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3D and VFX

Tuesday, September 2, 2008. ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. Like a pixel, each pixol contains information on X and Y position and color values. Unlike pixels, it also contains information ...

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3D and VFX | slvfx.blogspot.com Reviews
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Tuesday, September 2, 2008. ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary pixol technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. Like a pixel, each pixol contains information on X and Y position and color values. Unlike pixels, it also contains information ...
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3D and VFX | slvfx.blogspot.com Reviews

https://slvfx.blogspot.com

Tuesday, September 2, 2008. ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. Like a pixel, each pixol contains information on X and Y position and color values. Unlike pixels, it also contains information ...

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1

3D and VFX: June 2008

http://slvfx.blogspot.com/2008_06_01_archive.html

Tuesday, June 24, 2008. After Effects uses a system of layers organized on a timeline to create composites from still images and motion footage, such as video files. Properties such as position and opacity can be controlled independently for each layer, and each layer can have effects applied. After Effects is often described as the "Photoshop of video", because its flexibility allows compositors to alter video in any way they see fit, as Photoshop does for images. Wednesday, June 11, 2008. The credit fo...

2

3D and VFX: Mudbox

http://slvfx.blogspot.com/2008/07/mudbox.html

Friday, July 18, 2008. As a detailing app, Mudbox can import and export .obj and .bio files, as well as its own .mud format. A standard workflow is to import a low-resolution mesh with good edge flow then subdivide and sculpt until finally exporting a displacement or normal map for use within a rendering package. The local subdivision feature uses the Catmull-Clark subdivision algorithm. The sculpting tool set contains an assortment of brushes with adjustable falloffs. Other features include stamps and s...

3

3D and VFX: Matte painting

http://slvfx.blogspot.com/2008/05/matte-painting.html

Friday, May 30, 2008. Subscribe to: Post Comments (Atom). Sl 3D and VFX. View my complete profile.

4

3D and VFX: Chroma key

http://slvfx.blogspot.com/2008/06/chroma-key.html

Wednesday, June 11, 2008. Subscribe to: Post Comments (Atom). History of Chroma key. How Match Moving Works. View my complete profile.

5

3D and VFX: September 2008

http://slvfx.blogspot.com/2008_09_01_archive.html

Tuesday, September 2, 2008. ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. Like a pixel, each pixol contains information on X and Y position and color values. Unlike pixels, it also contains information ...

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3D and VFX

Tuesday, September 2, 2008. ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. Like a pixel, each pixol contains information on X and Y position and color values. Unlike pixels, it also contains information ...

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