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Henry & Daniel

Monday, 3 March 2008. In this lab, we were asked to analyse a facial rig of 'Captain Blender' and also shape keys which are commonly used in blender to create facial animations. This happens by interpolating between the different shape keys, for example, a smile turning into a frown. This is a screenshot of a shape key fully made. The shape consists of moving the 'base' shape, which is the neutral facial pose, into a different expression. Here are answers to the questions to this weeks lab:. This next sc...

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Henry & Daniel | mmuanim.blogspot.com Reviews
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Monday, 3 March 2008. In this lab, we were asked to analyse a facial rig of 'Captain Blender' and also shape keys which are commonly used in blender to create facial animations. This happens by interpolating between the different shape keys, for example, a smile turning into a frown. This is a screenshot of a shape key fully made. The shape consists of moving the 'base' shape, which is the neutral facial pose, into a different expression. Here are answers to the questions to this weeks lab:. This next sc...
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Henry & Daniel | mmuanim.blogspot.com Reviews

https://mmuanim.blogspot.com

Monday, 3 March 2008. In this lab, we were asked to analyse a facial rig of 'Captain Blender' and also shape keys which are commonly used in blender to create facial animations. This happens by interpolating between the different shape keys, for example, a smile turning into a frown. This is a screenshot of a shape key fully made. The shape consists of moving the 'base' shape, which is the neutral facial pose, into a different expression. Here are answers to the questions to this weeks lab:. This next sc...

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1

Henry & Daniel: Lab 5

http://mmuanim.blogspot.com/2008/02/lab-5.html

Monday, 11 February 2008. This lab was about understanding the tools and commands that blender offers to an animator such as keyframes and ipo curves. The main objective was to create a ball that bounced on a surface and deforms appropriately, for example, when the ball hits the floor, it becomes somewhat flat but will be overexaggerated to emphasize it. This is our starting position, where by there is a ball placed on a flat surface, in this case, a plane. Subscribe to: Post Comments (Atom).

2

Henry & Daniel: March 2008

http://mmuanim.blogspot.com/2008_03_01_archive.html

Monday, 3 March 2008. In this lab, we were asked to analyse a facial rig of 'Captain Blender' and also shape keys which are commonly used in blender to create facial animations. This happens by interpolating between the different shape keys, for example, a smile turning into a frown. This is a screenshot of a shape key fully made. The shape consists of moving the 'base' shape, which is the neutral facial pose, into a different expression. Here are answers to the questions to this weeks lab:.

3

Henry & Daniel: February 2008

http://mmuanim.blogspot.com/2008_02_01_archive.html

Tuesday, 26 February 2008. This lab was all about using a soft body. The task was to create a cloth that falls onto an object. This is a screenshot of the scene set up. I have created a plan that is some distance above a cube. This next screenshot is of applying some 'weight' to the edge of the plane. The red part will be the part of the cloth that will remain still and the blue part is the part that will fall onto the cube. Below is the full animation:. 2 To actually move the character from one location...

4

Henry & Daniel: January 2008

http://mmuanim.blogspot.com/2008_01_01_archive.html

Tuesday, 29 January 2008. This lab was about creating simple models using the variou. S meshes available in blender. This is a screenshot of putting a few meshes together to create a simple object, doesn't look like anything at the moment but of course there are more complicated models we can make in blender. This is a screenshot of using the mirror modifier on a sphere object. Also, here are the answers to the questions in the lab sheet:. Question 4: Mirror, lattice, armature. Thursday, 17 January 2008.

5

Henry & Daniel: Lab 3

http://mmuanim.blogspot.com/2008/02/lab-3.html

Tuesday, 5 February 2008. In this lab, the objective was to understand material properties and texture mapping. The material properties included material colour and also shader options, which determine how light reflects off the surface of the object. This is a screenshot of a render of a cube with different coloured materials on the faces of the cube. The red material's shader options have been modified so that the specular light is more pronounced. Subscribe to: Post Comments (Atom).

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Henry & Daniel

Monday, 3 March 2008. In this lab, we were asked to analyse a facial rig of 'Captain Blender' and also shape keys which are commonly used in blender to create facial animations. This happens by interpolating between the different shape keys, for example, a smile turning into a frown. This is a screenshot of a shape key fully made. The shape consists of moving the 'base' shape, which is the neutral facial pose, into a different expression. Here are answers to the questions to this weeks lab:. This next sc...

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