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BENV2423 - Real Time

BENV2423 - Real Time. Friday, November 7, 2008. Jae Park - Kismat. Thursday, November 6, 2008. Wednesday, November 5, 2008. Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. Subscribe to: Posts (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.

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BENV2423 - Real Time | realtime-jae.blogspot.com Reviews
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BENV2423 - Real Time. Friday, November 7, 2008. Jae Park - Kismat. Thursday, November 6, 2008. Wednesday, November 5, 2008. Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. Subscribe to: Posts (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.
<META>
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1 individual responsibilities
2 nikolina particles
3 vincent matinee
4 posted by
5 no comments
6 gameplay demo
7 final ut3 environment
8 draft ut3 environment
9 package
10 older posts
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individual responsibilities,nikolina particles,vincent matinee,posted by,no comments,gameplay demo,final ut3 environment,draft ut3 environment,package,older posts,blog archive,team of 3,october,about me
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BENV2423 - Real Time | realtime-jae.blogspot.com Reviews

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BENV2423 - Real Time. Friday, November 7, 2008. Jae Park - Kismat. Thursday, November 6, 2008. Wednesday, November 5, 2008. Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. Subscribe to: Posts (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.

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1

BENV2423 - Real Time: November 2008

http://realtime-jae.blogspot.com/2008_11_01_archive.html

BENV2423 - Real Time. Friday, November 7, 2008. Jae Park - Kismat. Thursday, November 6, 2008. Wednesday, November 5, 2008. Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. The purpose of creating this experimental video clip was to test various light elements and incorporate the ideas with other objects and environment in the map. I tried to come up with a storyline to make this video more interesting.

2

BENV2423 - Real Time: Individual Responsibilities

http://realtime-jae.blogspot.com/2008/11/group.html

BENV2423 - Real Time. Friday, November 7, 2008. Jae Park - Kismat. Subscribe to: Post Comments (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.

3

BENV2423 - Real Time: Team of 3

http://realtime-jae.blogspot.com/2008/11/video-30-seconds.html

BENV2423 - Real Time. Sunday, November 2, 2008. Group Members: Nikolina(Particles), Vincent(Matinee) and Jae(Kismet). We are using the 'Hide and Seek' game as our theme and I will be doing kismet to control lighting and timer elements. Subscribe to: Post Comments (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.

4

BENV2423 - Real Time: September 2008

http://realtime-jae.blogspot.com/2008_09_01_archive.html

BENV2423 - Real Time. Tuesday, September 23, 2008. Monday, September 22, 2008. Wednesday, September 17, 2008. Step 4 - [X and Y] % Values. Total Volume = 100,944. V - 31%V = 69,651. V - 56%V = 44,415. Step 3 - Final Cactus Model and Volume. My final version of Cactus Model and its Volume. Volume: 100,944.72 cubic meters. Wednesday, September 3, 2008. Step 2 - Cactus Model Envelope. 363 George Street Building. Cactus Model Envelope - Top 80m. Subscribe to: Posts (Atom). Step 4 - [X and Y] % Values.

5

BENV2423 - Real Time: Expertise in Action Demo File

http://realtime-jae.blogspot.com/2008/11/demo-record-i.html

BENV2423 - Real Time. Wednesday, November 5, 2008. Expertise in Action Demo File. Subscribe to: Post Comments (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.

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BENV2423 Grahams Tute - FBE s2 2008: Submission Review

http://benv2423-2008-gh.blogspot.com/2008/08/submission-review.html

BENV2423 Grahams Tute - FBE s2 2008. Monday, August 25, 2008. While we are busy marking the first Experiment, everyone should take a look around at other peoples work in this and the other groups. There is lots of great work and it is a fun and thought provoking ride through explosions, real-time engines and porosity. On a personal side note, I saw The Dark Knight. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. Fraps, Premiere and Vegas Vids.

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BENV2423 Grahams Tute - FBE s2 2008: September 2008

http://benv2423-2008-gh.blogspot.com/2008_09_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Posts (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Marks, Exp2, Tidying and Inspiration

http://benv2423-2008-gh.blogspot.com/2008/09/marks-exp2-tidying-and-inspiration.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, September 10, 2008. Marks, Exp2, Tidying and Inspiration. Most of you have seen me for some feedback on Experiment 1 and I have sent out the full marking sheets for you as well. Those who haven't seen me or didn't get the email - just as during the tutorial. You should be well underway with experiment 2, working with SolidWorks. Check the main Blog page for details of the submission date change. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: October 2008

http://benv2423-2008-gh.blogspot.com/2008_10_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Gaming and Brain Research. Via physorg.com. The coverage in the ABC Radio National Science Show. Via the Gamespot site].

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Showcase

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-showcase.html

BENV2423 Grahams Tute - FBE s2 2008. Sunday, August 31, 2008. I enjoyed working through the submissions for Experiment 1, there were some interesting ideas being explored and then great use of the tools to develop and present them through the videos. Here are some of the more interesting pieces - choosing 2 found and 2 custom:. Created two videos that feed off each other and explore the ideas of the experiment in water, ground, air and person. Subscribe to: Post Comments (Atom). Michael Quy Minh BAO.

nikolinaborakbenv2423.blogspot.com nikolinaborakbenv2423.blogspot.com

Nikolina Borak BENV2423: November 2008

http://nikolinaborakbenv2423.blogspot.com/2008_11_01_archive.html

Wednesday, November 5, 2008. This is the final Map for my group "Mimco". The Game Play Demo File. The Final Demo file was Played by six people. The Expertise in Action Demo File. In the Demo files and once the UnrealMap was cooked most of the textures and particles applied to the model did not show, therefore i have also included a video within the editor to show my particles. The Experimental Video Clip. For better Quality below. The Real Time Image Captures. This is the opening stage of the game. The p...

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BENV2423 Grahams Tute - FBE s2 2008: July 2008

http://benv2423-2008-gh.blogspot.com/2008_07_01_archive.html

BENV2423 Grahams Tute - FBE s2 2008. Thursday, July 31, 2008. Blogs and Machinima Explosions. Everyone should check their blog links on this page and put a comment to this post with correct URLs for those not working. Those who dont have a Machinima Explosion. Throwing Garry's Mod on at home. To get Garry's Mod installed at home you need to run through a process something like this:. On your home machine (and or laptop) go to the Steam site and download the steam installer and run it. Note that you dont ...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008: My Eyes, My Eyes AAAAGH

http://benv2423-2008-gh.blogspot.com/2008/10/my-eyes-my-eyes-aaaagh.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Subscribe to: Post Comments (Atom). Michael Quy Minh BAO. Adley Chun Kit YUEN. My Eyes, My Eyes AAAAGH.

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BENV2423 Grahams Tute - FBE s2 2008: Experiment 1 Handin

http://benv2423-2008-gh.blogspot.com/2008/08/experiment-1-handin.html

BENV2423 Grahams Tute - FBE s2 2008. Saturday, August 16, 2008. Everyone should check the extra notes now on the course blog. Regarding your submissions. So everything needs to be uploaded to your blog and it would be wise to re-check the specific assessment criteria for this experiment. If you need the special GMod variant with the frame, you can copy the whole folder which is under c: program files steam steamapps sourcemods. This same location has your save files as well in a SAVE folder.

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BENV2423 Grahams Tute - FBE s2 2008: Fraps, Premiere & Vegas Vids

http://benv2423-2008-gh.blogspot.com/2008/08/fraps-premiere-vegas-vids.html

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, August 6, 2008. Fraps, Premiere and Vegas Vids. With a significant portion of the course output requiring you to get a handle on capturing and composing video, everyone will have to get friendly with a few tools in this area. It doesnt cost anything, if you dont mind having the watermark. Here are a few vids from Youtube showing you how to get started with Premiere:. Premiere Pro CS3 - Editing Basics Tutorial. Premiere Pro CS3 Tutorial - SlowMotion. Michael...

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BENV2423 - Real Time

BENV2423 - Real Time. Friday, November 7, 2008. Jae Park - Kismat. Thursday, November 6, 2008. Wednesday, November 5, 2008. Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. Subscribe to: Posts (Atom). Real Time Image Captures. Expertise in Action Demo File. Experimental Kismet Screen Captures. The Experimental Video Clip [30 SEC]. Solidwork Models in UT3 Draft Images. View my complete profile.

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