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Rogue Vector

Based in Llanelli, United Kingdom. 31st of May 2011. Press / Business Contact:. 44 7947 553 840. We’re a small independent games development studio who formed from like minded individuals while discussing and planning games. We have developed games based off our interests and the interests of our community. We’ve always been determined to make the games that we’ve always wanted to play, and for the first time we’re in a position where we’re able to develop the game we’ve always wanted to make.

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Rogue Vector | press.roguevector.com Reviews
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Based in Llanelli, United Kingdom. 31st of May 2011. Press / Business Contact:. 44 7947 553 840. We’re a small independent games development studio who formed from like minded individuals while discussing and planning games. We have developed games based off our interests and the interests of our community. We’ve always been determined to make the games that we’ve always wanted to play, and for the first time we’re in a position where we’re able to develop the game we’ve always wanted to make.
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Rogue Vector | press.roguevector.com Reviews

https://press.roguevector.com

Based in Llanelli, United Kingdom. 31st of May 2011. Press / Business Contact:. 44 7947 553 840. We’re a small independent games development studio who formed from like minded individuals while discussing and planning games. We have developed games based off our interests and the interests of our community. We’ve always been determined to make the games that we’ve always wanted to play, and for the first time we’re in a position where we’re able to develop the game we’ve always wanted to make.

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Thanks!

http://www.press.roguevector.com/sheet.php?p=credits

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Solitude

http://www.press.roguevector.com/sheet.php?p=solitude

Rogue Vector's press kit. Based in Llanelli, United Kingdom. PC / Linux / Mac. Cooperative multiplayer action survival game set at the other end of the galaxy. Experience crewing a ship from a first person perspective. Command a lost ship back to Earth. Meet, trade, fight and die by unknown alien races. Discover rich story arcs that lead you on a journey across the stars. Upgrade your ship to handle dangerous spatial anomalies. Every playthrough is procedurally generated and different. We’re a small inde...

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roguevector.com roguevector.com

The IOs of Game Netcode | Rogue Vector

https://www.roguevector.com/category/the-ios-of-game-netcode

The IOs of Game Netcode. The IOs of Game Netcode #0 – Introduction. I’ve done a lot of coding over the years and learnt a substantial amount, either through reading tutorials, looking at examples, trial and error, reverse engineering, etc. So I’ve come to think I have a wealth of knowledge regarding the subject these days. I’ve decided to call the series. The Ins and Outs of Game Netcode. The IOs of Game Netcode. Way to do it, but I’ll be sharing what works for me and how I do it. March 9th, 2014. 28/05/...

roguevector.com roguevector.com

Forum | Rogue Vector

https://www.roguevector.com/forum

The IOs of Game Netcode. Interfacing with UI #4 Coherent UI. February 5th, 2016. To Coherent UI and I’ll explain why we did it. Why Move Again? Years later we're still here and working on our most ambitious project yet - Solitude! Happy birthday to us! 2/2) https:/ t.co/wFKfSUW0N0. 31/05/2016 @ 12:41pm UTC. 5 years ago today we incorporated and embarked on a new project that was supposed to take 4 months. It took 14.(1/2) https:/ t.co/qbmTDfhlK3. 31/05/2016 @ 12:41pm UTC. 28/05/2016 @ 11:06am UTC.

roguevector.com roguevector.com

Mod Support | Rogue Vector

https://www.roguevector.com/category/mod-support

The IOs of Game Netcode. Mod Support #0 – Introduction. Mod support is a loved, much asked for and difficult to implement side of game development. It can range from small configuration file changes to full blown total conversions. In the more extensible form it takes enough experience with games to extract game logic from core logic, embed scripting languages, load models and animations at runtime and merge it all together as seamlessly as possible. Or my Twitter at @CWolf. June 4th, 2014. Boots up Unit...

roguevector.com roguevector.com

Games | Rogue Vector

https://www.roguevector.com/games

The IOs of Game Netcode. Solitude is a cooperative multiplayer action survival game. Played from a first person perspective on your own with bots or with friends, you play as part of the crew of the Solitude and find yourself stranded on the other side of the galaxy as a result of the failure of the first full-scale faster than light warp test. The game will eventually deliver a full length horror film, made by Mr Dog Media, via the game. Freedom is our first community-designed game where the community v...

roguevector.com roguevector.com

Interfacing with UI | Rogue Vector

https://www.roguevector.com/category/interfacing-with-ui

The IOs of Game Netcode. Interfacing with UI #0 – Introduction. While I still have a lot to learn I’ve also learnt a lot of tricks that can help. I especially have a wealth of information in regards to the different frameworks and libraries that exist out in the wild, especially when it comes to Unity. I’ll be posting the links to the articles here as and when they are written to keep them together in one place. If anyone wants to get in contact with me feel free to reach me at richard@roguevector.com.

roguevector.com roguevector.com

Hire Us | Rogue Vector

https://www.roguevector.com/hire-us

The IOs of Game Netcode. Games development is a difficult and time consuming speciality. If you’re looking for a game to be developed, some extra development help or advice in a speciality area then you need to be sure you’re not wasting your time and money. We never stop learning and are constantly improving ourselves in all areas. However, we understand that you cannot master every aspect of software development. As such, we have focused our skills and knowledge in a few different areas we beli...Our s...

roguevector.com roguevector.com

Feedback | Rogue Vector

https://www.roguevector.com/feedback

The IOs of Game Netcode. Interfacing with UI #4 Coherent UI. February 5th, 2016. To Coherent UI and I’ll explain why we did it. Why Move Again? Years later we're still here and working on our most ambitious project yet - Solitude! Happy birthday to us! 2/2) https:/ t.co/wFKfSUW0N0. 31/05/2016 @ 12:41pm UTC. 5 years ago today we incorporated and embarked on a new project that was supposed to take 4 months. It took 14.(1/2) https:/ t.co/qbmTDfhlK3. 31/05/2016 @ 12:41pm UTC. 28/05/2016 @ 11:06am UTC.

roguevector.com roguevector.com

About | Rogue Vector

https://www.roguevector.com/about

The IOs of Game Netcode. 8220;Our vision is to create engaging, exciting and ambitious games and to share them with the community”. Rogue Vector have been developing games for mobile and desktop platforms since 2011. We believe in taking the time to forge quality games that reflect our values of gameplay and story while building off our team’s core strengths. Knowledge is power so share and learn alike. We are the team. Richard ‘CWolf’ Griffiths. James ‘Jargon’ Jarman. Interfacing with UI #4 Coherent UI.

roguevector.com roguevector.com

Chat | Rogue Vector

https://www.roguevector.com/chat

The IOs of Game Netcode. Interfacing with UI #4 Coherent UI. February 5th, 2016. To Coherent UI and I’ll explain why we did it. Why Move Again? Years later we're still here and working on our most ambitious project yet - Solitude! Happy birthday to us! 2/2) https:/ t.co/wFKfSUW0N0. 31/05/2016 @ 12:41pm UTC. 5 years ago today we incorporated and embarked on a new project that was supposed to take 4 months. It took 14.(1/2) https:/ t.co/qbmTDfhlK3. 31/05/2016 @ 12:41pm UTC. 28/05/2016 @ 11:06am UTC.

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Based in Llanelli, United Kingdom. 31st of May 2011. Press / Business Contact:. 44 7947 553 840. We’re a small independent games development studio who formed from like minded individuals while discussing and planning games. We have developed games based off our interests and the interests of our community. We’ve always been determined to make the games that we’ve always wanted to play, and for the first time we’re in a position where we’re able to develop the game we’ve always wanted to make.

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