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Life of a not so Newbie Game Developer

New Neural Networks Coming to PA. Posted by Michael Robbins. Last Friday I got the crazy idea to update the neural networks used by the AI. Why, you ask? Well, during work Thursday I watched a live stream by Alex Champandard of AIGameDev.com. Currently the live build PA uses a trio of 3 layer multi-layer perceptrons, one each for land, fighter, and bomber/gunship platoons. The hidden and output layers of these neural networks utilize a sigmoid. Links to this post. 15 weeks at Uber. Links to this post.

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Life of a not so Newbie Game Developer | soriandev.blogspot.com Reviews
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New Neural Networks Coming to PA. Posted by Michael Robbins. Last Friday I got the crazy idea to update the neural networks used by the AI. Why, you ask? Well, during work Thursday I watched a live stream by Alex Champandard of AIGameDev.com. Currently the live build PA uses a trio of 3 layer multi-layer perceptrons, one each for land, fighter, and bomber/gunship platoons. The hidden and output layers of these neural networks utilize a sigmoid. Links to this post. 15 weeks at Uber. Links to this post.
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Life of a not so Newbie Game Developer | soriandev.blogspot.com Reviews

https://soriandev.blogspot.com

New Neural Networks Coming to PA. Posted by Michael Robbins. Last Friday I got the crazy idea to update the neural networks used by the AI. Why, you ask? Well, during work Thursday I watched a live stream by Alex Champandard of AIGameDev.com. Currently the live build PA uses a trio of 3 layer multi-layer perceptrons, one each for land, fighter, and bomber/gunship platoons. The hidden and output layers of these neural networks utilize a sigmoid. Links to this post. 15 weeks at Uber. Links to this post.

INTERNAL PAGES

soriandev.blogspot.com soriandev.blogspot.com
1

Life of a not so Newbie Game Developer: February 2015

http://soriandev.blogspot.com/2015_02_01_archive.html

New Neural Networks Coming to PA. Posted by Michael Robbins. Last Friday I got the crazy idea to update the neural networks used by the AI. Why, you ask? Well, during work Thursday I watched a live stream by Alex Champandard of AIGameDev.com. Currently the live build PA uses a trio of 3 layer multi-layer perceptrons, one each for land, fighter, and bomber/gunship platoons. The hidden and output layers of these neural networks utilize a sigmoid. Links to this post. Subscribe to: Posts (Atom). This blog wa...

2

Life of a not so Newbie Game Developer: May 2011

http://soriandev.blogspot.com/2011_05_01_archive.html

Posted by Michael Robbins. After mentioning my interest in game theory as it relates to AI on twitter Dave Mark ( @IADaveMark. I am not saying my ideas on AI design are better than Dave's or even that his ideas are better than mine, in fact, a good mix of both is probably the best solution. One thing is for certain, though, I certainly have a lot more ideas about how to create even better AI systems. For those interested, Dave Mark's book can be found here: http:/ amzn.to/iklz0g. Links to this post.

3

Life of a not so Newbie Game Developer: February 2013

http://soriandev.blogspot.com/2013_02_01_archive.html

15 weeks at Uber. Posted by Michael Robbins. Links to this post. Subscribe to: Posts (Atom). View my complete profile. This blog was created to chronicle my experience as a new game developer after being a long time modder. In this blog I talk about my experience working in the game development industry. Age Of Empires: Online. 15 weeks at Uber. 169;  Life of a not so Newbie Game Developer. 160;Powered by Blogger.

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Life of a not so Newbie Game Developer: February 2011

http://soriandev.blogspot.com/2011_02_01_archive.html

Posted by Michael Robbins. Wow, it has been a while since I have posted anything. My apologies for that, but, honestly, there has not been a whole lot to write about until recently. Let me get you up to speed. Heck, who wants to be the person writing all the documentation? I learned I don't like to be that guy. That was also a part of why I entered the contest. I needed a project to work on and it came at a good time. Links to this post. Subscribe to: Posts (Atom). View my complete profile. This blog was...

5

Life of a not so Newbie Game Developer: February 2012

http://soriandev.blogspot.com/2012_02_01_archive.html

Coming up for air. Posted by Michael Robbins. Finally, I get some time to write on my blog again. I have been busy with family medical issues and constant Age of Empires: Online deadlines since October. Things on the home front are finally calming down, which gives me some free time for this. If you are going to be at GDC this year and happen to see, stop and say hi. More cool stuff coming down the pipe. I hope to have more interesting things to write about here soon. Labels: Age Of Empires: Online.

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Grün, grün, grün sind alle meine… | backyard cave of the soul

https://mattatsu.wordpress.com/2012/06/17/grun-grun-grun-sind-alle-meine

Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. Grün, grün, grün sind alle meine…. Am 17 Juni 2012. Veröffentlicht in: Dayli Nonsense. Der Sommer ist da und die Sonne scheint uns auf den Kopf. Sofern sie denn scheint – also sie scheint immer, aber ihr wisst was ich meine, über einem scheint / keine Wolken…). Außer man hat nen Saatgut-slot offen und kauft sich entsprechendes Reissaatgut, sofern das Schiff dann nicht von Piraten zerrupft wird). Seit dem Studium kommen mir...

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Mitternachtspost: Ischhhh scho’n scho schbät? | backyard cave of the soul

https://mattatsu.wordpress.com/2012/06/24/mitternachtspost-ischhhh-schon-scho-schbat

Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. Mitternachtspost: Ischhhh scho’n scho schbät? Am 24 Juni 2012. Veröffentlicht in: Dayli Nonsense. Für alle die Langeweile in der Altstadt ab 22Uhr bekommen sollten: Eine interessante Möglichkeit bietet sich für alle Nerds und Nichtnerds, die aber mal irgendwann in ihrem Leben mit den Windowsspielen zu tun hatten;. Larr; Menschenmassentag 2012 – Japantag in Düsseldorf. Schreibe einen Kommentar Antworten abbrechen.

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mattatsu | backyard cave of the soul

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Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. Alle Beiträge von mattatsu. Mitternachtspost: Ischhhh scho’n scho schbät? Am 24 Juni 2012. Veröffentlicht in: Dayli Nonsense. Für alle die Langeweile in der Altstadt ab 22Uhr bekommen sollten: Eine interessante Möglichkeit bietet sich für alle Nerds und Nichtnerds, die aber mal irgendwann in ihrem Leben mit den Windowsspielen zu tun hatten;. Menschenmassentag 2012 – Japantag in Düsseldorf. Am 21 Juni 2012. Am 17 Juni 2012.

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Menschenmassentag 2012 – Japantag in Düsseldorf | backyard cave of the soul

https://mattatsu.wordpress.com/2012/06/21/menschenmassentag-2012-japantag-in-dusseldorf

Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. Menschenmassentag 2012 – Japantag in Düsseldorf. Am 21 Juni 2012. Immer wieder interessant, lecker, quitschig bunt und jedes Jahr wird er größer! 700000 Besucher sollen es dieses Jahr gewesen sein, mal schauen ob nächstes Jahr noch welche im Rhein schwimmen, dann knacken wir vielleicht noch die eine Millionen… Nein freuen würde es mich vermutlich nicht, da es jetzt schon voll genug ist – aber hey! Wäre sicher auch nicht üb...

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Projekt map: Aller Anfang ist blau-schwarz mit Text aber ohne Licht… | backyard cave of the soul

https://mattatsu.wordpress.com/2012/01/29/projekt-map-aller-anfang-ist-blau-schwarz-mit-text-aber-ohne-licht

Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. Projekt map: Aller Anfang ist blau-schwarz mit Text aber ohne Licht…. Am 29 Januar 2012. Jedi knight jedi academy. 8211; Zum mappen nutze ich den GTK Radiant 1.4 mit Ravenpack, das gute Stück ist schon etwas älter als 1.5, hat jedoch zumindestens auf meinem Rechner deutlich weniger Bugs. 8211; Infos über grundlegende Funktionen gibt’s auch hier. 8211; Man sollte sich Zeit nehmen und auf jeden Fall über Geduld verfügen.

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Galerie | backyard cave of the soul

https://mattatsu.wordpress.com/galerie

Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. 8212;————-. 17-55mm 1:3,5-5,6. Wo war das noch…? Zu Yua Waifu, Mai Waifu! Susu zu Yua Waifu, Mai Waifu! Susu zu Yua Waifu, Mai Waifu! Zu Yua Waifu, Mai Waifu! Das Auge guckt mit. The Chronicles of Paladin Fenris. Life of a Newbie Game Developer. Erstelle eine kostenlose Website oder Blog auf WordPress.com.

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Home | backyard cave of the soul | Alltäglicher Non- und sense aus dem Leben des mattatsu

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Backyard cave of the soul. Alltäglicher Non- und sense aus dem Leben des mattatsu. Mitternachtspost: Ischhhh scho’n scho schbät? Am 24 Juni 2012. Veröffentlicht in: Dayli Nonsense. Für alle die Langeweile in der Altstadt ab 22Uhr bekommen sollten: Eine interessante Möglichkeit bietet sich für alle Nerds und Nichtnerds, die aber mal irgendwann in ihrem Leben mit den Windowsspielen zu tun hatten;. Menschenmassentag 2012 – Japantag in Düsseldorf. Am 21 Juni 2012. Grün, grün, grün sind alle meine…. Zwischend...

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Pour tout savoir sur Supreme Commander 2

http://www.supremecommander-alliance.com/supcom2/articles/tout-ce-que-lon-sait

Visiter un autre site du réseau. Age of Empires 3 Alliance. World of Warcraft Alliance. Sélectionner un forum du réseau. Réseau Gamers et Stratégie. Festivités de fin d'année sur le Réseau. Participer à la vie du réseau! Notre chaîne Youtube à deux ans. Concours d'AAR 2013: le vainqueur est. Nos 1ères parties Multijoueur. Les Stratégies dans Supreme Commander2. Les différentes Recherches dans Supcom2. Notre Preview de Supreme Commander 2. Tout ce que l'on sait. Interview de Chris Taylor. SupCom sur le Net.

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Life of a not so Newbie Game Developer

New Neural Networks Coming to PA. Posted by Michael Robbins. Last Friday I got the crazy idea to update the neural networks used by the AI. Why, you ask? Well, during work Thursday I watched a live stream by Alex Champandard of AIGameDev.com. Currently the live build PA uses a trio of 3 layer multi-layer perceptrons, one each for land, fighter, and bomber/gunship platoons. The hidden and output layers of these neural networks utilize a sigmoid. Links to this post. 15 weeks at Uber. Links to this post.

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