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SUPER 91 Studios | We make games

We make games

http://www.super91studios.com/

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SUPER 91 Studios | We make games | super91studios.com Reviews

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1

Updates | SUPER 91 Studios

https://super91studios.com/category/updates

SUPER III Press Kit. Stretch Goal: Death Match. Posted by Zack Bell. We are past the 48-hour mark! Thank you so much for the constant sharing and support via social media! The more exposure, the better! RE: GAME – As mentioned yesterday, we are putting all of our effort into getting you guys an alpha build. I mentioned RACE missions and showing off some of that soon. Hunter finished up one of the racing opponents and we were able to test a few of our stretch goals. Posted by Zack Bell. As of writing this...

2

SUPER III has a composer! | SUPER 91 Studios

https://super91studios.com/2014/07/29/super-iii-has-a-composer

SUPER III Press Kit. Kickstarter Greenlight LAUNCH →. SUPER III has a composer! Posted by Zack Bell. It has taken some time, but we finally have everything squared away in terms of who will be responsible for music and sound design in SUPER III. I am very happy to welcome Joel Corelitz to the team! Joel has worked on several titles including The Unfinished Swan and the upcoming, Hohokum. Find out more at http:/ www.joelcorelitz.com/. Leave a Reply Cancel reply. Enter your comment here.

3

Stretch Goal: Death Match | SUPER 91 Studios

https://super91studios.com/2014/08/21/stretch-goal-death-match

SUPER III Press Kit. SUPER III ALPHA (Build0) →. Stretch Goal: Death Match. Posted by Zack Bell. We are past the 48-hour mark! Thank you so much for the constant sharing and support via social media! The more exposure, the better! RE: GAME – As mentioned yesterday, we are putting all of our effort into getting you guys an alpha build. I mentioned RACE missions and showing off some of that soon. Hunter finished up one of the racing opponents and we were able to test a few of our stretch goals. SUPER III A...

4

SUPER 91 Studios | We make games | Page 2

https://super91studios.com/page/2

SUPER III Press Kit. Newer posts →. Posted by Zack Bell. I just thought that I’d post updated images from each of the worlds that we have teased so far! Stay tuned for more! Also, note that the World 2 update is the most recent and includes a redesign of our character, III (Three). With that we are responding to feedback that mentioned that our player sprite(s) looked a bit static. Inside Look: Flame Trap. Posted by Zack Bell. That’s it. That’s literally the only “fire” art we...Image angle = random(360);.

5

July | 2014 | SUPER 91 Studios

https://super91studios.com/2014/07

SUPER III Press Kit. SUPER III has a composer! Posted by Zack Bell. It has taken some time, but we finally have everything squared away in terms of who will be responsible for music and sound design in SUPER III. I am very happy to welcome Joel Corelitz to the team! Joel has worked on several titles including The Unfinished Swan and the upcoming, Hohokum. Find out more at http:/ www.joelcorelitz.com/. Posted by Zack Bell. Screenshot Saturday is worth a post, right? Design: Iterating on Mechanics. And in ...

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alejandrohitti.com alejandrohitti.com

Books – Alejandro Hitti

https://alejandrohitti.com/category/books

Template Metaprogramming in C. Recently, I wrote an Introspection system for C with the aid of Randy Gaul’s Blog. There are many ways to achieve this in C , but the one used by Randy was through Template Metaprogramming. So in order for me to fully understand his implementation, I had to do some research on the subject. And I fell in love with it! June 21, 2015. Topics I want to cover. Production Methodologies (Agile/Scrum, Waterfall). Comment about articles I come across that I find interesting. After a...

alejandrohitti.com alejandrohitti.com

Programming – Alejandro Hitti

https://alejandrohitti.com/category/programming

GMTuts #1: Debug Logger. For my first tutorial, I wanted to start with a utility that I wrote a couple of weeks ago and has proved to be incredibly useful so far while developing HackyZack. August 1, 2016. And soon, Fara and The Eye of Darkness. July 31, 2016. RGB to HSV and HSV to RGB Color Conversions. Rainbows seem to be pretty popular lately, so I thought I’d share this. Stands for Red Channel, Green Channel and Blue Channel, while HSV. June 29, 2015. Template Metaprogramming in C. June 21, 2015.

alejandrohitti.com alejandrohitti.com

SUPER III – Alejandro Hitti

https://alejandrohitti.com/projects/games/super-iii

Fast-paced adventure puzzle-platformer. Utilize III’s teleportation abilities and screen-wrap to smash baddies and solve puzzles! Based in Seattle, WA. PC, Mac and Linux confirmed. PS4, Vita and XBox One plans. Lenghty campaign, featuring 100 missions. Spanning 5 chapters. Can you collect all the batteries? An additional 50 hidden batteries. Action and puzzle segments that combine both teleportation. Blocking your way by teleporting through them, jumping on top of their heads or a combination of both!

alejandrohitti.com alejandrohitti.com

Tutorial – Alejandro Hitti

https://alejandrohitti.com/category/tutorial

GMTuts #1: Debug Logger. For my first tutorial, I wanted to start with a utility that I wrote a couple of weeks ago and has proved to be incredibly useful so far while developing HackyZack. August 1, 2016. And soon, Fara and The Eye of Darkness. July 31, 2016. How To Get Your Game Noticed. July 3, 2015. RGB to HSV and HSV to RGB Color Conversions. Rainbows seem to be pretty popular lately, so I thought I’d share this. Stands for Red Channel, Green Channel and Blue Channel, while HSV. June 29, 2015. If th...

alejandrohitti.com alejandrohitti.com

Games – Alejandro Hitti

https://alejandrohitti.com/category/games

How To Get Your Game Noticed. July 3, 2015. This time, INK has been Greenlit! Once again, thank you for all the support! For the second time. I’ve been part of a game that got Greenlit. If you don’t know much about INK yet, here’s a bit of background:. INK was created by Zack Bell. As a late submission to Ludum Dare 32, but quickly turned into a small side project that he worked on for three weeks and then uploaded on itch.io. June 5, 2015. SUPER III Got Greenlit! First of all, I have to say, THANK YOU!

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