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- Mikkel Adamsen

Simulating a Physical Camera in Computer Graphics (2009). Bidirectional Path Tracer (2009). The personal website of Mikkel Adamsen. View my latest programming reel. Read more ». View a selection of 3d graphics projects, that I worked on while studying at University of Copenhagen. Read more ». Short films that I wrote and directed. Read more ». LumiereRenderer is an open source rendering framework for renderers based on ray tracing. Read more ».

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- Mikkel Adamsen | maw.dk Reviews
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Simulating a Physical Camera in Computer Graphics (2009). Bidirectional Path Tracer (2009). The personal website of Mikkel Adamsen. View my latest programming reel. Read more ». View a selection of 3d graphics projects, that I worked on while studying at University of Copenhagen. Read more ». Short films that I wrote and directed. Read more ». LumiereRenderer is an open source rendering framework for renderers based on ray tracing. Read more ».
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- Mikkel Adamsen | maw.dk Reviews

https://maw.dk

Simulating a Physical Camera in Computer Graphics (2009). Bidirectional Path Tracer (2009). The personal website of Mikkel Adamsen. View my latest programming reel. Read more ». View a selection of 3d graphics projects, that I worked on while studying at University of Copenhagen. Read more ». Short films that I wrote and directed. Read more ». LumiereRenderer is an open source rendering framework for renderers based on ray tracing. Read more ».

LINKS TO THIS WEBSITE

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures). Note that the material on the .Obj is not a full material as in this example i read and use only the texture file associated with the obj!

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_08.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, May 8, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling). What should happen if several lights appear into the scene? To solve this problem i used this simple two-legged method :. So i select t...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Design Dilemma : Hybrid Rendering ?

http://heart-touching-graphics.blogspot.com/2012/05/algorithmic-dilemma-hybrid-rendering.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 25, 2012. Design Dilemma : Hybrid Rendering? Last days I read some papers(and still reading.) on hybrid rendering , either with cuda/opencl or other languages. I was thinking of doing the opposite. My thought was : IF t...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_20.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Sunday, May 20, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss). I have used the most simple fresnel approximation as provided by nvidia in the fresnel schlick() function. Bidirectional Path T...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_05.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling). So i used , a weighted average such as this :. So i had these resul ts with the exact same materials and scene :. I found one mis...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: July 2011

http://heart-touching-graphics.blogspot.com/2011_07_01_archive.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, July 19, 2011. Bidirectional Path Tracing using Brilliance Engine #2. Our project is nearly over, stay tuned for the version 0.1 during this week. This is his personal site: http:/ www.alatzidis.gr/. Bidirectional Path Tra...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field))

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_11.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 11, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field). Http:/ en.wikipedia.org/wiki/Depth of field. In the BDPT function:. Float2 d = pixel sample / make float2(screen) * 2.f - 1.f;. Ray ori...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Πρόλογος...

http://heart-touching-graphics.blogspot.com/2010/09/blog-post.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Thursday, September 23, 2010. Στο BLOG αυτό θα δοκιμάσω να ξαπλώσω τις γνώσεις που απέκτησα κατά την διάρκεια της πτυχιακής μου εργασίας (τμήμα Πληροφορικής και Τηλεπικοινωνιών, ΕΚΠΑ) που μόλις τελειώσαμε παρέα με έναν φίλο. Μόλις ...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 3 (Simple Refractions)

http://heart-touching-graphics.blogspot.com/2012/03/bidirectional-path-tracing-using-nvidia.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Monday, March 12, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 3 (Simple Refractions). The material has refractions only , without anything else and it is also simple ,without any tricks yet. Float ior = 0.0;. Please ...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 13 ( MATERIALS : Specular material || better refractions and reflections)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_6628.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 11, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 13 ( MATERIALS : Specular material better refractions and reflections). Here are some examples :. Posted by Constantinos Kalampokis. Bidirectional Ray/Path ...

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- Mikkel Adamsen

Simulating a Physical Camera in Computer Graphics (2009). Bidirectional Path Tracer (2009). The personal website of Mikkel Adamsen. View my latest programming reel. Read more ». View a selection of 3d graphics projects, that I worked on while studying at University of Copenhagen. Read more ». Short films that I wrote and directed. Read more ». LumiereRenderer is an open source rendering framework for renderers based on ray tracing. Read more ».

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