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spacesofplay.com

Spaces of Play UG (haftungsbeschränkt)

Independent game studio based in Berlin, Germany. Stunning visual worlds and experimental game play.

http://www.spacesofplay.com/

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CONTACTS AT SPACESOFPLAY.COM

Mattias Ljungstroem

Mattias Ljungstroem

Senef●●●●●str 3

Be●●in , unknown, 10437

DE

49.1●●●●8593
ma●●●●●●●●●●●●●●●●@gmail.com

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Mattias Ljungstroem

Senef●●●●●str 3

Be●●in , unknown, 10437

DE

49.1●●●●8593
ma●●●●●●●●●●●●●●●●@gmail.com

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Host Europe GmbH

Host Europe GmbH

Wels●●●●. 14

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49.8●●●●8387
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su●●●●●@hosteurope.de

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PAGE TITLE
Spaces of Play UG (haftungsbeschränkt) | spacesofplay.com Reviews
<META>
DESCRIPTION
Independent game studio based in Berlin, Germany. Stunning visual worlds and experimental game play.
<META>
KEYWORDS
1 future unfolding
2 spirits
3 mr bounce
4 touch sensitive
5 read our blog
6 gdc packing list
7 about the studio
8 imprint
9 coupons
10 reviews
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future unfolding,spirits,mr bounce,touch sensitive,read our blog,gdc packing list,about the studio,imprint
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Spaces of Play UG (haftungsbeschränkt) | spacesofplay.com Reviews

https://spacesofplay.com

Independent game studio based in Berlin, Germany. Stunning visual worlds and experimental game play.

INTERNAL PAGES

spacesofplay.com spacesofplay.com
1

Newsletter – Spaces of Play

http://www.spacesofplay.com/newsletter

We're sending out a monthly newsletter about the development progress of Future Unfolding. If you missed any of them, you can read the back issues below. A round-up of the preview press coverage for Future Unfolding. We're ticking off our to-do list, one task at the time. A quick update on upcoming events in Hamburg and Brighton. We redesign our map system and get a fancy new team photo. A MAZE. Berlin is around the corner. We're back from San Francisco and we brought you a nice jetlag. Our year in quotes.

2

Future Unfolding – First Look – Spaces of Play

http://www.spacesofplay.com/blog/future-unfolding-first-look

Future Unfolding First Look. Future Unfolding is a procedural exploration game. Music by Nilsson Carleberg. Do you have a question or comment? Get in touch on Twitter. If you want to stay updated on the development of Future Unfolding, please subscribe to our monthly newsletter.

3

GDC Packing List – Spaces of Play

http://www.spacesofplay.com/blog/gdc-packing-list

Pretty much every year we travel to San Francisco to attend the Game Developers Conference. When you go there for the first time it can be overwhelming, but even if you’re a regular it’s easy to forget at least one thing you. Brought. So this year, for the benefit of ourselves and everyone else, I wrote down a packing list. We usually order our cards at moo.com. Hostel International Membership Card. If you are staying for around 10 nights, it’s usually worth it to get a yearly HI membership card. You can...

4

About the studio – Spaces of Play

http://www.spacesofplay.com/about

Spaces of Play UG (haftungsbeschränkt) is an independent game studio based in Berlin, Germany. Its members Mattias Ljungström, Marek Plichta and Andreas Zecher initially met in University, before parting ways for a few years. In 2010 they reunited to make the highly regarded puzzle game Spirits. Which has received funding from Indie Fund Friends, as well as from the MEDIA Programme of the European Union and Medienboard Brandenburg. Please see the Future Unfolding Press Kit. Germany. Marek loves exper...

5

Spirits – Puzzle game for PC, Mac, Linux and iOS | Spaces of Play

http://www.spacesofplay.com/spirits

Art so beautiful it could have been lifted from a Miyazaki movie. Wired, Kyle VanHemert. Where Spirits really innovates is in its look and feel. When the wind physics start to do their thing, the experience is pretty magical. TUAW, Mike Schramm. There are a number of titles out there that really ooze that special 'indie magic', and Spirits is one of them. TouchArcade, Blake Patterson. Princess Mononoke meets Lemmings. Bytejacker, Anthony Carboni. David Prager, AppJudgment. 148apps.com, Ben Briggs.

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archive.a-maze.net archive.a-maze.net

A MAZE. United –

http://www.archive.a-maze.net//maze-united/index.html

Celebrating the convergence of. Games, art and society. A MAZE. United Logo. A MAZE. United Flyer. A MAZE. United. Official satellite exhibition of transmediale 11. Vernissage: 2 February, 18:00. Finissage: 5 February, 18:00. SystM gallery, Torstraße 68, 10119 Berlin. Opening times: Venue 18:00 22:00, Bar 18:00 02:00. Curator: Thorsten S. Wiedemann. Project Manager: Jöran B. Eitel. ShuffleBoard 2.0 Unplug and play. Is an ongoing project investigating various projection mapping techniques in our studio&#4...

archive.a-maze.net archive.a-maze.net

A MAZE. Indie Connect 2012 | We connect the International Indie Game Scene in Berlin

http://www.archive.a-maze.net//indie-connect-2012/index.html

Indie Connect 2012: Proteus. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. Indie Connect 2012: Impressions. On April 26 and 27.

creativeapplications.net creativeapplications.net

Flixel 2 Tutorial by @andreaszecher [Flash, Tutorials, Games]

http://www.creativeapplications.net/flash/flixel-2-tutorial-flash-tutorials-games

Reports innovation and catalogues projects, tools and platforms at the intersection of art, media and technology. Projects, tools and platforms at the intersection of art, media and technology. Flixel 2 Tutorial [Flash, Tutorials, Games]. Written by Andreas Zecher. Sorry, this is Members Only. Content. Please Log-in. To find out how to become a member see here. And Community Manager at Spaces Of Play. Works and lives in Stockholm, Sweden. You need to login to view this content. You need to login to view ...

meyleankronemann.de meyleankronemann.de

schüchterne lichter

http://meyleankronemann.de/schuechterne_lichter

Shivering light points that react to movement are projected on the floor. When "touched", they escape in the opposite direction. Vehement movement will upset the whole swarm. The projection is controlled by a computer-camera-system that tracks colour changes in the installation space. The project was programmed in Processing. Using the motion detection code by .mattias. Has designed and organized the "Outback Hangar". The installation must blend into the space. Screen): Points react to mouse. Screen): Po...

thpd.org thpd.org

ML - Mattias Ljungström

http://www.thpd.org/ml/index.html

Ml [at] thpd [dot] org. Freelance Game Designer / Visual Fx. Ongoing projects with - Spaces of Play. University of Applied Sciences Potsdam.

notgames.colognegamelab.com notgames.colognegamelab.com

Notgames Fest

http://notgames.colognegamelab.com/exhibition.html

The selected games for the 2015 edition of the NOTGAMES FEST will be revealed one week prior to the event. David O'Reilly (US, 2014). A lonely soul showered in gifts becomes a procedural sculpture. Link for more information. The Landscape Processor by. Simon Chauvin (FR, 2015). A daydream on a train becomes an exercise in perspective and creation through patience. Link for more information. This world is not my home by. Neotenomie and Porpentine (WEB, 2015). High confidence = high work ethic! A bleak reu...

martinstraka.de martinstraka.de

Mr. Bounce – Martin Straka Sound Design

http://www.martinstraka.de/en/projects/mr-bounce

More than 500 high-quality, royalty free sound effects. Music and Sound Design. The minimal retro graphics are emphasized by hip-hop and dance grooves sounding from C-64 synthesizers and almost forgotten drum computers. The music builds up, track by track, as the player scores throughout the game. However, the player needs to earn enough points to allow them to hear the music with all its possible tracks and variations. Is both available for iPhone and iPod touch, as well as a Flash-game.

martinstraka.de martinstraka.de

Martin Straka Sound Design

http://www.martinstraka.de/en/about

More than 500 high-quality, royalty free sound effects. Music and Sound Design. Sound is very, very good. The soundtrack fits the mood of the game perfectly and the sound effects are crystal clear. I am glad the developers took the time to get the audio done right. Rob Benson about Spirits. The cooperation with Martin Straka was excellent. He works very focused, precise and fast. I recommend him strongly! Ivica Aracic about Instamory. Brice Morrison about Trauma. 49 (0) 176 341 955 43.

martinstraka.de martinstraka.de

Spirits – Martin Straka Sound Design

http://www.martinstraka.de/en/projects/spirits

More than 500 high-quality, royalty free sound effects. Music and Sound Design. Is an action-puzzle game for the iPad, iPhone and iPod touch, in which the players manipulate wind and level geometry to guide the Spirits towards the goal. Sound and music are done completely with orchestral musical instruments. In combination with the beautifully hand-drawn graphics this gives the game a unique poetic feel. 49 (0) 176 341 955 43.

futureunfolding.com futureunfolding.com

Future Unfolding – Press Kit

http://www.futureunfolding.com/press

Based in Berlin, Germany. PlayStation 4, PC, Mac, Linux. We'll be present at the following events. Contact us. To schedule an interview and/or a private demo. 11 September, Milan. 12 October, Seattle. Future Unfolding is an action adventure where you explore a forest filled with life, both beautiful and dangerous. The world is procedurally generated each player will experience a new realm with unique secrets and puzzles. We draw inspiration for the game’s universe from the concept of dreaming and meditat...

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SPACES OF MIGRATION - an exploration of the intersection of migration and urban planning

An exploration of the intersection of migration and urban planning. Urban Experiments in the Sand. Written during a month-long stay at the Unesco Chair for Social and Spatial Inclusion of International Migrants at the IUAV in Venice this paper discusses the spatial and social consequences of developing an urban society in Abu Dhabi in which… Continue Reading →. Case Studies of the Fall Seminar. Carrefour Feuilles, Port-au-Prince. Health Promoters photo; author] This past week Haiti commemorated lives los...

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Spaces of Mnajdra - Encountering the Mnajdra Temples (3,600BC-2,500BC)

Creating the Presence of the Past. Spaces of Mnajdra is a virtual world that recreates the presence of the extraordinary. Prehistoric Malta Mnajdra Temples. Through motion tracking technologies, panoramic. Visualisation and evocative soundscapes visitors explore the labyrinthine complexity of. Chambers and side niches of the temple environment as it is today and how it might. Have looked 5,000 years ago with lintels, artefacts and original arched walls. MINISTRY OF FOREIGN AFFAIRS, MALTA.

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spaces of negotiation | Thesis Explorations 2012-2013 of Sarah Lucy

Thesis Explorations 2012-2013 of Sarah Lucy. New York City, U.S.A. Sidon, Lebanon. December 2012. Thesis competition : 01012013. This thesis proposal looks at Sidon in Lebanon, on the Mediterranean coast, an ancient active walled city for a proposed future growth. By looking at boundaries, thresholds and walls in such a dense city as a place of negotiation between opposing historical and urban elements it becomes a fruitful activator that yields to design methods. February 19, 2013. February 7, 2013.

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Spaces of Performance

Jun 21, 2015. Simulated Environment for Theatre. The Simulated Environment for Theatre (SET) is a 3D environment for reading, exploring, and directing plays. Designed and developed by a multidisciplinary team of researchers, SET uses the Unity game engine to allow users to both author and playback digital theatrical productions. Simulated Environment for Theatre. Jun 7, 2015. Nå kommer Intels RealSense 3D-kamera. May 26, 2015. Via www.digi.no/bedriftsteknologi. May 10, 2015. Myo - Gesture control armband.

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Spaces of Play UG (haftungsbeschränkt)

Creative Europe co-funds Future Unfolding. Future Unfolding First Look. When special effects go wrong. Friday evenings are always a bit crazy: Part II.

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Promoter – Track press about your games. Automagically.

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Promoter – Track press about your games. Automagically.

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spacesofprojection.wordpress.com spacesofprojection.wordpress.com

Spaces of Projection - Summer School 2011

Spaces of Projection – Summer School 2011. The 10th ASNEL Summer School ‘Spaces of Projection’ was a full success. The organising team. Would like to thank the participants, the lecturers and the seminar instructors for a week of academic delight and fun. It has been a pleasure to meeting and exchanging ideas with you all. We would also like to thank all the sponsors. You are welcome join our Summer School (event) on Facebook. Concept ‘Spaces of Projection’. Lecturers and Seminar Instructors. Build a web...

spacesofr.com spacesofr.com

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