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Homepage of Oleg Kozhushnyan

My name is Oleg Kozhushnyan and I'm a software engineer at heart. My core interests lie in graphics, optimization and systems programming. Coincidentally these are very. Useful in game(engine) development :). I've been programming since middle school and have no desire to stop any time soon. If you have an interesting project and are in need of some programming muscle, contact me at the email below and perhaps we can collaborate! Things I am currently working on:. Legend of the Knightwasher. Designed the...

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Oleg Kozhushnyan

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Ches●●●●Hill , Massachusetts, 02467

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Oleg Kozhushnyan

25 H●●●●Lane

Ches●●●●Hill , Massachusetts, 02467

UNITED STATES

617 ●●●●9303
ol●●●●●●●●●●●●●●@gmail.com

View this contact

Oleg Kozhushnyan

25 H●●●●Lane

Ches●●●●Hill , Massachusetts, 02467

UNITED STATES

617 ●●●●9303
ol●●●●●●●●●●●●●●@gmail.com

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Homepage of Oleg Kozhushnyan | rootllama.com Reviews
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My name is Oleg Kozhushnyan and I'm a software engineer at heart. My core interests lie in graphics, optimization and systems programming. Coincidentally these are very. Useful in game(engine) development :). I've been programming since middle school and have no desire to stop any time soon. If you have an interesting project and are in need of some programming muscle, contact me at the email below and perhaps we can collaborate! Things I am currently working on:. Legend of the Knightwasher. Designed the...
<META>
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1 hello world
2 blog
3 twitter
4 kuiper 2
5 external
6 infinite maze
7 tetrahedron engine
8 kuiper
9 miscellaneous projects
10 and screenshots
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hello world,blog,twitter,kuiper 2,external,infinite maze,tetrahedron engine,kuiper,miscellaneous projects,and screenshots,inside,bloaty fish,modulator,mmgorogue,mmgorogue rootllama com,shader tool,rabbit's revenge,fpgaboy
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Homepage of Oleg Kozhushnyan | rootllama.com Reviews

https://rootllama.com

My name is Oleg Kozhushnyan and I'm a software engineer at heart. My core interests lie in graphics, optimization and systems programming. Coincidentally these are very. Useful in game(engine) development :). I've been programming since middle school and have no desire to stop any time soon. If you have an interesting project and are in need of some programming muscle, contact me at the email below and perhaps we can collaborate! Things I am currently working on:. Legend of the Knightwasher. Designed the...

INTERNAL PAGES

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1

Kuiper

http://www.rootllama.com/kuiper

An anomaly causes valuable crystals to appear in the depths of an asteroid belt. It is up to you to collect as much of the rare resource as you can! Pilot a deep space mining vessel by touching your screen on the left and the right. This may sound easy but it gets challenging quite quickly; not only must you avoid treacherous asteroids but your own treasure as well! An arcade dodging and collecting game made in collaboration with Matthew Weekes. New in Version 1.1. Mute button state is saved.

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rootllama.wordpress.com rootllama.wordpress.com

June 2014 – Progress Quest

https://rootllama.wordpress.com/2014/06

8211; Personal project page. Ray-Line Segment Intersection Test in 2D. June 20, 2014. October 20, 2014. In the Point in Polygon Test. Post we used a Ray-Line Segment intersection test in order to figure out how many sides of the polygon intersected a test ray. This post will explain how that test was derived. Find out if a ray with origin. Intersects a line segment with end points. This problem can be converted into a Ray-Ray intersection problem if you turn the line segment into a ray with origin.

rootllama.wordpress.com rootllama.wordpress.com

October 2014 – Progress Quest

https://rootllama.wordpress.com/2014/10

8211; Personal project page. October 20, 2014. October 20, 2014. Up until recently I’ve been very good about using std: string for strings in all of my projects. In Kuiper 2 I decided that I wanted to try something different. String interning is a method of allocating strings such that there is only one instance of a particular string. For example:. If all strings were interned then writing: const char *a = Hello, world! Const char *b = Hello, world! Const InternedString &rhs ) const { return string!

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May 2014 – Progress Quest

https://rootllama.wordpress.com/2014/05

8211; Personal project page. Point in Polygon Test. May 26, 2014. September 18, 2016. Given a polygon and a point, how do you tell if the point is inside or outside the polygon? Now let’s convert the idea into some code. Here is what a polygon looks like:. Struct Polygon { vec2 *Vertices; int NumVertices; };. Ray-Line Segment Intersection Test. Here is a way to test a ray against a line segment. To get this result just set the ray. Equal to the line segment. The ray will hit the line segment if.

rootllama.wordpress.com rootllama.wordpress.com

Drawing a Full Screen Quad – Progress Quest

https://rootllama.wordpress.com/2015/02/12/drawing-a-full-screen-quad

8211; Personal project page. Drawing a Full Screen Quad. February 12, 2015. February 18, 2015. Say you want to draw a full screen quad in clip space. The straight forward way to do it is to draw two triangles to cover the viewport. But why waste two triangles when you can do the very same thing with just one? Using one triangle to draw a full screen quad. Drawing a triangle with vertices a, b and c covers the entire screen. To interpolate a parameter across the quad so that it has values u.

rootllama.wordpress.com rootllama.wordpress.com

rootllama – Progress Quest

https://rootllama.wordpress.com/author/rootllama

8211; Personal project page. Drawing a Full Screen Quad. February 12, 2015. February 18, 2015. Say you want to draw a full screen quad in clip space. The straight forward way to do it is to draw two triangles to cover the viewport. But why waste two triangles when you can do the very same thing with just one? Using one triangle to draw a full screen quad. Drawing a triangle with vertices a, b and c covers the entire screen. To interpolate a parameter across the quad so that it has values u. The code segm...

rootllama.wordpress.com rootllama.wordpress.com

Ray-Line Segment Intersection Test in 2D – Progress Quest

https://rootllama.wordpress.com/2014/06/20/ray-line-segment-intersection-test-in-2d

8211; Personal project page. Ray-Line Segment Intersection Test in 2D. June 20, 2014. October 20, 2014. In the Point in Polygon Test. Post we used a Ray-Line Segment intersection test in order to figure out how many sides of the polygon intersected a test ray. This post will explain how that test was derived. Find out if a ray with origin. Intersects a line segment with end points. This problem can be converted into a Ray-Ray intersection problem if you turn the line segment into a ray with origin. Octob...

rootllama.wordpress.com rootllama.wordpress.com

String Interning – Progress Quest

https://rootllama.wordpress.com/2014/10/20/string-interning

8211; Personal project page. October 20, 2014. October 20, 2014. Up until recently I’ve been very good about using std: string for strings in all of my projects. In Kuiper 2 I decided that I wanted to try something different. String interning is a method of allocating strings such that there is only one instance of a particular string. For example:. If all strings were interned then writing: const char *a = Hello, world! Const char *b = Hello, world! Const InternedString &rhs ) const { return string!

rootllama.wordpress.com rootllama.wordpress.com

February 2015 – Progress Quest

https://rootllama.wordpress.com/2015/02

8211; Personal project page. Drawing a Full Screen Quad. February 12, 2015. February 18, 2015. Say you want to draw a full screen quad in clip space. The straight forward way to do it is to draw two triangles to cover the viewport. But why waste two triangles when you can do the very same thing with just one? Using one triangle to draw a full screen quad. Drawing a triangle with vertices a, b and c covers the entire screen. To interpolate a parameter across the quad so that it has values u.

rootllama.wordpress.com rootllama.wordpress.com

Smooth Gem Trail in Kuiper – Progress Quest

https://rootllama.wordpress.com/2014/07/11/smooth-gem-trail-in-kuiper

8211; Personal project page. Smooth Gem Trail in Kuiper. July 11, 2014. October 20, 2014. The player’s ship has a trail of gems following it as it flies about. To achieve this effect we need two things. First, the position information of the player has to be collected every frame. Second, we need to be able to place objects evenly along an arbitrary path. Player position and velocity history (debug mode). Here is the structure that goes into the queue:. The math library I use is called GLM. Given a histo...

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Homepage of Oleg Kozhushnyan

My name is Oleg Kozhushnyan and I'm a software engineer at heart. My core interests lie in graphics, optimization and systems programming. Coincidentally these are very. Useful in game(engine) development :). I've been programming since middle school and have no desire to stop any time soon. If you have an interesting project and are in need of some programming muscle, contact me at the email below and perhaps we can collaborate! Things I am currently working on:. Legend of the Knightwasher. Designed the...

rootllama.wordpress.com rootllama.wordpress.com

Progress Quest

8211; Personal project page. Drawing a Full Screen Quad. Say you want to draw a full screen quad in clip space. The straight forward way to do it is to draw two triangles to cover the viewport. But why waste two triangles when you can do the very same thing with just one? Using one triangle to draw a full screen quad. Drawing a triangle with vertices a, b and c covers the entire screen. To interpolate a parameter across the quad so that it has values u. February 12, 2015. Const char *b = Hello, world!

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