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PC-Engine dev | coding for the PCE TG16 Duo consoles

coding for the PCE TG16 Duo consoles

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PC-Engine dev | coding for the PCE TG16 Duo consoles | pcedev.wordpress.com Reviews
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PC-Engine dev | coding for the PCE TG16 Duo consoles | pcedev.wordpress.com Reviews

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coding for the PCE TG16 Duo consoles

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1

PC-Engine dev

https://pcedev.wordpress.com/2014/08/27/1253

Coding for the PCE TG16 Duo consoles. Laquo; Previous Post. Just finished my first day of school. Little bit stress full, but excited as well. Gonna take me a bit to transition into academic mode. This entry was posted on August 27, 2014 at 11:17 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

2

Update | PC-Engine dev

https://pcedev.wordpress.com/2015/02/15/update-5

Coding for the PCE TG16 Duo consoles. Laquo; Update: November. Chemo pills, which are normally $10,000 a month. She was waiting to hear back on an application to get it at a reduced price. She ran out of medication waiting for this application to go through. This past week they finally approved the application. Things have been. This entry was posted on February 15, 2015 at 10:58 am and is filed under life. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.

3

PC-Engine dev | coding for the PCE TG16 Duo consoles | Page 2

https://pcedev.wordpress.com/page/2

Coding for the PCE TG16 Duo consoles. On November 24, 2015 by pcedev. Black Tiger had made the comment that if hucards had enough storage, they could have used streaming voices for cinemas using ADPCM and 10bit paired channel output. That got me thinking, is that really feasible? What kind of resource am I looking at? Storage-wise, ADPCM is 4bit per sample. 4bits for a 13bit output is pretty decent IMO (clipped to 10bit for the paired channels). So where is all this going? Shmups too, and probably do a d...

4

PC-Engine dev

https://pcedev.wordpress.com/2014/08/25/1249

Coding for the PCE TG16 Duo consoles. Laquo; Previous Post. It’s not for showing off the graphics, but the map/area system. I can scroll between screens inside of areas, but also to scroll/link to screens inside other area maps with other assets (the fade in/out to load new assets). And of course, warp points (stairs/doors/etc). This entry was posted on August 25, 2014 at 10:31 am and is filed under Game 2014. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.

5

Heyyooooo… | PC-Engine dev

https://pcedev.wordpress.com/2014/09/22/heyyooooo

Coding for the PCE TG16 Duo consoles. También, a mí me gusta mucha la PC-Engine. And some Latin American countries too. But yeah, Black Tiger is working out some ideas for the story for the game project. Things will be slow, for a little bit – but should pick up in October. And full force for winter break. This entry was posted on September 22, 2014 at 8:50 pm and is filed under Game 2014. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response. From your own site.

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burntlasagna – Burnt Projects

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Castlevania: Rondo of Blood. Ys IV: The Dawn of Ys. Burnt Lasagna's Project Blog. Spriggan Mk2 & Bazaru. February 24, 2013. July 1, 2013. Time to update this blog to reflect some of the new projects I’m working on! I’m currently, slowly, juggling two projects,. Bazaru De Gozaru No Game De Gozaru. Both on the Turbografx-CD. I’m working with tomaitheous. And SamIAm on their Spriggan Mk2 English translation project. I offered to lend a hand by directing the dubbing aspect of the project. Was originally work...

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Castlevania: Rondo of Blood – Burnt Projects

https://burntprojects.wordpress.com/castlevania-rondo-of-blood

Castlevania: Rondo of Blood. Ys IV: The Dawn of Ys. Burnt Lasagna's Project Blog. Castlevania: Rondo of Blood. Castlevania: Rondo of Blood English Translation Patch. Logo made by fragmare. Hello and welcome to the Castlevania: Rondo of Blood English Translation Patch (PSP to TurboGrafx-CD). After many years of leaving this project abandoned I can happily say that this patch has reached it’s much needed 100% status! English Patch v1.01 (17.5 MB). Produced in association with cubanraul. Started this projec...

superpcenginegrafx.net superpcenginegrafx.net

Superpcenginegrafx.com Links

http://www.superpcenginegrafx.net/links.html

The PC Engine Software Bible. Has an individual page for pretty much every PC Engine. Ever released (plus a few unreleased). You'll find reviews with ratings, screenshots, midi music, mp3 samples, cover scans, gameplay videos, cheats and more! Also the home of PC Engine City. The famous PC Engine. A site worthy of the legendary game and the series which it spawned. If you love Military Madness/Nectaris. You won't find a better site online. Archive with quality scans of every issue of TurboPlay. Games Eac...

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AamirM's stuff: August 2011

http://aamirm.blogspot.com/2011_08_01_archive.html

Saturday, August 27, 2011. No, I am not dead, just have too much work these days to be able to do anything. Anyway, got a week vacation. Now behold, my destroyer of the worlds muwahahaha. Runs fullspeed on a i7-2600k now. Subscribe to: Posts (Atom). View my complete profile. Tomaitheous's PCE Dev Blog.

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AamirM's stuff: Requesting Icons

http://aamirm.blogspot.com/2010/11/requesting-icons.html

Friday, November 12, 2010. O hay again :). So I was compiling stuff and just realized how ugly and uninviting the default executable icon is in Windows. So, requesting if you have, or can make, a good Nintendo64 and/or Sega Saturn icons (vector would be preferred but don't really care), kindly let me know either via the comments or through email. One of my favorite n64 icons is on. Http:/ www.iconspedia.com/icon/nintendo-64-1113.html. November 12, 2010 at 6:39 PM. There is a cool saturn icon on. Are ther...

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AamirM's stuff: July 2010

http://aamirm.blogspot.com/2010_07_01_archive.html

Saturday, July 17, 2010. Good and bad news. So I've got some good news and some bad news. First, the good news. I did lots of work on R0x40. I implemented MI, RI, VI(partial) and AI (partial, no resampling), RSP interface to RDP, ROM loading and some other stuff (like improving the R4300i interpreter a bit) and hooked them up in the memory subsystem. And now I am a little demotivated due to all this. So I think I am gonna take a little break from emulation stuff for a while. Subscribe to: Posts (Atom).

aamirm.blogspot.com aamirm.blogspot.com

AamirM's stuff: Not dead yet :P

http://aamirm.blogspot.com/2010/06/not-dead-yet-p.html

Saturday, June 12, 2010. Not dead yet :P. Sorry for lack of more new posts. I got some contract job to build a database driven website in ASP.NET and I have been busy with that lately. Since that will reduce the amount of time quite a bit for me. June 12, 2010 at 10:56 PM. Look at the 64th Note source. It has recompiling R4300i and RSP source. 1964 has a even faster core, but all in C and the code is a eyesore. Mupen64 though has made some steps recently and its all cross platform. July 7, 2010 at 7:53 PM.

aamirm.blogspot.com aamirm.blogspot.com

AamirM's stuff: Good and bad news

http://aamirm.blogspot.com/2010/07/good-and-bad-news.html

Saturday, July 17, 2010. Good and bad news. So I've got some good news and some bad news. First, the good news. I did lots of work on R0x40. I implemented MI, RI, VI(partial) and AI (partial, no resampling), RSP interface to RDP, ROM loading and some other stuff (like improving the R4300i interpreter a bit) and hooked them up in the memory subsystem. And now I am a little demotivated due to all this. So I think I am gonna take a little break from emulation stuff for a while. July 18, 2010 at 2:15 AM.

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AamirM's stuff: Current works

http://aamirm.blogspot.com/2010/05/o.html

Wednesday, May 26, 2010. 1) Regen (Win32 and GTK ):. Regen has not been worked on for a while. And by that, I mean like there hasn't been any big core emulation change. I haven't really done anything worthwhile since the last release. Only a small list of cosmetic changes and little stuff here and there. All in all, not enough stuff to be release worthy. Continue to read and find out :P . This is the thing I am working on currently (alongside another thing mentioned later). What is it? Actually, I am not...

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PC-Engine dev | coding for the PCE TG16 Duo consoles

Coding for the PCE TG16 Duo consoles. A few old utilities. On April 15, 2016 by pcedev. I have a few private utilities that I’m seriously thinking about cleaning up and releasing to the community. One is a palette sorting utility for PCE’s subpalettes and pics. It’s not as fancy as say Image2PCE or Promotion, as it doesn’t generate. On April 7, 2016 by pcedev. Create my own toolset for creating GUI frames. Duh! Secondly, enemy pattern AI. Well, AI might be a strong word here. Are a type of behavior; sine...

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PCE · VICÁLVARO | Voz Roja de Vicálvaro

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