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Steve Haßenpflug | I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

http://www.steve-hassenpflug.com/

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Steve Haßenpflug | I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below. | steve-hassenpflug.com Reviews
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I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.
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1 steve haßenpflug
2 portfolio
3 blog
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6 karlsruhe germany
7 hero’s haul
8 infinite void
9 ocean tower
10 call of carlos
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Steve Haßenpflug | I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below. | steve-hassenpflug.com Reviews

https://steve-hassenpflug.com

I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

INTERNAL PAGES

steve-hassenpflug.com steve-hassenpflug.com
1

Horde – Steve Haßenpflug

http://www.steve-hassenpflug.com/portfolio/horde

49) 151 424 555 09. Next project →. Linux, Mac, PC, Steam. Fight nearly endless waves of common infected in different game modes! Is a mod for the game Left 4 Dead 2. By Valve Software. It’s been created with the Left 4 Dead 2 Authoring Tools. This mod removes all the special infected and increases the spawn-rate and amount of the regular infected. Next project →.

2

Ocean Tower – Steve Haßenpflug

http://www.steve-hassenpflug.com/portfolio/ocean-tower

49) 151 424 555 09. Next project →. Android, iOS, Mobile. Ocean Tower - Gameplay #1. Ocean Tower - Gameplay #2. Ocean Tower - Gameplay #3. Ocean Tower - Gameplay #4. Ocean Tower - Gameplay #5. Is a free-to-play mobile eco simulation. You are the manager of the Ocean Tower, a gigantic skyscraper in the middle of the ocean. Make it a great place to live in. Compete in the race for the best tower build upwards and downwards. Use limited space wisely for optimum efficiency. Next project →.

3

Blog – Steve Haßenpflug

http://www.steve-hassenpflug.com/blog

49) 151 424 555 09. Dota 2 Hero Build: 6.85b Offlane Doom. The new patch for Dota 2 hit the client yesterday, so I decided to publish my Doom build (now obsolete, the hero has been reworked) for the previous patch, 6.85. It’s Read More →. Favorite Video Games of 2014. 2014 saw a lot of high-profile, AAA game releases. A lot of them lacked substance or saw forced and bug-ridden early releases. All things considered, I think 2014 was an Read More →. Diablo III will reclaim Its Throne with Reaper of Souls.

4

About Me – Steve Haßenpflug

http://www.steve-hassenpflug.com/about-me

49) 151 424 555 09. My name’s Steve, I’m a Game Designer working at Chimera Entertainment. Since 2015, a game development studio based in Munich, Germany. Chimera is part of the remote control productions. Family and is the largest development studio within the RCP developer network. Before this I was a Game Designer at flaregames. But feel very comfortable in all the other aspects of game design. content-, gameplay-, balancing and level design to name a few other disciplines that I have experience in.

5

Call of Carlos – Steve Haßenpflug

http://www.steve-hassenpflug.com/portfolio/call-of-carlos

49) 151 424 555 09. Next project →. Mobile, Windows Phone. Call of Carlos - Start Menu. Call of Carlos - Story Slide. Call of Carlos - Gameplay #1. Call of Carlos - Gameplay #2. Call of Carlos - Gameplay #3. Is a free-to-play 2D platformer game for Windows Phone 7, in which the player uses a grappling hook to swing from platform to platform. Carlos quickly grabs the diamond, takes his trusty pickaxe and tries to escape the lengthy mineshafts! Next project →.

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vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: 2D and why I prefer it over 3D

http://vaizards-game-design-blog.blogspot.com/2012/07/2d-and-why-i-prefer-it-over-3d.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: May 2012

http://vaizards-game-design-blog.blogspot.com/2012_05_01_archive.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Wednesday, 2 May 2012. Alright, back to my usual posting-pace. Since I've just started to write up design documents for some of my game-ideas, I thought it would be nice idea to give you my opinion on how to build such a thing. Well the most important thing first: You WILL. Need a design document (unless you know exactly what you are doing). After that...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: July 2012

http://vaizards-game-design-blog.blogspot.com/2012_07_01_archive.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Sunday, 29 July 2012. 2D and why I prefer it over 3D. Took me three months to finally find the time to write something. Not that I didn't try but I couldn't come up with interesting topics. Well now I found one, or at least I hope I did. I agree that Mario 64 was one of the best jump and runs of all time. Also the mechanics in the 2D era seemed much mo...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Serious Games...

http://vaizards-game-design-blog.blogspot.com/2012/02/serious-games.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: February 2012

http://vaizards-game-design-blog.blogspot.com/2012_02_01_archive.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Tuesday, 28 February 2012. This has bothered me for quite some time now, so here are my thoughts on the subject. Serious games are made to teach people something. Exactly that is their purpose, nothing else. They want to teach you something. Teachers and other highly educated parts of society seem pretty amazed by the idea. The games I came across up u...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Why you should not go on the Hero's Journey

http://vaizards-game-design-blog.blogspot.com/2012/03/why-you-schould-not-go-on-heros-journey.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Friday, 16 March 2012. Why you should not go on the Hero's Journey. I'm finished with my studies and currently looking for a job. So I have lots of time to play games and read books. Currently I'm reading a lot about Storytelling and general narrative mechanics. As I mentioned in the Interactive Storytelling. To play through. Games should be the me...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Emergent Mechanics

http://vaizards-game-design-blog.blogspot.com/2012/02/emergent-mechanics.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 2 February 2012. Emergent mechanics are mechanics that sound simple at first but allow a much deeper gameplay than you would think on your first glimpse. Many board games make use of this kind of mechanics. Often they have simple rules you can quickly understand, but as you play the game you discover many dynamics those rules allow. It's incr...

vaizards-game-design-blog.blogspot.com vaizards-game-design-blog.blogspot.com

My thoughts on game-design: Midcore Audience - or how I call it: "Bullshit"

http://vaizards-game-design-blog.blogspot.com/2013/05/midcore-audience-or-how-i-call-it.html

My thoughts on game-design. Just some random ideas and other things that come to my mind on the topics of game-design, storytelling, and games in general. Thursday, 9 May 2013. Midcore Audience - or how I call it: "Bullshit". Okay, it's been quite a while since my last post. I've been too busy to find the time to write or couldn't come up with interesting topics. But I think I finally found something that's worth talking about, at least from my point of view. So what defines those games? To play WoW trul...

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Steve Haßenpflug | I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

49 151 424 555 09. I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

steve-hassenpflug.net steve-hassenpflug.net

Steve Haßenpflug | I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

49 151 424 555 09. I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

steve-hassenpflug.org steve-hassenpflug.org

Steve Haßenpflug | I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

49 151 424 555 09. I'm a Game Designer currently working at flaregames. I bring games to life. A few of them are below.

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