vaizards-game-design-blog.blogspot.com
My thoughts on game-design: 2D and why I prefer it over 3D
http://vaizards-game-design-blog.blogspot.com/2012/07/2d-and-why-i-prefer-it-over-3d.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: May 2012
http://vaizards-game-design-blog.blogspot.com/2012_05_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Wednesday, 2 May 2012. Alright, back to my usual posting-pace. Since I've just started to write up design documents for some of my game-ideas, I thought it would be nice idea to give you my opinion on how to build such a thing. Well the most important thing first: You WILL. Need a design document (unless you know exactly what you are doing). After that...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: July 2012
http://vaizards-game-design-blog.blogspot.com/2012_07_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Serious Games...
http://vaizards-game-design-blog.blogspot.com/2012/02/serious-games.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: February 2012
http://vaizards-game-design-blog.blogspot.com/2012_02_01_archive.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Why you should not go on the Hero's Journey
http://vaizards-game-design-blog.blogspot.com/2012/03/why-you-schould-not-go-on-heros-journey.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Friday, 16 March 2012. Why you should not go on the Hero's Journey. I'm finished with my studies and currently looking for a job. So I have lots of time to play games and read books. Currently I'm reading a lot about Storytelling and general narrative mechanics. As I mentioned in the Interactive Storytelling. To play through. Games should be the me...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Emergent Mechanics
http://vaizards-game-design-blog.blogspot.com/2012/02/emergent-mechanics.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 2 February 2012. Emergent mechanics are mechanics that sound simple at first but allow a much deeper gameplay than you would think on your first glimpse. Many board games make use of this kind of mechanics. Often they have simple rules you can quickly understand, but as you play the game you discover many dynamics those rules allow. It's incr...
vaizards-game-design-blog.blogspot.com
My thoughts on game-design: Midcore Audience - or how I call it: "Bullshit"
http://vaizards-game-design-blog.blogspot.com/2013/05/midcore-audience-or-how-i-call-it.html
My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 9 May 2013. Midcore Audience - or how I call it: "Bullshit". Okay, it's been quite a while since my last post. I've been too busy to find the time to write or couldn't come up with interesting topics. But I think I finally found something that's worth talking about, at least from my point of view. So what defines those games? To play WoW trul...
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