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Game Up! Game Development Blog

This blog is about 3D game development, focusing on the Blender Game Engine. It has a lot of tutorials and resources for game development.

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Game Up! Game Development Blog | solarlune-gameup.blogspot.com Reviews

https://solarlune-gameup.blogspot.com

This blog is about 3D game development, focusing on the Blender Game Engine. It has a lot of tutorials and resources for game development.

INTERNAL PAGES

solarlune-gameup.blogspot.com solarlune-gameup.blogspot.com
1

Game Up! Game Development Blog: SolarLune-Game - Google Code Game Development Module Page

http://solarlune-gameup.blogspot.com/2013/03/solarlune-game-google-code-game.html

A blog featuring tutorials and news about game development. Blender Game Engine Resources. Blender / Python Tutoring and Helper Service. Monday, March 11, 2013. SolarLune-Game - Google Code Game Development Module Page. Hey So, I thought it would be a good idea to make a central Google Code page. Now, you can both flatten, as well as remove flattened polygons. You can also now progressively flatten objects into a single mesh through repeated Flatten() function calls. This is particularly useful as yo...

2

Game Up! Game Development Blog: 2D in the BGE Part 2.5 - Code Refactoring

http://solarlune-gameup.blogspot.com/2013/03/2d-in-bge-part-25-code-refactoring.html

A blog featuring tutorials and news about game development. Blender Game Engine Resources. Blender / Python Tutoring and Helper Service. Monday, March 25, 2013. 2D in the BGE Part 2.5 - Code Refactoring. Hey So, here's a little video in the "2D in the BGE" tutorial series that I've been making. This one just basically talks about refactoring your code to be easier to read and work with. Check it out after the break below. Posted by Solar Lune. May 3, 2013 at 12:02 AM. I wanna lear how to jump whit this!

3

Game Up! Game Development Blog: BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build

http://solarlune-gameup.blogspot.com/2013/03/blendsling-v02b-blender-266a-runtime.html

A blog featuring tutorials and news about game development. Blender Game Engine Resources. Blender / Python Tutoring and Helper Service. Friday, March 22, 2013. BlendSling v0.21b - Blender 2.66a runtime and Added OS X Build. For more information on what BlendSling is, you can check out the previous post here. Apparently, to browse a folder you need a Box account, so here are links to the individual files. Mac OS X 64-bit. Posted by Solar Lune. May 5, 2013 at 10:57 AM. Can you host that somewhere else?

4

Game Up! Game Development Blog: Pixel Art Tips #7 - Outlines

http://solarlune-gameup.blogspot.com/2013/01/pixel-art-tips-7-outlines.html

A blog featuring tutorials and news about game development. Blender Game Engine Resources. Blender / Python Tutoring and Helper Service. Monday, January 28, 2013. Pixel Art Tips #7 - Outlines. So, after quite awhile, I got around to making another pixel art video. This one is about outlines. You can find it after the break (hit "Read More " below if you don't see it). Anyway, here's the video. Posted by Solar Lune. February 5, 2013 at 6:14 AM. Subscribe to: Post Comments (Atom). Follow Me On Twitter!

5

Game Up! Game Development Blog: BGHelper V1.9

http://solarlune-gameup.blogspot.com/2012/08/bghelper-v19.html

A blog featuring tutorials and news about game development. Blender Game Engine Resources. Blender / Python Tutoring and Helper Service. Friday, August 3, 2012. Hey It's been awhile since I've last released a version of BGHelper, but I've been working on it quietly for my own projects. Check it out from the link below. Download Here - Box.net. Thanks, and have fun! Posted by Solar Lune. August 29, 2012 at 8:56 AM. December 29, 2012 at 9:07 AM. However, the Orbit-camera still gets stuck on mac. Hey So, we...

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digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Old IBS Modulor Project [Year 2002]

http://digitalspine.blogspot.com/2010/12/old-ibs-modulor-project-2002.html

MZIskandar [DS] Digital Spine Blog. December 15, 2010. Old IBS Modulor Project [Year 2002]. As I dig my old Backup/Archived CD, I found my old project - when I was with SI (abbr.) Ltd (Korea). That was many years ago (year 2002). I decided to put it in It's an old project I know. Each type of component used in the system have a unique industrial design dimension optimizing space during transport for mobility, optimizing weight and durability. Some panels are wrapped on armored layer for greater protection.

solarlune-games.blogspot.com solarlune-games.blogspot.com

SolarLune's Devblog: Kyro's Almost Done

http://solarlune-games.blogspot.com/2015/02/kyros-almost-done.html

The wannabe indie game dev SolarLune's mistakes and misdeeds, incarnate (well, not really). Sunday, February 1, 2015. Hey, there. So Kyro's coming along nicely; not completely done, but not far away. I'm sitting on around 13 levels (screens) so far; I'd like to break the 20-puzzle-mark, I think, considering there are some "introductory / tutorial" rooms that just introduce mechanics over actually being puzzles. Anyway, thanks for reading! Subscribe to: Post Comments (Atom).

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Custom 3D Loader and Viewer

http://digitalspine.blogspot.com/2009/06/custom-3d-loader-and-viewer.html

MZIskandar [DS] Digital Spine Blog. June 15, 2009. Custom 3D Loader and Viewer. 10 OCT 2015. NOTE: This is too old - outdated code. (The concept of retrieving/loading data/vertex still can be use). OpenGL 3D object loader in action! Made this on somewhere around 2007 - on my other site. Posting the source code here. 3D Viewer for Ababil / Created by MZIskandar 2007. Define WIN32 LEAN AND MEAN. Windows globals, defines, and prototypes. OpenGL globals, defines, and prototypes. Register the frame class.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Playing with Blender & Yafaray

http://digitalspine.blogspot.com/2010/12/playing-with-blender-yafaray.html

MZIskandar [DS] Digital Spine Blog. October 2, 2010. Playing with Blender and Yafaray. Modeling with Blender. Rendered with Yafaray. Modern house. Stressing on minimalism and functionality. Currently offline. Sorry, re-render and re-upload later). I guess, I've lost the file. but heres some survivor. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Running old games on Windows XP, Vista, 7. Gambar ...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Abrams M1A2

http://digitalspine.blogspot.com/2011/01/abrams-m1a2.html

MZIskandar [DS] Digital Spine Blog. January 20, 2011. WIP M1A2 Abram MBT (Main Battle Tank). Err actually just to coverup my previous post. A little bit busy right now for a new project. Will write more soon. You can keep browsing my blog either using the 'Archive' or 'Projects' listed on the right panel there. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Macam Mana Nak Lajukan PC and Internet.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: 2007 rendering with 3D Studio Max

http://digitalspine.blogspot.com/2009/06/2007-rendering-with-3d-studio-max.html

MZIskandar [DS] Digital Spine Blog. June 28, 2009. 2007 rendering with 3D Studio Max. I don't know what to tell about this project. Just smoke, glass, butts. mm and some emitter. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Perkataan Waklu, Wak lu, Wak lew adalah perkataan makian. Mula digunakan sebagai camouflage dalam era 9. Running old games on Windows XP, Vista, 7. Windows 8.1: Slow Unr...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: 3D Beach Scene

http://digitalspine.blogspot.com/2009/11/3d-beach-scene.html

MZIskandar [DS] Digital Spine Blog. November 20, 2009. Outdoor rendering using Blender 2.49b. Utilizing Blender internal renderer and GIMP. Works on real-time too (GLSL bumps, reflections, etc.). Pine trees are real 3D and highly optimized. Images are not final. Darken, noised and untextured on purpose :). Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Others. (Check the MENU BAR on top for more). Asal Usul and Maksud: Waklu. Running old games on Windows XP, Vista, 7.

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: .. and when I'm bored! [ my F-15E: 3D Blender Model ]

http://digitalspine.blogspot.com/2009/10/and-when-im-bored.html

MZIskandar [DS] Digital Spine Blog. October 4, 2009. And when I'm bored! My F-15E: 3D Blender Model ]. I play with texture painting in Blender. Nak comment. sila2. jgn segan2. Those images are made from free 3D application called Blender and image manipulator called Gimp. You can do it too. Get Blender for free from www.blender.com. And Gimp at www.gimp.org. Assalamualaikum. very interesting! Wednesday, October 21, 2009 9:09:00 PM. Subscribe to: Post Comments (Atom). Some of my Projects. Few days ago I e...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Modular IBS Video Example

http://digitalspine.blogspot.com/2011/01/modular-ibs-video-example.html

MZIskandar [DS] Digital Spine Blog. January 29, 2011. Modular IBS Video Example. Students, lecturers, facilitators who are involved/interested, please let me know if you need the source file. The process includes simple modeling, 15 minutes animating and 2 minutes video editing (adding text and fading). Took me nearly 1 hour (250 frames) of rendering. Please wait for buffering. Thanks. IBS Animation Screen Capture. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Huawei B...

digitalspine.blogspot.com digitalspine.blogspot.com

MZIskandar [DS] Digital Spine Blog: Falcon Mod

http://digitalspine.blogspot.com/2009/01/falcon-mod.html

MZIskandar [DS] Digital Spine Blog. January 17, 2009. My first modding. for OpenFalcon 4.7. Coloring the HUD. Still buggy when look up. or when going wide view. Download the file. right click and save as. http:/ www.gettingf.com/falcon/14.dds. Make backup of your C: MicroProse Falcon4 terrdata objects KoreaObj. Paste the 14.dds file on C: MicroProse Falcon4 terrdata objects KoreaObj. Subscribe to: Post Comments (Atom). Some of my Projects. Click the image to open! Asal Usul and Maksud: Waklu. Few days ag...

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