15:00. The campaign will end on friday, November 21 at midnight. We need all of you!

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