ozoneinteractive.com
metro last light | ozone
http://ozoneinteractive.com/work/metro-last-light
THQ Xbox 360 PS4 PC 2014. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.
ozoneinteractive.com
biolucid | ozone
http://ozoneinteractive.com/work/biolucid
Biolucid IOS Android Mobile 2014. Biolucid is a pioneer in immersive medical experiences. Ozone Interactive has played a pivotal role transitioning Biolucid from pre-rendered videos to real time experiences. Ozone Interactive has built a wide number of designer toolsets, created a handful of interactive presentations, and been onsite training artists on how to work in a real time development environment. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters.
ozoneinteractive.com
hbo | ozone
http://ozoneinteractive.com/work/hbo
Ozone Interactive worked with HBO assisting them with internal 3D Unity demos targeting mobile devices with an emphasis on graphics optimization. Ozone helped internal team members debug errors in Unity scenes as well as provide pipeline practices and suggestions. In addition to development consultation Ozone also provided interface development feedback and UX consultation. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.
ozoneinteractive.com
amazon | ozone
http://ozoneinteractive.com/work/amazon
Amazon Fire Phone UI 2013. Ozone Interactive worked directly with Amazon to help conceptualize a 3D interface for their new phone. This included hands on prototypes that showed different ways users could interact with various parts of the phone’s OS. In addition to prototypes Ozone Interactive worked on concepts for the 3D lock screens, different ways to represent 3D iconography, created video presentations, and consulted on UX design. Ip web development, branding, and content. Fire phone 3D OS prototype.
ozoneinteractive.com
turkey shoot | ozone
http://ozoneinteractive.com/work/turkey-shoot
Ozone Interactive Internal Property 2013. Taking an idea from start to finish is no simple task. So in the spirit of a good old fashion challenge and a few weeks of holiday client absence, Ozone set out to concept, develop, publish, and market its own game. After three weeks Ozone launched Turkey Shoot for IOS and Android tablets and phones. Visit Site Turkey-Shoot.com. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.
ozoneinteractive.com
ozone
http://ozoneinteractive.com/work
Ozone Interactive is a scalable Seattle based design and development studio founded by veteran developers Noah Kaarbo and Kenny Lammers. Together they offer over two decades of combined industry experience. Ozone Interactive blends original ideas and quality design with emerging technologies and hands on development to help shape our and our clients visions. IP Branding and Design. Call of Duty Black Ops. Call of Duty 3. Ip web development, branding, and content. Fire phone 3D OS prototype.
ozoneinteractive.com
never alone | ozone
http://ozoneinteractive.com/work/never-alone
Eline Media Xbox Live 2014. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.
ozoneinteractive.com
metromile | ozone
http://ozoneinteractive.com/work/metromile
Metro Mile IOS Mobile 2014. Ozone Interactive worked directly with the Metro Mile product team to help revitalize the Metro Mile IOS app. Ozone Interactive pushed to make the application have a central launch point that displayed key relevant information. Ozone Interactive also spent time making sure the user interaction was consistent across sections, the look and feel was more modern, and that driving data was graphed in a way users would understand. Ip web development, branding, and content.
ozoneinteractive.com
protrack | ozone
http://ozoneinteractive.com/work/protrack
Ozone Interactive Internal Property 2014. In partnership with SideFX Software, creators of Houdini and the Houdini Engine, Ozone Interactive built PROTRACK, a procedural track system capable of generating game ready terrain, roads, and props, inside of the Unity. Leveraging the Houdini Engine’s API, Ozone Interactive designed and developed a completely custom tool set that made the creation of procedural assets in engine, dirt simple. Visit Site Indieprotools.com. Ip web development, branding, and content.