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Nik Voss - Blog

Final crowd simulation artifact. After an exhausting week stuffed with submission dates and presentations I was finally able to finish my force field based crowd simulation. For the final submission a video introducing the script/tool is necessary as well, so I wanted to share it to conclude the previous posts. The algorithm works quite well and has especially proven itself to work well for high numbers of individual actors rather than multiple swarms crossing. Force fields for crowd simulation. One of m...

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Nik Voss - Blog | pixelchemistry.org Reviews
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Final crowd simulation artifact. After an exhausting week stuffed with submission dates and presentations I was finally able to finish my force field based crowd simulation. For the final submission a video introducing the script/tool is necessary as well, so I wanted to share it to conclude the previous posts. The algorithm works quite well and has especially proven itself to work well for high numbers of individual actors rather than multiple swarms crossing. Force fields for crowd simulation. One of m...
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Nik Voss - Blog | pixelchemistry.org Reviews

https://pixelchemistry.org

Final crowd simulation artifact. After an exhausting week stuffed with submission dates and presentations I was finally able to finish my force field based crowd simulation. For the final submission a video introducing the script/tool is necessary as well, so I wanted to share it to conclude the previous posts. The algorithm works quite well and has especially proven itself to work well for high numbers of individual actors rather than multiple swarms crossing. Force fields for crowd simulation. One of m...

INTERNAL PAGES

pixelchemistry.org pixelchemistry.org
1

Nik Voss - Linux Mint Review!

http://www.pixelchemistry.org/2013/02/linux-mint

February 14, 2013. In need of a new UNIX system on my desktop pc I recently stumbled upon Linux Mint. I previously mostly used Fedora and Ubuntu, but had a bunch of personal problems with Gnome 3 and Unity, since I really liked the simplicity of Gnome 2. Linux Mint 14 using Cinnamon. Overall I am very satisfied with Linux Mint. It feels just polished. You have the raw power of the Ubuntu packages at your hand!

2

Nik Voss - Portfolio

http://www.pixelchemistry.org/portfolio.html

Other University related projects. Procedural grass in WebGL. My name is Nik Voss and I am a CGT (BSc Computer Games Technology) student at the University of Abertay Dundee (UK). This is my personal website, where I blog about my interests, research and work. I am a big fan of UNIX systems and during my dealy work I deal with C , Go, Rust, JavaScript, Python and Haskell.

3

Nik Voss - Pathfinding in Supreme Commander 2

http://www.pixelchemistry.org/2013/03/pathfinding-supreme

Pathfinding in Supreme Commander 2. March 27, 2013. Since I am still working on and researching techniques for crowd simulation I stumbled upon the pathfinding in Supreme Commander 2. Everyone who ever worked with pathfinding probably used or at least knows of a variation of the A*-algorithm. When a few objects move around A* has proven to be a good and fast solution for pathfinding. Unfortunately A* is not reliable when a lot of objects move around. The paper on Flowfields in general can be found here.

4

Nik Voss - Implementing ID3DInclude

http://www.pixelchemistry.org/2013/03/implementing-id3dinclude

March 7, 2013. For the procedural methods coursework I am currently working on I wrote a small framework to hide away the DirectX API completely and make it easier to use and simpler to prototype with. The procedural real-time terrain generation is running on the GPU and therefore heavily relying on Shaders.

5

Nik Voss - Three.js simple grass rendering

http://www.pixelchemistry.org/2013/02/threejs-grass-rendering

Threejs simple grass rendering. February 17, 2013. For my provisional summer project I will need grass, so I started investigating how to deal with grass efficiently in WebGL. This simple approach was a technique I used to render grass in one of my first OpenGL (2.1) programs years ago. Anyway here is a video:. Unfortunately at least on my machine the resizing of the billboards does not work. Or try the final demo. My name is Nik Voss and I am a CGT (BSc Computer Games Technology) student at the Universi...

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Nik Voss - Blog

Final crowd simulation artifact. After an exhausting week stuffed with submission dates and presentations I was finally able to finish my force field based crowd simulation. For the final submission a video introducing the script/tool is necessary as well, so I wanted to share it to conclude the previous posts. The algorithm works quite well and has especially proven itself to work well for high numbers of individual actors rather than multiple swarms crossing. Force fields for crowd simulation. One of m...

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