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Speaking of Gaming

Monday, December 23, 2013. Revisiting Superpowers in Fate Core. Several months ago, I posted an early concept for a freeform skill system in Fate Core. Where a characters aspects determined what they could do. But it was incomplete, and a pretty big departure from the way Fate Cores default rules for skills work. Tuesday, August 13, 2013. Fate Core Giant Monsters Session 8. 160;Excelsior. But even they had their suspicions about the group, and this gave them a chance to look into it. This week, the chara...

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Speaking of Gaming | speakingofgaming.blogspot.com Reviews
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Monday, December 23, 2013. Revisiting Superpowers in Fate Core. Several months ago, I posted an early concept for a freeform skill system in Fate Core. Where a characters aspects determined what they could do. But it was incomplete, and a pretty big departure from the way Fate Cores default rules for skills work. Tuesday, August 13, 2013. Fate Core Giant Monsters Session 8. 160;Excelsior. But even they had their suspicions about the group, and this gave them a chance to look into it. This week, the chara...
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Speaking of Gaming | speakingofgaming.blogspot.com Reviews

https://speakingofgaming.blogspot.com

Monday, December 23, 2013. Revisiting Superpowers in Fate Core. Several months ago, I posted an early concept for a freeform skill system in Fate Core. Where a characters aspects determined what they could do. But it was incomplete, and a pretty big departure from the way Fate Cores default rules for skills work. Tuesday, August 13, 2013. Fate Core Giant Monsters Session 8. 160;Excelsior. But even they had their suspicions about the group, and this gave them a chance to look into it. This week, the chara...

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speakingofgaming.blogspot.com speakingofgaming.blogspot.com
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Speaking of Gaming: Fate Core: Giant Monster Session 6

http://www.speakingofgaming.blogspot.com/2013/07/fate-core-giant-monster-session-6.html

Tuesday, July 23, 2013. Fate Core: Giant Monster Session 6. This week, the players' characters planned a heist. Their goal: move a giant monster from the middle of a city to a remote island, without killing it. But to complicate things, they had accepted a mission from the government to kill that same creature, and were being watched. But I'll cover it in more detail in the full writeup below. Links to previous game sessions are here. Oba Eghustra, Mad Scientific Expert of a Field Only He is Aware of.

2

Speaking of Gaming: December 2013

http://www.speakingofgaming.blogspot.com/2013_12_01_archive.html

Monday, December 23, 2013. Revisiting Superpowers in Fate Core. Several months ago, I posted an early concept for a freeform skill system in Fate Core. Where a characters aspects determined what they could do. But it was incomplete, and a pretty big departure from the way Fate Cores default rules for skills work. Subscribe to: Posts (Atom). Revisiting Superpowers in Fate Core. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Speaking of Gaming: May 2013

http://www.speakingofgaming.blogspot.com/2013_05_01_archive.html

Saturday, May 25, 2013. Fate of the Galaxy: Starship Rules for Fate Core. Running a Fate Core game and watching some Star Trek recently got me thinking about, well, good ways to represent starships in Fate Core. Being at the beginning of a very earthbound campaign. These rules cover starships, but could probably be adapted for any sort of game which is centered around vehicles that the PCs all share. A game about pirate ships or modern naval combat, for example, might be able to use them. But for anyone ...

4

Speaking of Gaming: August 2013

http://www.speakingofgaming.blogspot.com/2013_08_01_archive.html

Tuesday, August 13, 2013. Fate Core Giant Monsters Session 8. This week, the players were hired by the government to protect a defector and informant from the mysterious international group known only as Project Excelsior. Unfortunately, the group had, in the past few sessions, secretly been working with. 160;Excelsior. But even they had their suspicions about the group, and this gave them a chance to look into it. Plus, Oba Eghustras (slightly more) evil duplicate from  session 4.

5

Speaking of Gaming: Just an Update on the Fate Core Giant Monsters Game

http://www.speakingofgaming.blogspot.com/2013/07/just-update-on-fate-core-giant-monsters.html

Wednesday, July 3, 2013. Just an Update on the Fate Core Giant Monsters Game. We had to take a break for a few weeks, because three out of the four people involved in the game were moving, and setting up their new places. But the game has been run online anyway, and we didn't all live in the same place even before the move, so that shouldn't affect future sessions. If everything goes as planned, we'll have session 5 this coming Tuesday, and post a summary the day after. Subscribe to: Post Comments (Atom).

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Walking In Shadows: Stars Without Number Session 3: Glaciers and Traitors

https://walkninginshadows.blogspot.com/2015/07/stars-without-number-session-3-glaciers.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Thursday, July 23, 2015. Stars Without Number Session 3: Glaciers and Traitors. Our heroes begin the session in orbit over the planet Diego. System. They have a massive discussion on how to best approach the landing zone as it is in territory controlled by the Gou Yin Alliance. And they are working for the Glinka Organization. What could this mean? Tune in next time. Subscribe to: Post Comments (Atom). Those...

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Walking In Shadows: Trek to the Stars: a begining

https://walkninginshadows.blogspot.com/2015/03/trek-to-stars-begining.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Wednesday, March 4, 2015. Trek to the Stars: a begining. In my last post. I asked around a bit and got back an answer of cyberpunk in a colonized Sol system. I dug parts of that, so I decided to use bits of it. I have already done my take on cyberpunk with the game Jadepunk. I am and have always been a fan of Star Trek. I love this show. The setting that got me to buy GURPS. It even got me to play GURPS, and...

walkninginshadows.blogspot.com walkninginshadows.blogspot.com

Walking In Shadows: Trek to the Stars part 10: An Interlude of Mechanical Endeavor

https://walkninginshadows.blogspot.com/2015/06/trek-to-stars-part-10-interlude-of.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Monday, June 22, 2015. Trek to the Stars part 10: An Interlude of Mechanical Endeavor. Previously on Trek to the Stars:. Part 1: The Pitch. Part 2: Skill roll basics. Part 3: Potential Campaigns. Part 4: History in brief. Part 5: Keys and Secrets. Part 6: Timeline and Technologies. Part 7: More technologies. Part 8: Character Creation(rough). Part 9: Stress and Fallout. Trek to the Stars: Mechanical Interlude.

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Walking In Shadows: Trek to the Stars part 9: Damage Done

https://walkninginshadows.blogspot.com/2015/06/trek-to-stars-part-9-damage-done.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Saturday, June 6, 2015. Trek to the Stars part 9: Damage Done. Part 1: The Pitch. Part 2: Skill roll basics. Part 3: Potential Campaigns. Part 4: History in brief. Part 5: Keys and Secrets. Part 6: Timeline and Technologies. Part 7: More technologies. Part 8: Character Creation(rough). Trek to the Stars. Subscribe to: Post Comments (Atom). Check This Stuff Out. Spirit of the [blank]. Ryan M. Danks. Dogs in t...

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Walking In Shadows: Trek to the Stars pt 6: The Inevitable Momentum of History

https://walkninginshadows.blogspot.com/2015/03/trek-to-stars-pt-6-inevitable-momentum.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Monday, March 16, 2015. Trek to the Stars pt 6: The Inevitable Momentum of History. Part 1 Initial setting ideas and influences. Part 2 How skill rolls will work. Part 3 Campaign Frameworks. Part 4 History and Technology. Part 5 Discussion of Keys and Secrets. Timeline of the Future. A worldwide depression begins and runs for nearly a decade. The First diaspora begins. Comet Halley makes it rounds through th...

walkninginshadows.blogspot.com walkninginshadows.blogspot.com

Walking In Shadows: My Dad

https://walkninginshadows.blogspot.com/2015/06/my-dad.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Sunday, June 21, 2015. Let me tell you about my dad. My dad is pretty darn impressive. He showed me what it meant to be a man-what true humility and hard work meant. What do I say about my father, though? I mean, how to begin, you know? I guess I should start at the beginning, then. I hear its a very good place to start. Like who was where at what time and what happened when, that sort of thing. Me? Have Wor...

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Walking In Shadows: Stars Without Number: Adventures of the Pictoris

https://walkninginshadows.blogspot.com/2015/07/stars-without-number-adventures-of.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Saturday, July 11, 2015. Stars Without Number: Adventures of the Pictoris. A little while back I started a campaign of Stars Without Number. We started with character creation and some setting creation work. By the end we have the Starship Pictoris, recently won in a game of cards by the new captain, Srinivasan Krishnatray. Is the muscle for the ship, as well as being the ship's purser. Ardalia. Fate of the ...

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Walking In Shadows: June 2015

https://walkninginshadows.blogspot.com/2015_06_01_archive.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Monday, June 22, 2015. Trek to the Stars part 10: An Interlude of Mechanical Endeavor. Previously on Trek to the Stars:. Part 1: The Pitch. Part 2: Skill roll basics. Part 3: Potential Campaigns. Part 4: History in brief. Part 5: Keys and Secrets. Part 6: Timeline and Technologies. Part 7: More technologies. Part 8: Character Creation(rough). Part 9: Stress and Fallout. Trek to the Stars: Mechanical Interlude.

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Walking In Shadows: Trek to the Stars Part 11: Fashion in the stars

https://walkninginshadows.blogspot.com/2015/07/trek-to-stars-part-11-fashion-in-stars.html

A blog wherein I discuss Games, Game Design, Physics Poems, and anything else that comes to mind. Tuesday, July 14, 2015. Trek to the Stars Part 11: Fashion in the stars. Previously on Trek to the Stars:. Part 1: The Pitch. Part 2: Skill roll basics. Part 3: Potential Campaigns. Part 4: History in brief. Part 5: Keys and Secrets. Part 6: Timeline and Technologies. Part 7: More technologies. Part 8: Character Creation(rough). Part 9: Stress and Fallout. Part 10: Nailing down the core mechanics. Trek to th...

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Speaking of Freedom - Great speeches of our time

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Speaking of Gaming

Monday, December 23, 2013. Revisiting Superpowers in Fate Core. Several months ago, I posted an early concept for a freeform skill system in Fate Core. Where a characters aspects determined what they could do. But it was incomplete, and a pretty big departure from the way Fate Cores default rules for skills work. Tuesday, August 13, 2013. Fate Core Giant Monsters Session 8. 160;Excelsior. But even they had their suspicions about the group, and this gave them a chance to look into it. This week, the chara...

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Speaking of God

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