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Hitting Dirtside: May 2012
http://hitting-dirtside.blogspot.com/2012_05_01_archive.html
Not necessarily just things from space. May 25, 2012. Thoughts on More-Lethal Combat. Today we see me actually adding something to the blog, fancy that! In other news, I would like to return to my thoughts on hit points, the abstractions of combat, and how much fun it is to see experienced characters collapse, lifeless forever more. In my backwards fantasy, given that guns, bombs and roman fire are all staples of my favorite sort of fantasy trope, the alchemist. Handgun, heavy - 1-8. Machine Pistol - 1-4.
[Altereddreams.net] | a mental revolution | Page 2
http://www.altereddreams.net/page/2
Newer posts ». Posted in CG&FN 2010. The Story of Bungie. This week for CG&FN we will be looking at the history of Bungie. 8211; analysis of marathons story. 8211; the predecessor to marathon and halo. Marathon 2 for OS X. Posted in CG&FN 2010. The simulation was built in the game engine Unity using traditional game design methodology combined with the research and work of Global EESE. The team at the Centre for Digital Media consists of artists, game designers, writers, and programmers. The last major c...
electriccartilage.wordpress.com
Destiny Analysis Part 4: The story of Pathways into Darkness in reverse | Electric Cartilage And The Games That Don't Exist
https://electriccartilage.wordpress.com/2015/03/27/destiny-analysis-part-4-the-story-of-pathways-into-darkness-in-reverse
Electric Cartilage And The Games That Don't Exist. About Author, About Blog. Destiny Analysis Part 4: The story of Pathways into Darkness in reverse. This is part four of four to my analysis of Bungie’s Destiny. Check out Part 1. Where I look at visuals, level design, enemy design, etc. Part 2:. Where I look at things like story, weapons, and whether it’s worth buying; and Part 3. Where I talk about how things were named in Destiny. I made a reddit post. Very briefly, the plot of Pathways into Darkness r...
But is it art?
https://robots.org.uk/art
But is it art? I'm afraid the jury's still out on that one. I'm certainly no Craig Mullins. But unless you're a philosophy student, the answer is probably no. Some pictures from my back window, doctored while learning how to use curves in The GIMP. Wed, 09 May 2007 07:53:34 0000. Photos from our ski trip to Mammoth Mountain. Dates are wrong, damn EXIF! Wed, 09 May 2007 07:53:34 0000. Another great gaming moment. Being the first to discover gunpowder. In a game of Freeciv. Sun, 16 Jan 2005 22:05:04 0000.
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五湖四海平台_五湖四海平台
8226; 编程语言的发展趋势及未来方向 5 元编程. 8226; 图像处理中的数学原理详解13 内积空间. 8226; 编程语言的发展趋势及未来方向 3 函数式编程. 8226; 编程语言的发展趋势及未来方向 2 声明式编程与DSL. 8226; 编程语言的发展趋势及未来方向 1 历史回顾及趋势概述. 8226; 图像处理中的数学原理详解 Part8 傅立叶变换的来龙去脉. 8226; 算法研究 如何对电机进行精确控制. 8226; 拒绝破解 从共享单车谈如何防止代码失窃. 8226; 解读 为何你的电动汽车跑不远. 8226; 应急eCall 召之即来. 木杖可以分开红海 观 血战钢锯岭 后感. 8226; E课堂 几组实用FPGA原理设计图. 8226; E课堂 元器件识别真假最简单的几个方法. 8226; E问E答 如何正确使用PCB的分层和堆叠. 8226; SAM4E单片机之旅 16、NAND Flash读写. 8226; E问E答 怎样的显示器才能够定义为 电竞显示器. 8226; 负载电容就竟有多重要 看完本文你就明白了. 8226; 市场萎缩 超低端手机市场将面临洗牌期. 8226; ...
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