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One Man Games | An experiment in iPhone developmentAn experiment in iPhone development
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An experiment in iPhone development
http://onemangames.wordpress.com/
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One Man Games | An experiment in iPhone development | onemangames.wordpress.com Reviews
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An experiment in iPhone development
Particle Collisions | One Man Games
https://onemangames.wordpress.com/2011/07/22/particle-collisions
An experiment in iPhone development. Well I finally have the game at a place where I am happy with it as a version 1.0 release. I am currently waiting on the icon art to be done and once that comes through it’s straight to the AppStore for the first time ever! Before any collision implementation I had a plain old CCParticleSystem implemented like…. CCParticleSystem* emitter = [CCParticleSystemQuad particleWithFile:@"bubble-effect.plist"];. The last thing I had to do was change the instantiation to….
About | One Man Games
https://onemangames.wordpress.com/about
An experiment in iPhone development. Ever since playing computer games as a kid I have wanted to become a computer games programmer. At university I learned to program in Java and spent hours every day in my spare time writing a clone of the Tron light-cycles game. After I left university I spent my spare time learning as much as could about programming and I was constantly practising and improving my skills in my spare time whilst working in various helpdesk type roles. Trackback ( 0 ). Comments ( 0 ).
Sorting an NSArray of NSDictionaries | One Man Games
https://onemangames.wordpress.com/2011/06/20/sorting-an-nsarray-of-nsdictionaries
An experiment in iPhone development. Sorting an NSArray of NSDictionaries. One of my tasks today was to implement local high scores with name associated with them. Saving them was easy as I put each high score into an NSDictionary with keys “score” and “name”. Easy, done…. Not so, I then had the task of trying to sort the array. I knew it should be easy but I couldn’t find any reference to it anywhere. In the end I found this snippet of code so I thought I’d put it out there for everyone to share. Get ev...
My foray into the iOS AppStore | One Man Games
https://onemangames.wordpress.com/2011/06/17/hello-world
An experiment in iPhone development. My foray into the iOS AppStore. For the past 6 months I have been wanting to make a break into the Apple App Store and I have started a few apps but never with enough conviction to keep going and get them finished. Although I have begun to realise that as a one man development team it pays to aim for something simple. Especially for a first attempt at the App Store. A couple of weeks ago I discovered the recently released book Learn iPhone Cocos2d Game Programming.
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One Man Games
August 11, 2012. I’l try to post as much work in progress stuff as I can as the development progresses. August 11, 2012. Ok so the old site wasn’t great so i’ve decided to use wordpress to make it look a little neater. Proudly powered by WordPress.
One Man Games | An experiment in iPhone development
An experiment in iPhone development. Well I finally have the game at a place where I am happy with it as a version 1.0 release. I am currently waiting on the icon art to be done and once that comes through it’s straight to the AppStore for the first time ever! Before any collision implementation I had a plain old CCParticleSystem implemented like…. CCParticleSystem* emitter = [CCParticleSystemQuad particleWithFile:@"bubble-effect.plist"];. The last thing I had to do was change the instantiation to….
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ONE MAN GANG
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One Man Gang - OMG Machines Review
Amazon and SEO Practices. Are you an SEO Enthusiast? Over the Shoulder Learning. Social Media & Affiliate Marketing. OMG Machines Review: Is OneManGang A Scam Or Opportunity? October 28, 2015. July 26, 2016. Last Updated July 26, 2016. Who goes by the name George Gray. And of course this is not related to Butch Reed, Big Boss Man, Don Muraco, or THE “Brutus Beefcake”. Summary of OMG (One Man Gang). A lot of people want to work from home using the internet because they are stay-at-home parents, their day ...
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