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PhysXInfo.com - Projects using PhysX SDK

Most detailed list of games and other applications, which use PhysX SDK physics engine. PhysX News Blog. Comparison video and screenshots.

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PhysXInfo.com - Projects using PhysX SDK | physxinfo.com Reviews
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Most detailed list of games and other applications, which use PhysX SDK physics engine. PhysX News Blog. Comparison video and screenshots.
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PhysXInfo.com - Projects using PhysX SDK | physxinfo.com Reviews

https://physxinfo.com

Most detailed list of games and other applications, which use PhysX SDK physics engine. PhysX News Blog. Comparison video and screenshots.

INTERNAL PAGES

physxinfo.com physxinfo.com
1

Main Page - PhysX Wiki

http://www.physxinfo.com/wiki

Welcome to PhysX Wiki. Global knowledge base on PhysX and related topics, part of PhysXInfo.com. Being here for the first time, you're certanly wondering what exactly this " PhysX. Thing is. There are several interpretations:. Technology. Marketing term, trademark, feature of NVIDIA GPUs 8xxx series. Is used to designate ability of NVIDIA GPUs to perform certain types of physics simulation in hardware, and games that are supporting hardware acceleration features ( such titles. Contains certain firmware a...

2

Outside PhysX News

http://www.physxinfo.com/forum/index.php/board,16.0.html

September 01, 2016, 02:46:48 am. PhysXInfo.com Community Forum. Outside PhysX News in Social Media. March 24, 2013, 12:38:38 am. Outside PhysX News Board. October 08, 2012, 09:38:56 pm. Bullet Physics SDK 2.83 released. May 08, 2015, 08:18:22 pm. Chain Physics in Blender. March 27, 2015, 06:35:11 pm. BeamNG Drive Techdemo released, alpha access available. August 04, 2013, 09:29:40 am. AMD has published TressFX code sample. June 03, 2013, 02:17:36 pm. Physics papers and demos from SIGGRAPH 2013 #2. GPU ac...

3

The Evolution of PhysX SDK, performance-wise | PhysXInfo.com - PhysX News

http://www.physxinfo.com/news/11297/the-evolution-of-physx-sdk-performance-wise

Back to news index :. The Evolution of PhysX SDK, performance-wise. A quite interesting, unexpected and a little emotional article – The Evolution of PhysX. 8211; was published today by Pierre Terdiman. Senior software engineer in NVIDIA and one of the developers of the original NovodeX. Multithreaded performance scaling in PhysX SDK. The article provides in-depth performance comparison between various versions of PhysX SDK. As as a reference point. The performance tests were performed using PEEL. Is sho...

4

Introducing NVIDIA FLEX: unified GPU PhysX solver | PhysXInfo.com - PhysX News

http://www.physxinfo.com/news/11860/introducing-nvidia-flex-unified-gpu-physx-solver

Back to news index :. Introducing NVIDIA FLEX: unified GPU PhysX solver. About a month ago, NVIDIA. A new unified GPU accelerated physics framework NVIDIA FLEX. 8211; at The Way It’s Meant To Be Played press event in Montreal. Today, Miles Macklin. Physics programmer at NVIDIA and lead-developer of the FLEX system, has joined us to share first-hand details about this exciting technology. So what is the NVIDIA FLEX exactly? What are the main features of FLEX? Liquids (water, goo). Is collision detection i...

5

Modding of PhysX Fluid Demo | PhysXInfo.com - PhysX News

http://www.physxinfo.com/news/4214/modding-of-physx-fluid-demo

Back to news index :. Modding of PhysX Fluid Demo. Original NVIDIA PhysX Fluid Demo. Is nice indeed, but it is not using fluid simulation to it’s full potential – there is only two scenes, level geometry is way too basic and water flow is too simple. That’s why our fellow reader, known as AquaGeneral. Desided to pimp Fluid Demo a little, buy replacing original models. And, thus, providing more interesting usage of fluid sim. 1 – “Building”. 2 – “Pool”. 3 – “Two Story Building”. To be installed too. At th...

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therealdblack.wordpress.com therealdblack.wordpress.com

March | 2011 | David's Blog

https://therealdblack.wordpress.com/2011/03

Archive for March 2011. Fluid Integration and Smoke. Over the last few days I have been adding support for PhysX fluids to my particle engine, in addition to a few enhancement fixes to the particle engine itself. The big advantage of the fluid integration is not that it provides SPH(which is nice), but that it provides fast and robust collision detection and interaction with physical objects. Some things I added to improve the quality of the results:. I used the relative screen space depth to fade the ed...

therealdblack.wordpress.com therealdblack.wordpress.com

Sweeping a sphere against a sphere | David's Blog

https://therealdblack.wordpress.com/2010/07/08/sweeping-a-sphere-against-a-sphere

Sweeping a sphere against a sphere. Leave a comment ». This is going to be quite a short post, since we did the bulk of the work in the last post, the extension to sphere-sphere is fairly trivial. All that is required is to realize that the time of impact for a sphere swept against a sphere is the same as the time of impact for a sphere which is the sum of the radii swept against a point. The contact point is simply the point along the normal at the perimeter of the sphere we swept against. Public static...

therealdblack.wordpress.com therealdblack.wordpress.com

Shallow Water Simulator, OpenCL + Rigid Body Interaction | David's Blog

https://therealdblack.wordpress.com/2011/03/06/shallow-water-simulator-opencl-rigid-body-interaction

Shallow Water Simulator, OpenCL Rigid Body Interaction. Leave a comment ». Just a quick update to post a video of my current progress on my shallow water simulator. I have also added FFT wave simulation for small scale details and/or providing a nice water effect when interaction is not needed(although this is not shown in the video). You can find further details about this method at http:/ tessendorf.org/. March 6, 2011 at 5:51 pm. Laquo; Game Engine Progress. Fluid Integration and Smoke. Follow “...

therealdblack.wordpress.com therealdblack.wordpress.com

David's Blog | Mostly Hobby Stuff | Page 2

https://therealdblack.wordpress.com/page/2

Texture Tools and Normal Maps. Leave a comment ». A while ago I noticed that the memory consumption for my hobby game was getting out of hand. So I did some profiling using the CLR Profiler. And PIX to find out where all the memory was going. Unsurprising the biggest memory hog was the unmanaged memory for texture maps, especially because I mostly use 2048×2048 colour and normal maps for models. My normal decompression function:. To improve the situation I switched to NVidia Texture Tools. However there ...

therealdblack.wordpress.com therealdblack.wordpress.com

June | 2010 | David's Blog

https://therealdblack.wordpress.com/2010/06

Archive for June 2010. Leave a comment ». There is a bunch of information available online(and in paper form) concerning intersection testing and some concerning sweep tests, below I will list a few useful resources:. The Real Time Rendering Intersection Tests Page. Real Time Collision Detection. Solid / Collision Detection in Interactive 3D Environments. Book Website Collision Library). The rough plan for posts I will make(very much subject to change):. Sweeping a sphere against a line/edge. And PIX to ...

therealdblack.wordpress.com therealdblack.wordpress.com

Game Engine Progress | David's Blog

https://therealdblack.wordpress.com/2011/01/17/game-engine-progress

Leave a comment ». Well its been a while since I posted here, apart from Job Hunting I have had time to do a few things on my game engine. Nothing particularly exciting, mostly stabilization, bug fixing and features which are not terribly exciting, but still important. A quick list:. Colour correction screen fades etc. A simple change, I added a matrix transform after tone mapping. In addition I added logic nodes to control this. A GUI editor and rendering/interaction system for menus, player HUD etc&#46...

blog.xerophil.de blog.xerophil.de

track | xerophil

http://blog.xerophil.de/tags/track

Ghostery – Das Anti-Track-Plugin. Christoph hat mich auf die Extension Ghostery. Aufmerksam gemacht. Einem Plugin für alle gängigen Browser, welches die vielen Trackingcodes der Webseiten blockiert. Wenn aktiviert zeigt es für jede Webseite erstmal an welche Javascripte und Trackingpixel geladen werden. Auf Wunsch werden diese natürlich auch Blockiert. Druch Den Download für alle Browser gibt es direkt auf der Webseite.

geforce.com geforce.com

PhysX | GeForce

http://www.geforce.com/hardware/technology/physx

Skip to main content. USA - United States. GBR - United Kingdom. Learn About Which Games Support PhysX. Killing Floor 2, The Witcher 3: Wild Hunt, Call of Duty: Ghosts, and more. PhysX At Its Best. Learn how GPU-accelerated PhysX effects enhance one of the most technologically and graphically advanced games available. Visit this news and informational website focused on PhysX SDK and PhysX technology. Call of Duty: Ghosts Tech Trailer. Like Us on Facebook. Follow Us On Twitter. Follow Us On Instagram.

blog.xerophil.de blog.xerophil.de

TF2 Gameserver | xerophil

http://blog.xerophil.de/projekte/tf2-gameserver

Team Fortress 2 ist der erste “war themed hat simulator” der Welt. Leave a Reply Cancel Reply. Sein, um einen Kommentar abzugeben.

blog.xerophil.de blog.xerophil.de

Ghostery – Das Anti-Track-Plugin | xerophil

http://blog.xerophil.de/page_152/ghostery-das-anti-track-plugin.html

Ghostery – Das Anti-Track-Plugin. Christoph hat mich auf die Extension Ghostery. Aufmerksam gemacht. Einem Plugin für alle gängigen Browser, welches die vielen Trackingcodes der Webseiten blockiert. Wenn aktiviert zeigt es für jede Webseite erstmal an welche Javascripte und Trackingpixel geladen werden. Auf Wunsch werden diese natürlich auch Blockiert. Druch Den Download für alle Browser gibt es direkt auf der Webseite. Leave a Reply Cancel Reply. Sein, um einen Kommentar abzugeben.

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physxcore::GameHacking

Профилактические работы на сервисе. Часть функционала может быть недоступна некоторое время. 160; physxcore: GameHacking. Private Hacks by D1kiy [WallHack и не только]. Покупка чита: : Описание и обсуждение: : Support:. 2012-05-18 14:53:21 - galaxer86. 160; physxcore: GameHacking. 2007 2017 QuadroSystems LLC.

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physxcudart_20.dll

Physxcudart 20.dll missing error download. The “Physxcudart 20.dll not found error” usually manifests itself whenever playing certain games such as Borderlands, and using 3d card such as Nvidia . You can try to reload the nividia driver but may not fix the problem. The best solution is to download the Physxcudart 20.dll. And install it to the c:/ windows/system32 folder this should fix the problem . September 21st, 2011 Posted in Uncategorized.

physxdemo.codeplex.com physxdemo.codeplex.com

PhysX Demo - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This demo is divided in two parts. The first thing is the creation of a scenario where several objects interact with each others producing a chain of events. All the analyis about the scenario, the physics calculation and results are in the report. Last edited Jan 7, 2010 at 1:55 PM. Opera does not support ClickOnce X.

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physxfiles.com

The Sponsored Listings displayed above are served automatically by a third party. Neither the service provider nor the domain owner maintain any relationship with the advertisers. In case of trademark issues please contact the domain owner directly (contact information can be found in whois).

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PhysXInfo.com - Projects using PhysX SDK

We recommend you to start with our PhysX Knowledge Base. If you have any questions, you can contact us via e-mail: support@physxinfo.com. GDC 2018: new PhysX SDK will focus on simulation accuracy. NVIDIA FleX 1.2.0 is released. NvCloth source code is available as well. NVIDIA Blast source code released. Interested in Physics, but not PhysX one? Check out our Outside PhysX News. PHYSX SDK BASED GAMES. Click here to view the list. Sort by Date Added. 46] Titles with GPU hardware acceleration support.

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physxplorer.com physxplorer.com

physxplorer.com is coming soon

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PhysXPSP (Moritz) | DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 8 Years. This deviant's full pageview. July 5, 1994. Last Visit: 1 hour ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! We've split the page into zones! Why," you ask? Not rea...

physxtreme.com physxtreme.com

English - PhysXtreme

START NOW 888.6. GET.FIT. 30 Ducharme, Gatineau, QC J8Y 3P6. Get fit today and join our community REGISTER NOW. A Word From The Founder. Get this first and learn the FIVE CRITICAL ELEMENTS. That every fitness program needs to GUARANTEE RESULTS. And why our members keep coming back for more)! Whether you are a competitive or recreational athlete, a Crossfitter, a hardcore strength and conditioning lover, or just a seasoned weekend warrior, our programs can take you far beyond what you ever thought possible.

physxwars.codeplex.com physxwars.codeplex.com

Unity 3d Multiplayer fps with zombie survive - Home

Project Hosting for Open Source Software. Unity 3d Multiplayer fps with zombie survive. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This is just begin of this project, searching for a team. Hamachi room: physxwars. Coming soon on facebook! Team DeathMatch: http:/ www.youtube.com/watch? Zombie Survive: http:/ www.youtube.com/dorumonstr. Last edited Aug 22, 2010 at 6:47 AM. Version 8.4.2015.21029.